Copyright NOTICE: This article for Bo Master original article, without Bo Master permission not reproduced.Android Color processing (quad) Bitmapshader bitmap renderingPublic Bitmapshader(Bitmap bitmap,shader.tilemode tilex,shader.tilemode Tiley) Call this method to produce a renderer (Shader) that draws a bitmap.bitmap bitmaps used within the rendererTilex The tiling mode for x to draw the bitmap in. X-Direction
border // style changes. Node* node() const { ... } RenderStyle* style; // the computed style const RenderStyle style() const; ...}Each renderer represents a rectangular area, usually corresponding to a node's CSS box model. It contains geometry information, such as width, height, and position.Layout of the Render treeWhen the renderer is created and added to the tree, it does not have a location or
composed of dots; cordinate Conversion Pipeline: Coordinate conversion pipeline; Scanline rasterizer: Raster, The vertex data processing is synthesized into a group of lines; renderers: renderer; rendering buffer: Memory for storing pixel points
In this case, the main renderer renderers, for the renderer, it is the raster has been good data output to the render
find CombineChildren.cs and MeshCombineUtility.cs two scripts copied to their own project file (we want to use the former, but he will call the latter, without the latter unity will error, so put the latter in the project no matter how good)Then put the things in your project with the same materials in an empty object, and then put the CombineChildren.cs on the empty object, get it done!2: Model(1) Use only one mesh renderer, less than materials, up
rendering system, but all must pass Material Interface. In addition, the rendering system can save some " Global Material" . An object is not limited to one Material , In Renderer To achieve some global effects, you can use Renderer Replace the material defined in Material For example Z-pre pass :
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Some Results use the material of the substance, but the attributes on the material cannot be called using the usual material method. proceduralmaterial is required to call the method,
Using unityengine; using system. collections; public class testproceduralmaterial: monobehaviour {public gameobject testcube; Public texture2d Tex; Public proceduralmaterial materialitem; void start () {proceduralmaterial substance = object. instantiate (materialitem) as proceduralmaterial; // load a program mater
Lesson 7th: Light
Parallel Light: directional lights
Environment light: ambient lights
Webgl does not have built-in support for light. Unlike OpenGL, webgl can help you process at least eight light sources. However, OpenGL can only deal with simple illumination. Even non-flat objects cannot be processed, and shadows cannot be processed.
The goal is to virtualize the light source in a scenario. First, we need to be able to set a series of light sources, and then determine the impact of these ligh
the header and the queried field names.
Second, the public reconfigure method of gridpanel is a store and column model (column model) for reconfiguration grid ). The view rebinds the object and refresh it.
* In factThe public method reconfigure of gridpanel is a very important method here. It is up to you to dynamically load the list header.
In addition, if you only need to replace several sets of headers, instead of retrieving headers from the database table, you can do the following:
VaR co
images used in the Program (skipped). The util package mainly contains some algorithm-related tool classes, I can't quite understand it. The tools mainly include the tool class used to control the zoom in and out of the entire chart, and I will not explain it. I will mainly analyze the chart, renderer, model, and ChartFactory, graphicalView.
I. first, analyze the role of the renderer package. First, this w
Cocos2dx Widget button transparent area filter, cocos2dxwidget
Viagra encountered a proposition:
Button transparent area filtering. When you click a building button or flower, you have to find some ways to filter out the transparent area.
This makes the clicks ineffective.
I started searching for some ideas for a while.
There are a lot of code posts on the network.
Http://blog.csdn.net/lwuit/article/details/40658347
The Code is as follows:
bool CCMenu::CheckAlphaPoint(CCMenuItem* pChild, const
dimension (0, 0);/** set the table to transparent, the table also contains the table itself and its content items * It is useless to set the table itself as transparent, you should also set the content items as transparent * content items to implement */filetable by setting the transparency of the Renderer. setopaque (false); defaulttablecellrenderer render = new def Aulttablecellrenderer (); render. setopaque (false); // set the
perfect example of the fog. Some good implementation examples of the body fog are the red fog in some checkpoints of quake III, or the gamecube version of the new Rogue squadron II Lucas arts. Some of them are the best cloud I have ever seen-just as real as you can see.
When we discuss atomization, it may be a good time to briefly introduce Alpha testing and texture Alpha mixing. When the Renderer draws a specific pixel on the screen, assuming it has
can set the sorting layer for any object that inherits from the renderer class, or has a renderer subclass as field. Note that the occlusion of these sorting layer is at the same camera level. The renderer rendering order under different camera is subject to the depth of the camera. Some component sorting layer can be set directly in Unity Editor, such as Sprite
algorithm-related tool classes are mainly put in. See also don't understand very much. Tools are mainly used to control the entire chart to zoom out of the tool class, and do not explain, the main analysis of the chart, Renderer,model this package and chartfactory. Graphicalview of these two classes.First, analysis of the role of renderer this package. First of all, the meaning of the word is the meaning o
junction.First to the island demo's assets/ Script to find CombineChildren.cs and MeshCombineUtility.cs two scripts copied to their own project file (we want to use the former, but he will call the latter, without the latter unity will error, so put the latter in the project no matter how good)Then put the things in your project with the same materials in an empty object, and then put the CombineChildren.cs on the empty object, get it done!2: Model(1) Use only one mesh
frame animation arbitrarily, but the resource manager does not generate the corresponding files, which can save the project resources size.Well, next, let's write a script to show how to use this set of sprite animations:Using unityengine;using System.collections;public class Spritescript:monobehaviour {//Up Wizard collection public sprite[] Upsprites; Down Wizard Collection Public sprite[] downsprites;//Left Wizard collection public sprite[] leftsprites;//Right Wizard collection public spri
I used the chart function to do the project today, and I recorded it.
Achartengine is a Google Open source project that can download technical documents, jar packs, and project source code in https://code.google.com/p/achartengine/
Demo Download: https://code.google.com/p/achartengine/downloads/list
One, pie-like chart
New project, add Achartengine jar pack
Piechart.java
Copy Code code as follows:
Package Com.meritit.footlottery.view;
Import Org.achartengine.ChartFactory;
OpenGL ES (OpenGL for Embedded Systems) is a subset of the OpenGL three-dimensional graphics API designed for embedded devices such as mobile phones, PDAs, and game consoles.
The API is defined by the Khronos Group, Khronos is a graphic hardware and software industry association that focuses on open standards for graphics and multimedia.
Build a basic framework for 3D development in Android:
First, import OpenGL ES Library:
[Java]
Import Javax.microedition.khronos.egl.EGLConfig;
Import jav
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