docker game images

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. NET Core Demo & Docker images

Documenting the approximate steps of. NET core deployment on Docker is easy to review later.Part 1. NET core Web API Demo1. Download the latest vs Community Community edition free to use.2. Install Microsoft. NET Core Tools (Preview 2)3. New Project->. NET core, ASP. NET Core WEB Application4.program.cs5. Compile start, address port number can be accessed via browser6.dotnet PublishPart 2 deploying. NET Core Demo to Dokcer1.windows Installing

Use Docker to create a new Images on Ubuntu 14.04

This is a creation in Article, where the information may have evolved or changed. Use Docker to create a new Images on Ubuntu 14.04 Environment preparation After Ubuntu 14.04.1 LTS was released, I happily went to the official website to download and create a virtual machine, but in executing the following command: sudo apt-get update Will always encounter the following error W: 无法下载 http://extras.ubuntu.co

Docker run common commands and troubleshooting Ubuntu images unrecognized ifconfig ping command

Docker run-it Docker front-end start Container container -d back-end boot container container -p Fixed port mappings -p non-fixed port mappings --name name the generated container Docker PS: Default display of running container Ps-a Docker rm-f container//Forced removal of containers

Docker build php-fpm IMages (dockerfile)

Long time did not write the blog to do what? Review Nginx Zabbix docker-compos mariadb Learn Jenkins ansible ELK k8s (kubeadm) OK also should calm down to tidy up! Okay, I'm not talking about the demo .See the public number one recently: a single nginx image tailored for multiple php-fpm containersI just wanted to get a php-fpm image to set up a lnmp, but I was willing to docker,hub

Making Docker Images

' LICENSE ' -deletefind.-typef- name ' NOTICE ' -deletefind.-typef -name ' 3RDPARTY ' -deletefind.-type f-name ' *.txt ' -deletefind.- typef-name ' *.bat '-delete #jre包可以再做精简 2. Making production environment Tomcat image[Email protected] ~]# mkdir-p/OPT/DOCKERFILE/TOMCAT7[Email protected] ~]# CD/OPT/DOCKERFILE/TOMCAT7[[email protected] tomcat7]# lsApache-tomcat-7.0.70.tar.gz Dockerfile[email protected] tomcat7]# cat Dockerfilefromjava7:7u80maintaineryyenvtomcat_version7.0.70envcatalina_home/ t

Docker practice web applications-create, configure, and manage Nginx images and containers

: 22: * LISTEN-Access via a browser is successful:33. Submit the image.Through the container nginx-ssh-centos that has just been created, we submit an image named nginx-ssh-centos7[Root @ 21 yunwei ~] # Docker commit nginx-ssh-centos nginx-ssh-centos7: 201671[Root @ 21 yunwei ~] # Docker images | grep nginx-ssh-centos7Nginx-ssh-centos7 201671 1dda6535c3fe 1 days

"Docker Command"-images command

Docker Images: lists local mirrors.GrammarDocker images [OPTIONS] [Repository[:tag]]Options Description: -A : lists all local mirrors (with intermediate image layer, by default, filters out the intermediate image layer); --digests: Displays summary information of the image; - F: displays the mirror that satisfies the condition; --format: Specifies

A replacement scheme for Docker image images

In http://openvz.org/Download/templates/precreated, there are many compressed image files, which can be downloaded and used in the import image. You can also use my original blog post: How to make your own base image in DockerHere's how it's done:wget http://download.openvz.org/template/precreated/ubuntu-14.04-x86_64-minimal.tar.gz cat ubuntu-14.04-x86_64-minimal. tar. GZ |docker import-ubuntu:14.04# docker

Kbengine Game Engine-"4" Demo-kbengine_unity3d_demo install Test on container Docker

under the server engine root directory "kbengine/", asII. client operation 1. Download clientHttps://github.com/kbengine/kbengine_unity3d_demo/archive/master.zip2. Download the Kbengine client pluginClient plugin Download:Https://github.com/kbengine/kbengine_unity3d_plugins/releases/latestCommand: Wget-c https://github.com/kbengine/kbengine_unity3d_plugins/archive/v1.0.0.zipAfter download, please unzip it, plug-in source please place in: assets/plugins/kbengine/kbengine_unity3d_pluginsThird, st

[Stick to the top] Game Development Technology Summary (Classic) the third set allows images to work-quickly switch graphics to achieve Animation

Game Development Technology Summary (Classic) the third set allows images to be moved ---- Quickly switching graphics to achieve Animation Reprinted please indicate the source Author: Sun Guangdong personal homepage: http://blog.csdn.net/u010019717 For more highlights, see:Http://passport.baidu.com/businessun=a1224708372fr=prin#7 3-1 Task Here we will use the VC clock message function to display th

Design and Development of game scripts-Chapter 4 reading and displaying images

, use commas to break down some strings in the brackets, obtain the corresponding parameters, create an lbitmap object, and save it to the imglist array. The detailed practices are all added with comments on the above Code. Next, modify main. ls as follows: // Read image data load.img(backdata,lufy_legend.jpg); // display image IMG. Add (-, backimg01, backdata, 100,100, 1 ); Run the program to get the following results: 2. Perform a gentle change on the Image In the

HTML5 game development-combination of "Dynamic and Static" (I)-Implementation of Dynamic Images

I. Preface I haven't written an article for a long time... I do not know whether you can remember the previous commitments-writing several articles about HTML5 game development. Today is the end of time, but I have to hurry up. For various reasons, I have to put myself into a hard job tomorrow. Now let's talk about HTML5 game development. Some friends think that HTML5 development games are not developed usi

The technology of pre-loading Web Game Images

= "Loading-black" Style = "Display: Block" > Div ID = "Loading" > IMG SRC = "2008825893756277805.gif" /> Div > Div > Div Style = "Overflow-X: hidden; overflow-Y: hidden; width: 0px; Height: 0px ;" > Idea !!!! Paste the code in 1.txt Div > Body > Html > 3. In the last step, modify the game to jump to the loading page first, and then transfer the onload function of the loading page to the

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