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POJ 2251:dungeon Master (three-dimensional BFS)

Dungeon Master Time Limit: 1000MS Memory Limit: 65536K Total Submissions: 16178 Accepted: 6268 Description you is trapped in a 3D dungeon and need to find the quickest it is out! The dungeon is composed of a unit cubes which may or may isn't being filled with rock. It takes one minute to move one unit north, so

"Dynamic Planning" dungeon Game

Title: LeetcodeDungeon GameThe Demons had captured the princess (P) and imprisoned her in the Bottom-right corner of a dungeon. The dungeon consists of M x N Rooms laid out in a 2D grid. Our Valiant Knight (K) is initially positioned in the top-left, and must fight his, through the dungeon T O rescue the princess.The knight has an initial health point represented

Simple POJ 2251 Dungeon Master,bfs.

DescriptionYou is trapped in a 3D dungeon and need to find the quickest-on-the-do out! The dungeon is composed of a unit cubes which may or may isn't being filled with rock. It takes one minute to move one unit north, south, east, west, up or down. You cannot move diagonally and the maze are surrounded by solid rock in all sides.is an escape possible? If Yes, how long would it take?A three-dimensional maze

[leetcode]174 Dungeon Game

https://oj.leetcode.com/problems/dungeon-game/PUBLICNBSP;CLASSNBSP;SOLUTIONNBSP;{NBSP;NBSP;NBSP;NBSP;PUBLICNBSP;INTNBSP;CALCULATEMINIMUMHP (int[][] NBSP;MAP) {//DP //Definea2DM*Narrayblood. //blood[i][j]meanstheminbloodwhen arrivethispoint.//So,the lastpoint,blood[m-1][n-1]=1 ////blood[i][j]=max (1, //Atleast1// min (blood[i][j +1]-map[i][j+1],//goright// blood[i+1][j]-map[i+1][j]) // goup// // if (map==null) return 0;//Invalid intm=map.length; intn=

BFS POJ 2251 Dungeon Master

} + } Amemset (Vis,false,sizeof(Vis)); theQueue0}); + BOOLFlag =false; Vis[sz][sx][sy] =true; - while(!Q.empty ()) { $Point P =Q.front (); Q.pop (); $ if(p.x = = Ex p.y = = ey P.z = =ez) { -printf ("escaped in%d minute (s). \ n", p.step); -Flag =true; Break; the } - for(intI=0; i6; ++i) {Wuyi inttx = p.x + dx[i];intty = p.y + dy[i];intTZ = P.z +Dz[i]; the if(Judge (TX, Ty, TZ)) { -Vis[tz][tx][ty] =true; WuQ.push (Point {tx,

Sicily 1215 out of the dungeon

do Sicily 1215 out of the dungeon this problem, has been restrict function, are almost collapsed. The last discovery is a memory leak, that is, something new comes out without a timely delete result. in the breadth of the first search, each neighbor to new out some nodes, some nodes have been visited and then I directly ignore them, in fact, you have to delete them, and the pop out of a node, after processing the neighbor to delete the node Put a code

POJ-2251-Dungeon Master

POJ-2251-Dungeon Master Http://poj.org/problem? Id = 2251 Basic 3D BFS, written in queue #include

Poj 2251 Dungeon Master

Question Link: Http://poj.org/problem? Id = 2251 Analysis: Simple 3D BFS problem. Code: #include Poj 2251 Dungeon Master

Nyoj 353 3D dungeon [BFS]

Tags: BFS Move a square in either direction, but cannot move it to a square marked. Q: Can I start from S to E? If yes, please output the minimum number of moves. Policy: simple deep search. Note: because it is the minimum number of moves, you must select the minimum number from all that can be reached. Code: #include Nyoj 353 3D dungeon [BFS]

UVA 532 Dungeon Master (three-dimensional BFS)

Test instructions: A three-dimensional maze, the three-side length is r,n,m, (Analysis: The state is only 30*30*30,BFS can be, no meaning#include #include#include#include#includeusing namespacestd;Const intmaxn= *;CharG[MAXN][MAXN][MAXN];intvis[maxn][maxn][maxn],r,n,m;intSx,sy,sz,ex,ey,ez;Const intdz[7]={0,0,0,0,0,1,-1};Const intdx[7]={0,-1,1,0,0,0,0};Const intdy[7]={0,0,0,-1,1,0,0};structnode{intx,y,z,v; Node (intAintBintCintd): X (a), Y (b), z (c), V (d) {}};queueQ;intBFs () { while(!Q.empty (

POJ 2251 Dungeon Master

; + Q.push (n); A } the } + return-1; - } $ $ intMain () - { - CharSTR[MAXN]; the while(~SCANF (" %d%d%d", l, r, c) (L | | R | |C)) - {Wuyimemset (MAPP,'#',sizeof(MAPP)); the for(inti =1; I ) - { Wu for(intj =1; J ) - { Aboutscanf"%s", str+1);//here remember to add 1,scanf do not eat enter. $ for(intK =1; K ) - { -MAPP[I][J][K] =Str[k]; - if(Mapp[i][j][k] = ='S') Sz = i,

POJ 2251 Dungeon Master _bfs

} -CL (Used,0); Wu BFS (AAA, BBB, CCC); - } About return 0; $ } - voidBFS (intAintBintC//(a,b,c) represents the coordinates of the location - { - intxx, yy, ZZ; A while(!q.empty ()) + Q.pop (); the node First, cur, next; -First.x =A; $First.y = b;//This should not be (0,0,0), theFirst.z =C; theFirst.time =0; theUSED[A][B][C] =1; the Q.push (first); - while(!q.empty ()) in { theCur =Q.front (); the Q.pop (); About if(Tower[cur.x][cur.y][cur.z] = ='E') th

POJ 2251 Dungeon Master

#include #include #include #include using namespace STD;intK,n,m;Chars[ +][ +][ +];intuse[ +][ +][ +];intdx[]= {0,0,1,-1,0,0};intdy[]= {1,-1,0,0,0,0};intdz[]= {0,0,0,0,1,-1};structdata{intX,y,z,t;} T1,t0; queueQintBFsintSxintSyintSZ) {inti,j,flag=0; while(!q.empty ()) Q.pop (); T0.X=SX; T0.y=sy; T0.z=sz; t0.t=0; Q.push (t0); while(!q.empty ()) {T1=q.front (); Q.pop ();if(s[t1.z][t1.x][t1.y]==' E ') {flag=t1.t; Break; } for(i=0; i6; i++) {T0.x=t1.x+dx[i]; T0.

(original untiy) random Dungeon Generation algorithm (i)

this function randomly can get the length of the room width, of course, you can also use Random.range method random room length and width.The returned POS needs to be rounded, 0 processed (the room length is an integer, the room length or width is 0), and I do this:Rounding a point up (with no decimal points for coordinates)size.x = Mathf.ceil (gsize.x);Size.y = Mathf.ceil (GSIZE.Y);Prevent rounding to 0if (gsize.x = = 0) size.x = Mathf.ceil (Random.range (4, 10));if (gsize.y = = 0) size.y = Ma

POJ 2251 Dungeon Master

Topic links :id=2251 ">http://poj.org/problem?id=2251parsing :Simple three-dimensional BFS problem.Code :#include POJ 2251 Dungeon Master

Poj2251--bfs--dungeon Master

http://poj.org/problem?id=2251/* Simple BFS, expand to six directions *//************************************************* Author:P owatr* Created time:2015-8-9 9:23:15 * File name:b.cpp ************************************************/#include   Poj2251--bfs--dungeon Master

POJ 2251 Dungeon Master

steps -} s, E;//S is used to save the starting point, E to save the end + - voidBFS () + { A intx, y, z, i; at structnode SS; -QueueQ; - Q.push (s); - - while(!q.empty ()) - { inSS =Q.front (); - Q.pop (); to if(ss.i = = E.I SS.J = = E.J ss.k = e.k)//Find the end point, output step number + { -printf"escaped in%d minute (s). \ n", ss.step); the return; * } $ for(i =0; I 6; i++)Panax Notoginseng { -x = ss.i + dir[i][0];

Poj2251 (Dungeon Master)

Address: Dungeon Master Question: In a 3D image, '.' indicates the blank area, and '#' indicates that the wall cannot pass. Starting from "S", ask if you can reach "E". If you can output how much time, if you cannot output "trapped !". Solution: Search for BFs. An error occurs when the VIS array is marked at the beginning, but the coordinates of the point are accessed when the queue is output. This will cause a (x, y, z) when the vertex does not exi

Cocos code ide + Lua shanzhai pixel dungeon (1)

Preface: Recently in the study of Cocos2d-x, although previously using vs2012 + C ++ to write a few very small and boring games, but Cocos code ide + Lua was just recently started to learn. I was the first to come into contact with the Lua language, because I was too lazy to learn its syntax structure, so I could learn and use other people's source code directly. Cocos code IDE is developed based on Eclipse. Since we have been developing Android before, eclipse is easy to use. I personally thin

POJ2251-Dungeon master

Reprinted please indicate the source: Thank you Http://user.qzone.qq.com/289065406/blog/1303446571 Question:A three-dimensional dungeon is provided, and the shortest path from character's to character 'E' must be obtained. The direction of movement can be up, down, left, right, front, back, and six directions. It takes one minute to move each time and requires the fastest output time.Maps of different l layers are connected at the same RC coordinates

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