declared in this scope only needs to be added to the/include/fcgio.h file #includeThe installation is finished.3, write and test fcgi program1) Demo test program fcgi_test2.c as follows: #include "fcgi_stdio.h" #include int Main (void ) {int count = 0 ; while (Fcgi_accept () >= 0 ) {printf ( "content-type:text/html\r\n" "\ r \ n" Span class= "hljs-string" > " " Request number%d running on host , ++count, getenv ());} return 0 ;} 2) compiling[Email protected] cgi-bin]# gcc-g fcgi_tes
SVN directory use case:A team plans to develop a "Mo Mo" projectPart of the base code is already in the early stages of this projectResearch and development team in this basic code after 3 months of effort, developed a relatively complete V1.0 version of the launch promotion, and achieved good results (backup to tags)As the market feedback was good, the team began to work on the development of the V2.0 versionIn the development of the V2.0 version, it
Take the MAVEN project as an example:Steps:1. Add dependency to the Maven Pom.xml file:You will then add 3 jar packages:2. Add log4j.properties under the project 3.log4j.properties File Contents4. Configure in Web. xml: "classpath:" Representative:/web-inf/classes/5. Add in the code:6. The following can be used:Classpath is the path that represents/web-inf/classes/.Classpath and classpath* differences:Classpath: Only look for files in your class path;Classpath*: Includes not only the class path,
Label.transform = Cgaffinetransformmakerotation (*m_pi/180.0);Rotate clockwise 90 degreesLabel.transform = Cgaffinetransformmakerotation (*m_pi/180.0);Rotate clockwise 180 degreesLabel.transform = Cgaffinetransformmakerotation (*m_pi/180.0);Rotate clockwise 270 degreesCgaffinetransform transform = label.transform;Transform = Cgaffinetransformscale (transform, 2,0.5);//The front 2 means twice times the horizontal magnification, and the back 0.5 means half-scaled.Label.transform = transform;View p
Today we have access to the data sharing class and now summarize how it's used1. Directly bind a menu item, the code is as followsIn fact, the icon in this can not be set, because you set up and no effect. It's actually set in the theme. item android:id = "@+id/action_share" Andro Id:icon = "@drawable/ic_menu_share_holo_light" Android:title = "@string/share" android:enabled = "true" Android:actionproviderclass = "Android.widget.ShareActionProvider" android:visible = "false"
Converts a list of strings to NumberList public static extends number> list Stringtonumlist (String str) {List new arraylist (); if (Stringutils.isnotempty (str)) {str ing[] Idarr = Str.split (",", 0); for (String Id:idarr) { Span style= "color: #0000ff;" >if (Stringutils.isnotempty (id)) {//list.add ((T) integer.valueof (ID )); }}} return list; }Generic Use Cases
(Gameobject, args);}Called in object Movementvoid Animationupdate (bool f){Debug.Log ("UPDATE:" + f);}Called when the object starts to movevoid Animationstart (float f){Debug.Log ("Start:" + f);}Called when an object is movedvoid Animationend (string f){Debug.Log ("End:" + f);}}2. Auto-pathfinding, in fact, according to some of the established points to move the object, the script is mounted on the object to be movedUsing Unityengine;Using System.Collections;public class Path:monobehaviour {All
asynchronous thread is initiated, the newly initiated asynchronous thread does not affect the previously initiated thread, and all the originating threads continue to execute, as in the following example, until all threads of the user close the program end running. );The state can be null or a reference to the object to pass in each time the asynchronous thread is invoked;Callback is a method that passes a parameter of type object, the return value is a delegate type of void, and is customized
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