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Unity WebGL Gets the URL information for the jump page

Requirements of such clients developed with WEBGL but the landing interface is a normal HTML pageFor example, you go to the Unity WebGL page after landing BaiduBecause of the stateless and non-connected nature of HTTP, we need to use the address bar to pass the login information to the game interface.Customary code (Drip drive)? 1234567 [DllImport("__Internal")]private static extern string

Monitoring application of WEBGL Telecom network management 3D computer room based on HTML5

IBM machines, and I prefer a vibrant technical atmosphere, and I like to Hacker news every day to talk about the new technology I'm working on. I like it. Universal components have Sencha and Kendoui can choose, make the chart has highcharts selectable, engage in 2D topology and 3D room has hightopo selectable, engage mobile applications have jquery mobile can choose, Every weekend to Xujiahui Park that photo to the sun can see Huse almost become my personal custom wooden stool, open the tablet

WebGL Drawing and transformation

1. Using a buffer object to pass data from multiple vertices to the vertex shader requires the following five steps: 1.1 Create Buffer Object (Gl.createbuffer ()). 1.2 Bind Buffer Object (Gl.bindbuffer ()). 1.3 writes data to the buffer object (Gl.bufferdata ()). 1.4 Assigns the buffer object to a attribute variable (gl.vertexattribpointer ()). 1.5 Turn on the attribute variable (Gl.enablevertexattribarray ()). 2. Create a Buffer object (Gl.createbuffer ()) When using

How to mark on a WebGL panorama

WebGL can be used to render panoramas of the 3D effect, such as a panorama of the Forbidden City. But sometimes we're not just presenting panoramas, we need to increase our interaction. The Forbidden City can also be divided into a lot of areas, such as the outer-facing road, the west Road, and other east-facing road. We need to make some markup on the 3D chart to indicate a small area. When this tag is clicked, the interface switches to the panorama

What are the current browsers that support WebGL?

Google Chrome + Mozilla Firefox 4+ Safari 5.1+ (Mac OS X OS only, excluding Windows) Opera Alpha and above ie9+, but IE does not support WEBGL, but you can download and install IEWEBGL this plugin WebGL is a 3D drafting standard that allows the combination of JavaScript and OpenGL ES 2.0, and by adding a JavaScript binding to OpenGL ES 2.0, WebGL ca

Achieve realistic cloud effects with HTML5 WebGL

This shows you a super-realistic cloud effect using HTML5 WebGL. WebGL is a technology that renders 3D images in a Web browser, as opposed to the need to install a browser plugin in the past, and with WebGL technology, you only need to write a Web page code to visualize the 3D image.WebGL provides hardware 3D accelerated rendering for HTML5 Canvas so that Web dev

Opengles and the organization format of vertex attributes in WebGL-a joke that's not funny

Opengles and the organization format of vertex attributes in WebGL-a joke that's not funnyThe beautiful Life of the Sun Vulcan (http://blog.csdn.net/opengl_es)This article follows "Attribution-non-commercial use-consistent" authoring public agreementReprint Please keep this sentence: Sun Vulcan's Beautiful Life-this blog focuses on Agile development and mobile and IoT device research: IOS, Android, HTML5, Arduino, Pcduino , Otherwise, the article fr

Unity WebGL Window Adaptive

After Unity has packaged WebGL, edit the package-generated index.html file with a text editorModify the code inside the generated HTML DOCTYPE HTML>HTMLLang= "en -us"> Head> MetaCharSet= "Utf-8"> Metahttp-equiv= "Content-type"content= "text/html; charset=utf-8"> title>Unity WebGL Player | Avatertitle> Scriptsrc= "Build/unityloader.js">Script> Script> vargameinstance=Unityloade

WebGl and Assetbundle

The published WebGL project, to load assetbundle smoothly, needs to be noticed from the time of packagingBuildPipeline.BuildAssetBundles(outPath, BuildAssetBundleOptions.ChunkBasedCompression, BuildTarget.WebGL);Be sure to note the publishing platform:BuildTarget.WebGLAs for compression modeBuildAssetBundleOptions.ChunkBasedCompression //LZ4BuildAssetBundleOptions.NoneEither way, not the others.When loaded, WEB

[WebGL Primer] 27, multi-texture

Note: The article is translated from http://wgld.org/, the original author Sambonja 広 (doxas), the article if there is my additional instructions, I will add [Lufy:], in addition, The WEBGL research is not deep enough, some professional words, if the translation is wrong, you are welcome to correct. The results of this demo runUsing multiple texturesLast described how to use textures in WebGL. Simple implem

[WebGL Primer] 10, matrix calculations and external libraries

Note: The article is translated from http://wgld.org/, the original author Sambonja 広 (doxas), the article if there is my additional instructions, I will add [Lufy:], in addition, The WEBGL research is not deep enough, some professional words, if the translation is wrong, you are welcome to correct. important ways to useThe computational method of matrices is not a particularly strange and complex thing, and if mathematics is studied well, there is no

[Getting Started with WebGL] 15, applying a color to a polygon (specified by vertex color)

Note: The article is translated from http://wgld.org/, the original author Sambonja 広 (doxas), the article if there is my additional instructions, I will add [Lufy:], in addition, The WEBGL research is not deep enough, some professional words, if the translation is wrong, you are welcome to correct. The results of this demo runincrease the number of vertex attributesLast time, we finally drew a triangle, but only a pure white polygon was drawn.This ti

WebGL Draw line Bug (i)

The students who are familiar with WebGL know that the WebGL drawing mode is a little, a line, a polygon of three kinds, the particle system can be realized through the drawing of the point, and the connection is drawn through the line, and the surface is strong, and we can draw all the three-dimensional objects we want to draw.Everything looks perfect, perfect.Unfortunately, however,

WebGL on IOS8 finally waited for this day

At the end of the WWDC2014, this conference is a veritable developer conference, and it's more appropriate to say it's a software developer's conference, which is exciting for more features of OSX and iOS, and Swift's new language has contributed to theBut what I'm more interested in is that WEBGL has finally been officially supported on OSX and iOS, and this "A first look at what iOS8 means for Phaser and pixi.js" share a picture of the

WebGL Learning Note One

has been interested in WebGL, finally mentioned the spirit of learning, the road is long AH ~Source: WebGL Chinese web http://www.hewebgl.com1, three major formationIn Three.js, to render an object to a Web page, we need 3 builds: Scene, camera, and renderer (renderer). With these three things, you can render objects to a Web page.Remember the key statement: With these three things, we can use the camera to

HTML5 + webGL multi-texture Collage

We are still exploring how to use html5 + webGL to implement 3D street view. The topic of this article is how to add multiple textures to a 3D model and why there are multiple textures: because it is a network application, you must consider the network bandwidth issue, if a texture image is directly transmitted from the server to the client without processing, the speed will be very slow. To solve this problem, we must cut a complete texture image int

HTML5-based WebGL design 3D game _php Tutorial

HTML5-based WebGL design 3D game for Nottingham Here we will construct a HT for web-based Html5+javascript to implement the Hanoi game. Http://hightopo.com/demo/hanoi_20151106/index.html Hanoi game rules and recursive algorithm analysis please refer to Http://en.wikipedia.org/wiki/Tower_of_Hanoi. Knowing the rules and algorithms of Hanoi, we now start creating elements. Creating a chassis and 3 pillars with the HT for WEB (http://www.hightopo.com) ex

WebGL Draw a dot

functionMain () {varCanvas = document.getElementById ("WebGL"); varGL =getwebglcontext (Canvas)if(!GL) {Console.log ("Fail to get WebGL context"); return; }Else{ ; } varVshader_source =function(){ /*void Main () {gl_position = VEC4 (0.0,0.0,0.0,1.0); Gl_pointsize = 10.0; } */}.tostring (). Match (/\/\* ([^]*) \*\//) [1]; varFshader_source =function(){ /*void Main () {

2D Development Solutions for WEBGL

Development with Typescript and WEBGL?The first step: realize the SpritebatcherExamples are as followsHttp://oak2x0a9v.bkt.clouddn.com/test/index.html?Source (to use SVN to catch)Http://code.taobao.org/svn/falconconv/trunk/babylonfan/webgl?Here's how to use it:Spritebatcher Begin End can add triangles and quads in the middleThe general Batcher design is the begin to specify part of the parameters, each time

Create a basic scenario---webgl-based H5 3D game engine Babylonjs

In this tutorial, we will use Babylon.js to create a basic 3D scene.Base scene with two shapesBefore you start, make sure you have a WEBGL-enabled browser (such as: ie11+, Firefox 4+, Google Chrome +, opera15+, etc.).HTML sectionFirst, create a basic HTML5 Web page:html xmlns="http://www.w3.org/1999/xhtml">head> meta http-equiv="Content-type" Content="text/html; Charset=utf-8 "/> title>Babylon-base Scenariotitle> head> body> body>html>

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