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Mongodb--mongo-connector Sync to ES

Tags: window sync doc png pip GES build BSP Connect1. The MongoDB replica set environment is completed 2. Start the installation of Mongo-connector Pip install Mongo-connector; based on the PIP command, the Python environment is default for Linux and window systems; 3. Installation Pip Install Elastic-doc-manager 4. Input command Mongo-connector-m 192.168.100.10:20006-t 192.168.198.223:9200-d Elastic_doc_manager As below, prove the success of the start: -m:mongodb address and port, port defau

Android OpenGL ES basics: Draw triangles

OpenGL ES introduction OpenGL-ES is a cross-platform, fully functional API for 2D and 3D graphics applications free of license fees, it is mainly designed for a variety of embedded systems, including consoles, mobile phones, handheld devices, household appliances and automobiles. It consists of a well-defined subset of desktop OpenGL, creating a flexible and powerful underlying interaction interface between

Simon iPhone-OpenGL ES tutorial-05

OpenGL ES 05-texture ing our rectangle I have decided to introduce texture ing in advance because it may be easier to map a texture to an object instead of facing a multi-faceted (or 3D object ). In addition, it seems that this is the most desired knowledge for iPhone OpenGL ES programmers, so I will insist on Texture ing until now. I know that I have skipped many details supported by OpenGL, so that you c

OpenGL ES 2.0 Rendering pipeline

Http://codingnow.cn/opengles/1504.html OpenGL ES 2.0 implements a programmable graphics pipeline that is complex and flexible compared to 1.x fixed pipelines, consisting of two parts of the specification: the OpenGL ES 2.0 API specification and the OpenGL ES coloring language Specification. The following figure is the OpenGL

Oldboy es and Logstash

LogstashInput:https://www.elastic.co/guide/en/logstash/current/input-plugins.htmlInput {File {Path = "/var/log/messages"Type = "System"Start_position = "Beginning"}File {Path = "/var/log/elasticsearch/alex.log"Type = "Es-error"Start_position = "Beginning"}}Output:https://www.elastic.co/guide/en/logstash/current/output-plugins.htmlOutput {if [type] = = "System" {Elasticsearch {hosts=>["192.168.1.1:9200"]Index=> "system-%{+yyyy. MM.DD} "}}if [type] = =

Android OpenGL ES (eight) draws point points:

The previous article describes several basic geometries that OpenGL ES can draw: points, lines, triangles. Examples of these basic geometries will be presented separately. For the sake of convenience, these geometries are plotted on the same plane for the time being, and after the coordinate system and coordinate transformations of OpenGL ES are introduced later, a true 3D graphics rendering method is intro

Es newspaper the same ID but is a different node instance

ES startup report as follows error[2018-10-06xxx3:12:15,871] [INFO] [O.e.d.z.zendiscovery] [ES3] failed to send join request to master [{Es2}{b_jks2_ft9kmjkelxz8omg}{8iamxxftq_ isqhb3gmvc4g}{172.16.0.6}{172.16.0.6:9300}{ml.machine_memory=67556114432, Ml.max_open_jobs=20, xpack.installed= True, ml.enabled=true}], reason [Remotetransportexception[[es2][172.16.0.6:9300][internal:discovery/zen/join]]; Nested:illegalargumentexception[can ' t add node {es3}

ES, TS, and PS streams

v/:* {behavior:url(#default#VML);}o/:* {behavior:url(#default#VML);}w/:* {behavior:url(#default#VML);}.shape {behavior:url(#default#VML);}--> Normal 0 7.8 磅 0 2 false false false MicrosoftInternetExplorer4 classid="clsid:38481807-CA0E-42D2-BF39-B33AF135CC4D" id=ieooui>st1/:*{behavior:url(#ieooui) }--> IP datagram consists of the first part and the data. The first part of the first part is a fixed length of 20 bytes, which is requi

Android Audio and Video learning 7th: decoding with OpenSL es

/*** The WAV file is decoded using transcode-1.1.7 and then played using OpenSL ES**/Variables and structures usedWAV wav;//wav file PointerSLOBJECTITF Engineobject;//Engine ObjectSLENGINEITF Engineinterface;//Engine interfaceSLOBJECTITF Outputmixobject;//MixerSLOBJECTITF Audioplayerobject;//Player ObjectSLANDROIDSIMPLEBUFFERQUEUEITF ANDIOPLAYERBUFFERQUEUEITF;//Buffer Queue InterfaceSLPLAYITF Audioplayinterface;//Play InterfaceUnsignedChar*buffer;//Bu

iOS Development-OpenGL es screenshot

Previously wrote a regular screen: http://blog.csdn.net/hitwhylz/article/details/17189351But found that this method is useless for OpenGL. The data obtained is empty.So here are the next OpenGL ES screens.1. Initialize.Caeagllayer *eagllayer = (Caeagllayer *) Self.layer; Eagllayer.drawableproperties = @{ keagldrawablepropertyretainedbacking: [NSNumber Numberwithbool:yes], Keagldrawablepropertycolorformat:keaglcolorformatrgba8 2. Declare th

Spring Boot 2.0 integrates ES 5 Content Search practices, springes

Spring Boot 2.0 integrates ES 5 Content Search practices, springes Content of this Chapter I. Search Ideas The previous article talked about how to integrate ES 5 on Spring Boot 2.0. Let's briefly explain how to implement search for articles and Q . The implementation is simple: Set the minimum matching Weight Based on phrase matching Which of the following phrases can be segmented by IK analyzer? Filt

Getting Started with OpenGL ES 3.0 programming in iOS (i): Building the Hello World environment

Introduction to OpenGL es:OpenGL ES (OpenGL for Embedded Systems) is a subset of OpenGL's three-dimensional graphics APIs designed for embedded devices such as mobile phones, PDAs, and game consoles . The API is defined by Khronos Group, Khronos is a graphic hardware and software industry Association, which focuses on the open standards of graphics and multimedia. The main new features of OpenGL ES 3.0 are:

Opengl ES 1.x NDK Instance Development eight: rotated texture pyramid

Introduction to the development framework see: One of Opengl ES NDK Instance development: building a development frameworkThis chapter draws a rotated texture pyramid based on the sixth chapter (six: Texture mapping) of the Opengl ES 1.x NDK instance development, with the same principle as texture mapping, and it is important to note that the vertex arrays and texture arrays of the pyramids are fixed."Examp

The difference between OpenGL and glrotatef () in OpenGL ES

The cube project has been around for nearly a month. The last important function module is gesture recognition, this will add a winning weight for the "2010 Google Android app development China College Student Challenge. Gesture Recognition is simple, just reload the method. The trouble is that glrotatef (float angle, float X, float y, float Z) in OpenGL ES ). This function is different from the glrotatef (float angle, float X, float y, float Z) funct

ES data-mysql processing data import processing of date types

With ES of small partners, I believe we have encountered mapping processing date type of data headache problem it.No more headaches, I'll give you a solution:1. Maping is defined as:{"Mappings": {"Carecustomerlog_type_all": {"Properties": {"ID": {' type ': ' Long '},"Applyrate": {' type ': ' Double '},"Preapplyrate": {' type ': ' Double '},' TYPE ': {' type ': ' Long '},"CDATE": {' type ': ' Long '},"Carecustomid": {' type ': ' Long '},"Careaccountid"

Reproduced OpenGL es Shader language built-in function (Official document eighth chapter)

OpenGL ES coloring language defines a set of built-in convenience functions for scalar and vector operations. Some of the built-in functions can be used in multiple types of shaders, some for fixed hardware, so this part can only be used on a particular shader.The built-in functions can basically be divided into three categories:(1) They provide the necessary hardware functionality, such as material mapping, in a few easy ways. These functions cannot

Android uses OpenGL ES to display images

The android framework provides a large number of interactive and powerful graphic user interfaces. But if you want more painting on the screen or 3D display, you need to use different tools. OpenGL ES api provides a large number of tools to display high-end animated images. The following describes how to use OpenGL Es to develop applications. Including creation, painting objects, Moving Elements, and contr

OpenGL ES 2.0 Programming Guide Chapter 12th "simplest Readpixels and Save as BMP" sample code "C Language"

Since the original book of the OpenGL ES 2.0 Programming Guide does not provide the sample code for the 12th chapter, the code in the book only mentions the key steps, and most of the Web is an example of the Android/ios version, most of which are based on OpenGL or OpenGL ES 3.0, in order to deepen understanding, so that their own implementation of a C language version, hoping to help the same like OpenGL

Getting Started with OpenGL ES 3.0 programming in iOS (ii): Draw a simple triangle

We've explained how to build a Hello World development environment, so we'll draw a simple triangle out of this one. First of all, I would like to introduce the OpenGL ES rendering process, before 2.0, ES rendering using fixed pipeline, what is fixed pipeline, is a set of fixed template flow, Local coordinate transformation, world coordinate transformation, observation coordinate transformation-- > Lighting

OpenGL ES Illumination Model-ambient illumination (Rendermonkey test)

Overview and Catalogue (All rights reserved, please do not reprint www.cnblogs.com/feng-sc/) This article summarizes how to do a simple OpenGL ES ambient light illumination model test under Rendermonkey.The main contents include the following:1. use Rendermonkey to create a simple project2, environmental care model analysis and the corresponding input data creation3, Shader code writing4. Effect displayuse Rendermonkey to create a simple projectRender

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