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Simon iPhone-OpenGL ES tutorial-05

OpenGL ES 05-texture ing our rectangle I have decided to introduce texture ing in advance because it may be easier to map a texture to an object instead of facing a multi-faceted (or 3D object ). In addition, it seems that this is the most desired knowledge for iPhone OpenGL ES programmers, so I will insist on Texture ing until now. I know that I have skipped many details supported by OpenGL, so that you c

OpenGL ES 2.0 Rendering pipeline

Http://codingnow.cn/opengles/1504.html OpenGL ES 2.0 implements a programmable graphics pipeline that is complex and flexible compared to 1.x fixed pipelines, consisting of two parts of the specification: the OpenGL ES 2.0 API specification and the OpenGL ES coloring language Specification. The following figure is the OpenGL

Oldboy es and Logstash

LogstashInput:https://www.elastic.co/guide/en/logstash/current/input-plugins.htmlInput {File {Path = "/var/log/messages"Type = "System"Start_position = "Beginning"}File {Path = "/var/log/elasticsearch/alex.log"Type = "Es-error"Start_position = "Beginning"}}Output:https://www.elastic.co/guide/en/logstash/current/output-plugins.htmlOutput {if [type] = = "System" {Elasticsearch {hosts=>["192.168.1.1:9200"]Index=> "system-%{+yyyy. MM.DD} "}}if [type] = =

iOS Development-OpenGL es screenshot

Previously wrote a regular screen: http://blog.csdn.net/hitwhylz/article/details/17189351But finding this way is useless for OpenGL. The data obtained is empty.So here are the next OpenGL ES screens.1. Initialize.Caeagllayer *eagllayer = (Caeagllayer *) Self.layer; Eagllayer.drawableproperties = @{ keagldrawablepropertyretainedbacking: [NSNumber Numberwithbool:yes], Keagldrawablepropertycolorformat:keaglcolorformatrgba8 2. Declare the meth

Android OpenGL ES: First Program

1. OverviewOpenGL is a desktop environment for drawing, rendering three-dimensional graphics API.OpenGL ES is OpenGL in the Android environment.OpenGL in Android needs to be rendered in glsurfaceview, rendering control functions in Glsurfaceview.renderer. Next you'll learn how to create your first OpenGL program2. Configure Androidmanifest(1) declaring OpenGL ES API(2) If the texture is used in the app, you

OpenGL ES 2.0 programming guide this book describes how to download resources and build a compilation environment.

The Chinese name of this book is: opengles2.0programming Guide PDF Format ebook: http://download.csdn.net/source/1891928 Address: http://www.opengles-book.com/downloads.html OpenGL ES 2.0 programming guide-book websiteAuthors: aaftab Munshi, Dan Ginsburg, Dave shreinerPublisher: Addison-Wesley professionalISBN: 0321502795 home downloads errataSample CodeThe sample code from the book is now available for Windows and iPhone sdks 3.0. Please choose w

IOS development-OpenGL ES screenshots

However, this method is useless for OpenGL. The retrieved data is empty. So here we will introduce the OpenGL ES screen. 1. initialization. CAEAGLLayer *eaglLayer = (CAEAGLLayer *) self.layer; eaglLayer.drawableProperties = @{ kEAGLDrawablePropertyRetainedBacking: [NSNumber numberWithBool:YES], kEAGLDrawablePropertyColorFormat: kEAGLColorFormatRGBA8 }; 2. Declare the method. - (UIImage*)snapshot:(UIView*)eaglview{ GLint backingW

There is no password problem with the es file browser. How to set the password?

There is no password problem with the es file browser. How to set the password? In the es file browser, if we set a password, it is relatively good for some privacy in our files, therefore, we often hear that the elasticsearch file browser does not have a password. Next I will explain what to do if the elasticsearch file browser does not have a password and how to set a password for the elasticsearch file

[Ityran original]iphone OpenGL ES shows one of the 3DS max models: obj format analysis

[Ityran original]iphone OpenGL ES shows one of 3DS max models: obj file format AnalysisYuezang-ityranIn iOS 3D development, it is often necessary to import a model generated from 3D design software such as 3DS Max. Because OpenGL ES cannot read these files directly, it is often necessary for developers to add interfaces to import them. It is common practice to import and control in OpenGL

Android OpenGL es Drawing Tutorial Six: Responding to touch events

making objects move according to a preset program, such as a rotating triangle, can draw attention. But what if you want users to interact with your OpenGL ES graphics? The key to making your OpenGL ES app Touch Interactive is to extend the Glsurfaceview, Ontouchevent () method to listen for touch events. This tutorial shows how to listen for a revealing event and let the user rotate an OpenGL

[Qt for Android] OpenGL ES draws color cubes, qtandroid

[Qt for Android] OpenGL ES draws color cubes, qtandroid Qt has built-in support for OpenGL ES. It is very convenient to use Qt for OpenGL ES development. Many helper classes are available. A QWindow class has been added since Qt 5.0. This class can be used to draw 3D graphics using OpenGL or QPainter to draw 2D traditional GDI + graphics. qglwidgets earlier than

IOS Platform Development OpenGL ES Program considerations

I recently went from OpenGL ES development of the Android platform to OpenGL ES Development on the iOS platform, so there are some differences in development due to the different platforms, and again the points to note.1. First, you need to understand the iOS main development framework, once again only to introduce the development of OpenGL ES applications common

ES data Export to MySQL

Tags: problem transport http index file MySQL db cluster program/usrNo tools or projects exported directly to MySQL database are currently found Current implementation ideas: Use the Elasticdump tool to export from ES data to a JSON file, and then use the script program to change the JSON file implementation to import to MySQL data The specific contents are as follows: Installing Elasticdump1 npm Install elasticdump-g elasticdump Global Installation2

Android OpenGL ES (eight) draws point points:

The previous article describes several basic geometries that OpenGL ES can draw: points, lines, triangles. Examples of these basic geometries will be presented separately. For the sake of convenience, these geometries are plotted on the same plane for the time being, and after the coordinate system and coordinate transformations of OpenGL ES are introduced later, a true 3D graphics rendering method is intro

Es newspaper the same ID but is a different node instance

ES startup report as follows error[2018-10-06xxx3:12:15,871] [INFO] [O.e.d.z.zendiscovery] [ES3] failed to send join request to master [{Es2}{b_jks2_ft9kmjkelxz8omg}{8iamxxftq_ isqhb3gmvc4g}{172.16.0.6}{172.16.0.6:9300}{ml.machine_memory=67556114432, Ml.max_open_jobs=20, xpack.installed= True, ml.enabled=true}], reason [Remotetransportexception[[es2][172.16.0.6:9300][internal:discovery/zen/join]]; Nested:illegalargumentexception[can ' t add node {es3}

ES, TS, and PS streams

v/:* {behavior:url(#default#VML);}o/:* {behavior:url(#default#VML);}w/:* {behavior:url(#default#VML);}.shape {behavior:url(#default#VML);}--> Normal 0 7.8 磅 0 2 false false false MicrosoftInternetExplorer4 classid="clsid:38481807-CA0E-42D2-BF39-B33AF135CC4D" id=ieooui>st1/:*{behavior:url(#ieooui) }--> IP datagram consists of the first part and the data. The first part of the first part is a fixed length of 20 bytes, which is requi

Android Audio and Video learning 7th: decoding with OpenSL es

/*** The WAV file is decoded using transcode-1.1.7 and then played using OpenSL ES**/Variables and structures usedWAV wav;//wav file PointerSLOBJECTITF Engineobject;//Engine ObjectSLENGINEITF Engineinterface;//Engine interfaceSLOBJECTITF Outputmixobject;//MixerSLOBJECTITF Audioplayerobject;//Player ObjectSLANDROIDSIMPLEBUFFERQUEUEITF ANDIOPLAYERBUFFERQUEUEITF;//Buffer Queue InterfaceSLPLAYITF Audioplayinterface;//Play InterfaceUnsignedChar*buffer;//Bu

iOS Development-OpenGL es screenshot

Previously wrote a regular screen: http://blog.csdn.net/hitwhylz/article/details/17189351But found that this method is useless for OpenGL. The data obtained is empty.So here are the next OpenGL ES screens.1. Initialize.Caeagllayer *eagllayer = (Caeagllayer *) Self.layer; Eagllayer.drawableproperties = @{ keagldrawablepropertyretainedbacking: [NSNumber Numberwithbool:yes], Keagldrawablepropertycolorformat:keaglcolorformatrgba8 2. Declare th

ES 6 Series-expansion API for common objects

One, the expansion of the string  The ES 6 strengthens support for Unicode. JavaScript allows a character to be represented in \uxxxxx, where xxxx represents the Unicode code point of the character. So there's a scope limit (\u0000 ~ \uffff).1. For ...The biggest advantage of this walker is that it supports code points larger than \uffff , which are not supported by traditional for loops.2. string.at (numberparam) and string.charat--it seems to be jus

Lucene and ES Summary

First, the introduction of Lucene involved in the sequencing process1.1. How to customize Sort objectsYou can customize the Collector object;You can also customize the comparator object;You can customize the Scoredoc object to decide how to handle the result collection;1.2. What is the difference between these types of customizations?What is the difference between custom collector and comparator????????Besides building your own Collector to customize how the results is stored and sorted, another

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