Doc values in memory are constrained by the heap, and horizontal scaling can solve this problem in some cases, but you will find that even after you expand the node, the heavy agg will spend your heap space when the other nodes are not fully utilized.
The default fielddata is written to memory, but this is not the only option, it can be written to the hard disk, and it can achieve the same functionality, but not in-memory fielddata but docvalue on the hard disk.
Doc value was added to the 1.0 un
Tags: window sync doc png pip GES build BSP Connect1. The MongoDB replica set environment is completed 2. Start the installation of Mongo-connector Pip install Mongo-connector; based on the PIP command, the Python environment is default for Linux and window systems; 3. Installation Pip Install Elastic-doc-manager 4. Input command Mongo-connector-m 192.168.100.10:20006-t 192.168.198.223:9200-d Elastic_doc_manager As below, prove the success of the start: -m:mongodb address and port, port defau
Pure C # Writing, interpretation of execution, syntax similar to JS, dynamic type, support closure, support hot update, more streamlined than LUA, but less efficient, no BUG found, the actual game running stable, no memory leaksGithub:https://github.com/easily/easyscriptTest code:Func calc () {print (2 + 3) Print (2-3) Print (2 * 3) Print (2/3)}func Ctrl () {N= 1if(N > 0) {print ("" N > 0 "") } Else{print ("" N )} arr= [A] for(i = 0, Arr.count) {print (Arr[i])} foreach (Iincharr) {print (
In fact, the main purpose of my personal study of Android is to learn how to develop 3D effects on this platform. So let's start with the topic.
OpenGL ES (OpenGL for Embedded Systems) is a subset of OpenGL 3D graphics APIs. It is designed for Embedded devices such as mobile phones, PDAs, and game hosts.This API was defined and promoted by Khronos group, a graphic software and hardware industry association that focuses on open standards in graphics a
Variables and data types for OpenGL es shader Language (ii) (Official document, chapter fourth)4.5 Precision and precision modifiers 4.5.1 range and precisionThe sources used to store and present floating-point numbers, the range of integer variables, and precision-dependent values (varying,uniform, texture lookups, and so on), are not vertex or slice shaders, and other details of the underlying implementation. Minimum storage needs to be declared wit
Primitives are geometric objects that can be drawn by OpenGL ES, such as triangles, lines, or sprites. In the entity composition process, each element must be judged whether it is located in the projection intercept, if the element is not completely inside the truncated body, it will be considered tiling clipping, if it is completely in the plane, will be discarded, and then the vertex position is converted to screen coordinates, the culling operation
We can use frame buffer objects to achieve off-screen rendering. Frame buffer objects support the following operations1. Create a Frame buffer object using only the OpenGL ES function.2. Create multiple FBO using EGL context.3. Create the off-screen color, depth, template render buffer, and texture, and bind them to the frame buffer object.4. Share color, depth, and template buffer content through multiple buffers.5. The texture is directly linked to
Match full text receive role coding result is all role, codingHighlight highlighting FieldsAggs all_interests Aggregation Query//Cluster health green yellow red GET/_cluster/healthThe Shard can be a primary shard (primary shard) or a copy shard (Replica shard). Each document in your index belongs to a separate primary shard, so the number of primary shards determines how much data the index can store.There is no limit to the amount of data the primary shard can store, and the limit depends on yo
ES system encapsulation tutorial advanced edition provides Windows 7 and Windows XP system download (bylsyz0021)I changed it. Due to some link problems, all software downloads are now okay.Welcome to my blog http://blog.csdn.net/lsyz0021
ES system encapsulation tutorial advanced edition: provides three windows 7 x86 x64 and Windows XP packages. This tutorial is not prepared for people with no foundation. I
tablet size (1024x768) or any other device with the same screen, we can use software simulation to scale, but it will be slow and intolerable. To scale in a hybrid mode, you need to create an OpenGL ES texture and render the image (320x240) to the GL quadrilateral.Textures are scaled to the appropriate display size (1024x768) through hardware, significantly improving game performance.From the implementation perspective, this process can be described
Implementation of the prototype milestone 0.0.1 based on OpenGL (es) of cldc1 and midp2
You can set the health cycle to 4628
As you can see from the output, you know that this is not a trick to change the 3-angle type. All the incoming coordinates are transformed by the complete modelview, projection, clipping, and viewport transformations. (Nothing else has been done)
Inefficient. First, the code is prototype, without any optimization, followed
Common OpenGL ES APIs:
Gl_triangle_strip: continuous triangle drawing
Gl_triangle_fan: triangular slice
Glclearcolor (0.f, 0.f, 0.f, 1.f); // set the background color of the mode window. The color is the rgba value.
Glviewport (0, 0, iscreenwidth, iscreenheight); // you can specify the size and position of the view. The view is the area where the image is finally displayed on the screen. The first two parameters are the position of the view, the
This is a document I have uploaded from http://seya.javaeye.com/blog/542343. it is quite useful!
Common OpenGL ES APIs:
Glclearcolor (0.f, 0.f, 0.f, 1.f); // set the background color of the mode window. The color is the rgba value.
Glviewport (0, 0, iscreenwidth, iscreenheight); // you can specify the size and position of the view,
View: that is, the area where the image is finally displayed to the screen. The first two parameters are the position
Environment
Centos 7.4
Python 2.7
PIP 2.7 Mysql-python 1.2.5 Elasticsearc 6.3.1
Elasitcsearch6.3.2
Knowledge points
Calling the Python Elasticsearh API
Python MYSQLDB Use
DSL Query and Aggregation
Pyehon list Operations
Code#!/usr/bin/env python#-*-coding:utf-8-*-#minyt 2018.9.1# Get the number of modules that occur within 24 hours # The program obtains the relevant refinement data through the Elasticsearch Python client. You can calculate the
Http://blog.sina.com.cn/s/blog_6ca8ed170100qjvd.html
Es Stream (Elementary stream, basic stream): A stream of digital TV components that directly represent the content of a basic element, including continuous streams of video, audio, or data.
PES stream (paketized Elementary Stream, Package basic stream): is the basic stream es stream according to the need to be divided into the length of the packet, an
delay the display (a better practice is to use a fixed interval). As I said before, there are two kinds of glsurfaceview rendering modes, one is the continuous update screen, the other is On-demand, only in the call Requestrender () on the update screen. The default is rendermode_continuously to refresh the screen continuously.Opengldemos is using the default rendermode_continuously continuous refresh screen, so the drawscene of activity will continue to execute. In this example, the screen ord
performance gains of Al Most 4x.WebService Remoting WCF simple Speed comparisonA Performance Comparison of Windows communication Foundation (WCF) with Existing distributed communication technologie SThis is the authoritative point of MSDN:When migrating distributed applications written with ASP. NET Web services and. NET Remoting To WCF, the performance are at least comparable to the other existing Microsoft distributed communication technologies. In most cases, the performance are significantl
The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion;
products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the
content of the page makes you feel confusing, please write us an email, we will handle the problem
within 5 days after receiving your email.
If you find any instances of plagiarism from the community, please send an email to:
info-contact@alibabacloud.com
and provide relevant evidence. A staff member will contact you within 5 working days.