es winzip

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Oldboy es and Logstash

LogstashInput:https://www.elastic.co/guide/en/logstash/current/input-plugins.htmlInput {File {Path = "/var/log/messages"Type = "System"Start_position = "Beginning"}File {Path = "/var/log/elasticsearch/alex.log"Type = "Es-error"Start_position = "Beginning"}}Output:https://www.elastic.co/guide/en/logstash/current/output-plugins.htmlOutput {if [type] = = "System" {Elasticsearch {hosts=>["192.168.1.1:9200"]Index=> "system-%{+yyyy. MM.DD} "}}if [type] = =

TS Stream decoding process-ES-PES-PTS-DTS

Reprinted from http://blog.chinaunix.net/uid-9688646-id-1998407.html TS Stream decoding process: 1. Get Pat in ts 2. Obtain PMT From ts 3. You can know the video (audio) type (h264), corresponding PID, and pcr pid transmitted in the current network based on PMT. 4. Set the video filter of the Demux module to the PID and stream type of the corresponding video. 5. the payload data in the ts data packet obtained from the video Demux filter is one piece of PES. The ts header contains the number of p

Android OpenGL ES (eight) draws point points:

The previous article describes several basic geometries that OpenGL ES can draw: points, lines, triangles. Examples of these basic geometries will be presented separately. For the sake of convenience, these geometries are plotted on the same plane for the time being, and after the coordinate system and coordinate transformations of OpenGL ES are introduced later, a true 3D graphics rendering method is intro

Es newspaper the same ID but is a different node instance

ES startup report as follows error[2018-10-06xxx3:12:15,871] [INFO] [O.e.d.z.zendiscovery] [ES3] failed to send join request to master [{Es2}{b_jks2_ft9kmjkelxz8omg}{8iamxxftq_ isqhb3gmvc4g}{172.16.0.6}{172.16.0.6:9300}{ml.machine_memory=67556114432, Ml.max_open_jobs=20, xpack.installed= True, ml.enabled=true}], reason [Remotetransportexception[[es2][172.16.0.6:9300][internal:discovery/zen/join]]; Nested:illegalargumentexception[can ' t add node {es3}

ES, TS, and PS streams

v/:* {behavior:url(#default#VML);}o/:* {behavior:url(#default#VML);}w/:* {behavior:url(#default#VML);}.shape {behavior:url(#default#VML);}--> Normal 0 7.8 磅 0 2 false false false MicrosoftInternetExplorer4 classid="clsid:38481807-CA0E-42D2-BF39-B33AF135CC4D" id=ieooui>st1/:*{behavior:url(#ieooui) }--> IP datagram consists of the first part and the data. The first part of the first part is a fixed length of 20 bytes, which is requi

Android Audio and Video learning 7th: decoding with OpenSL es

/*** The WAV file is decoded using transcode-1.1.7 and then played using OpenSL ES**/Variables and structures usedWAV wav;//wav file PointerSLOBJECTITF Engineobject;//Engine ObjectSLENGINEITF Engineinterface;//Engine interfaceSLOBJECTITF Outputmixobject;//MixerSLOBJECTITF Audioplayerobject;//Player ObjectSLANDROIDSIMPLEBUFFERQUEUEITF ANDIOPLAYERBUFFERQUEUEITF;//Buffer Queue InterfaceSLPLAYITF Audioplayinterface;//Play InterfaceUnsignedChar*buffer;//Bu

iOS Development-OpenGL es screenshot

Previously wrote a regular screen: http://blog.csdn.net/hitwhylz/article/details/17189351But found that this method is useless for OpenGL. The data obtained is empty.So here are the next OpenGL ES screens.1. Initialize.Caeagllayer *eagllayer = (Caeagllayer *) Self.layer; Eagllayer.drawableproperties = @{ keagldrawablepropertyretainedbacking: [NSNumber Numberwithbool:yes], Keagldrawablepropertycolorformat:keaglcolorformatrgba8 2. Declare th

Overview of the coloring of the OpenGL ES Shader language (Official document)

Overview of the coloring of the OpenGL ES Shader Language (Official Document chapter II)In fact, OpenGL es coloring language is two closely related languages. These languages are used to create shaders in the OpenGL ES processing pipeline's programmable processor. In this document, unless otherwise noted, a language feature is available for all languages, and gen

Horizontal comparison of OpenGL ES emulator

Reprinted please indicate the source for the klayge game engine, this article address for http://www.klayge.org/2011/04/20/opengl-es-emulator%e6%a8%aa%e5%90%91%e6%af%94%e8%be%83/ OpenGL ES is widely used on mobile devices. To develop something on PC, we usually need an OpenGL ES emulator. Currently, common simulators include AMD, arm, Qualcomm, and NVIDIA. What

Android OpenGL ES 0 Basic series (i): Understanding the basic usage of Glsurfaceview,glsurfaceview.render

Reprint please indicate the sourceObjectiveOpenGL ES is a subset of OpenGL and is designed for embedded devices such as phones, PDAs, and game consoles. The API is defined by Khronos Group, Khronos is a graphic hardware and software industry Association, which focuses on the open standards of graphics and multimedia.So OpenGL ES is used as a third-party library in Android.So far, OpenGL

Multi-threaded asynchronous concurrency control inside ES

Version Meta data(1) When creating a document for the first time, its _version version number is 1, and each time the document is modified or deleted, it will automatically add 1 to this _version version number.(2) When deleting a document, it is not immediately physically deleted, some of its version number and other information remains. Delete a document first, in the re-creation of this document, in fact, will be on the delete version base, and then add the version number 1———————————————————

How H264 (ES) packaged into H264 (PES)

how H264 (ES) packaged into H264 (PES) has been on the internet to collect all kinds of information, heart tired ah. The following nine locks are very complicated for you to explain the unknown relationship between TS and H264. First, the overall general diagram This I do not know is in which CSDN master that get the figure, helped me a lot of busy, on the picture time to: How to encapsulate the PES data by

Introduction and analysis of TS Stream, es stream, PES stream

The IP datagram has a header and data two parts, the first part of the header is a fixed length of 20 bytes, is all the IP datagram must have. The header includes: total length, logo, MF, DF, offset. The digital signal actually transmits the data stream, the general data flow includes the following three kinds: ES streams: Also called basic streams, which contain continuous streams of video, audio, or data. PES stream: Also known as the basic code str

Spring Boot 2.0 integrates ES 5 Content Search practices, springes

Spring Boot 2.0 integrates ES 5 Content Search practices, springes Content of this Chapter I. Search Ideas The previous article talked about how to integrate ES 5 on Spring Boot 2.0. Let's briefly explain how to implement search for articles and Q . The implementation is simple: Set the minimum matching Weight Based on phrase matching Which of the following phrases can be segmented by IK analyzer? Filt

Getting Started with OpenGL ES 3.0 programming in iOS (i): Building the Hello World environment

Introduction to OpenGL es:OpenGL ES (OpenGL for Embedded Systems) is a subset of OpenGL's three-dimensional graphics APIs designed for embedded devices such as mobile phones, PDAs, and game consoles . The API is defined by Khronos Group, Khronos is a graphic hardware and software industry Association, which focuses on the open standards of graphics and multimedia. The main new features of OpenGL ES 3.0 are:

Opengl ES 1.x NDK Instance Development eight: rotated texture pyramid

Introduction to the development framework see: One of Opengl ES NDK Instance development: building a development frameworkThis chapter draws a rotated texture pyramid based on the sixth chapter (six: Texture mapping) of the Opengl ES 1.x NDK instance development, with the same principle as texture mapping, and it is important to note that the vertex arrays and texture arrays of the pyramids are fixed."Examp

The difference between OpenGL and glrotatef () in OpenGL ES

The cube project has been around for nearly a month. The last important function module is gesture recognition, this will add a winning weight for the "2010 Google Android app development China College Student Challenge. Gesture Recognition is simple, just reload the method. The trouble is that glrotatef (float angle, float X, float y, float Z) in OpenGL ES ). This function is different from the glrotatef (float angle, float X, float y, float Z) funct

ES data-mysql processing data import processing of date types

With ES of small partners, I believe we have encountered mapping processing date type of data headache problem it.No more headaches, I'll give you a solution:1. Maping is defined as:{"Mappings": {"Carecustomerlog_type_all": {"Properties": {"ID": {' type ': ' Long '},"Applyrate": {' type ': ' Double '},"Preapplyrate": {' type ': ' Double '},' TYPE ': {' type ': ' Long '},"CDATE": {' type ': ' Long '},"Carecustomid": {' type ': ' Long '},"Careaccountid"

Es Restart Auto-start

If this ES plugin is available on the server, it supports the use of parameters, specifying that ES is run in the background or foreground, and supports start, stop, and restart ES services (the default ES script can only be elasticsearch-servicewrapper by CTRL + C Close es)

Android + NDK + CDT + eclipse + OPenGL ES compilation and native debugging, androidndk

Android + NDK + CDT + eclipse + OPenGL ES compilation and native debugging, androidndk Environment: NDK version r8, eclipse and Android is the adt-bundle-windows-x86 package version is more convenient, I. NDK Compilation 1. Source Code NDK examples directory has the source code of the Hello-GL2, you can use it first. 2. Import the sample project to eclipse 3. Compilation settings A. Select a project. Choose windows> prefereces> android> NDK in eclipse

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