mechanismwhen we touch the Android phone screen with our fingers, we create a touch event, but how does the touch event get distributed at the bottom? I really don't know, it involves the knowledge of the operation of the hardware (mobile screen), that is, the Linux kernel knowledge, I did not understand this aspect, so we may go to the top to analyze, we know that Android is responsible for interacting with the user, One of the four components closely related to user action is activity, so we
This article mainly introduces touch. js drag, zoom, rotate (mouse gesture) function, the code is easy to understand, very good, has reference value, friends who need can refer to the following to achieve gesture operations: drag, zoom, and rotate. The encapsulated script method is as follows:
Var cat = window. cat | {}; cat. touchjs = {left: 0, top: 0, scaleVal: 1, // scale rotateVal: 0, // rotate curStatus: 0, // record the status of the current gesture, 0: drag, 1: Zoom, 2: Rotate // initial
is created:
Mqueue = new keyq (); the thread in the parent class is called.
In this thread, the local method readevent is called;
Thread mthread = new thread ("inputdevicereader "){
Public void run (){
.......................
Rawinputevent EV = new rawinputevent ();
While (true ){
Try {
Inputdevice di;
// This is a local method
Readevent (EV );
.......................
}
}
Because we track the JN
. util. log; import android. view. motionevent; import android. view. view; import android. widget. listview; public class scrolllistviewdelete extends listview {private float mindis = 10; private float mlastmotionx; // remember the position of private float mlastmotiony on the last x touch screen; // remember the position of the last y touch screen. Private Boolean islock = false; Public scrolllistviewdelete (context, attributeset attrs) {super (context, attrs);}/*** if the onintercepttoucheven
. Ie:window.event.srcElement Standard: Event.targetnodename: Find the label name of the element * /oul.onmouseover = function (ev) { var ev = EV | | window.event; var target = Ev.target | | ev.srcelement; alert (target.innerhtml); if (target.nodeName.toLowerCase () = = "Li") { target.style.background = "Red"; } } Oul.onmouseout = function (
( ngx_accept_mutex);}/* Delta is the time consumed in previous statistics. If it is time consumed in milliseconds, check all time timers, if timeout is used, the expired timer is deleted from the time rbtree, And the handler function of the corresponding event is called to process */If (DELTA) {ngx_event_expire_timers ();} ngx_log_debug1 (ngx_log_debug_event, cycle-> log, 0, "posted events % P", ngx_posted_events);/* process common events (read/write events obtained on the connection ), because
Js drag
Simple closure implementationCopy codeThe Code is as follows :/*** Created with JetBrains WebStorm.* User: lsj* Date: 12-11-24* Time: PM* To change this template use File | Settings | File Templates.*/Var dragmanager = (function (){// Identify the Z axis coordinate of the moving ElementVar index_z = 1;// The current drag ElementVar drganow;// Move the identifierVar dragbegin = false;// Distance from the left side of the div when you click the mouseVar relativex = 0;// The distance betw
it into active event List[priority] , where the priority is the priority of the event , and then libevent chooses the ready event according to its own scheduling policy, calling its cb_callback () The function performs event processing and populates the parameters of the cb_callback function with the ready handle and event type . interface functions set for event eventsTo add an event to libevent , the event object needs to be set first , which is provided by calling the libevent function:
");/* The event source is used here: The event object, the source, regardless of the event, as long as the element you are manipulating is the source of the event. Ie:window.event.srcElement Standard: Event.targetnodename: Find the label name of the element * /oul.onmouseover = function (ev) { var ev = EV | | window.event; var target = Ev.target | | ev.src
Standard: Event.targetnodename: Find the label name of the element * /oul.onmouseover = function (ev) { var ev = EV | | window.event; var target = Ev.target | | ev.srcelement; alert (target.innerhtml); if (target.nodeName.toLowerCase () = = "Li") { target.style.background = "Red"; } } Oul.onmouseout = function (
. Ie:window.event.srcElement Standard: Event.targetnodename: Find the label name of the element * /oul.onmouseover = function (ev) { var ev = EV | | window.event; var target = Ev.target | | ev.srcelement; alert (target.innerhtml); if (target.nodeName.toLowerCase () = = "Li") { target.style.background = "Red"; } } Oul.onmouseout = function (
()) {Return}Create an FD collection, put fd[0] into the FD set to listen for FD changes, and set the corresponding processing function fpm_got_signalFpm_event_set (signal_fd_event, FPM_SIGNALS_GET_FD (), Fpm_ev_read, fpm_got_signal, NULL);Fpm_event_add (signal_fd_event, 0);/* Add timers */if (Fpm_globals.heartbeat > 0) {Fpm_pctl_heartbeat (NULL, 0, NULL);}if (!err) {Fpm_pctl_perform_idle_server_maintenance_heartbeat (NULL, 0, NULL);Zlog (zlog_debug, "%zu bytes has been reserved in SHM", fpm_shm
A page has two panels and each has a [add (F2)] button. How do I support shortcut keys? Image Diagram
The first implementation should feel very simple. ExtJs provides "Ext. util. KeyMap", which is easy to support shortcut keys. Sample Code1 // 23 Ext. onReady (function (){45 var viewport = Ext. create ('ext. container. viewport ',{6 layout :{7 type: 'vbox ',8 align: 'stretch'9 },10 padding: 10,11 items :[{12 xtype: 'panel ',13 id: 'panela ',14 title: 'test the keypa ',15 tbar :[{16 text: 'add (F
changeWindow.onload =function () { var Oul = document.getElementById ("UL"); var aLi = Oul.getelementsbytagname ("Li");/* The event source is used here: The event object, the source, regardless of the event, as long as the element you are manipulating is the source of the event. Ie:window.event.srcElement Standard: Event.targetnodename: Find the label name of the element */Oul.onmouseover =function (EV) { var
code of the parent ViewGroup is as follows:
public class MyViewGroupC extends LinearLayout { public MyViewGroupC(Context context) { super(context); } public MyViewGroupC(Context context, AttributeSet attrs) { super(context, attrs); } public MyViewGroupC(Context context, AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); } @Override public boolean dispatchTouchEvent(MotionEvent
Event delegate: The event is onclick,onmouseover,onmouseout, and so is the event, the delegate, is to let others do, this event is added to some elements, but you add to others to do, complete this event. Principle: Use the bubbling principle to add events to the parent to promote the execution effect.Benefits: 1. Improve performanceWindow.onload = function () { var Oul = document.getElementById ("ul"); var aLi = oul.getelementsbytagname ("li"); for (var i=0; iIn this way, we can add mouse ev
The event actually touches the first time you learn JavaScript, and a very simple line of code alert(‘Hello JavaScript!!!‘) interprets what is an event. What is the event? Events are a very, very important method in browser-based language JavaScript, and this syntax is everywhere. What is an event? In JavaScript, an event can be understood as something that happens, and the event object records all the data in the process.1. Compatibility handling of eventsIt is well known that many browsers are
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