Oul = document.getElementById ("UL"); var aLi = Oul.getelementsbytagname ("Li");/* The event source is used here: The event object, the source, regardless of the event, as long as the element you are manipulating is the source of the event. Ie:window.event.srcElement Standard: Event.targetnodename: Find the label name of the element */Oul.onmouseover =function (EV) { var ev =
The event is onclick,onmouseover,onmouseout, and so on, the delegate event is an event that was added to an element, but added to someone else to complete the event.Principle: Using bubbling, the event is added to the parent, triggering the execution effect.Benefits: 1, improve performance, thereby improving the user experience.Example: Triggering each Li to change its background color: Adding mouse events on LiWindow.onload = function () { var Oul = document.getElementById ("ul"); var aLi = o
() { var Oul = document.getElementById ("UL"); var aLi = Oul.getelementsbytagname ("Li");/* The event source is used here: The event object, the source, regardless of the event, as long as the element you are manipulating is the source of the event. Ie:window.event.srcElement Standard: Event.targetnodename: Find the label name of the element */Oul.onmouseover =function (EV) { var ev =
);
} Else {
Ngx_event_process_posted (cycle, ngx_posted_events );
}
}
}
As mentioned before, the accept event is actually a new event on the listening set interface. The following describes the handler method of the accept time:
Ngx_event_accept:
[Cpp] view plaincopyprint?
Src/event/ngx_event_accept.c
Void
Ngx_event_accept (ngx_event_t * ev)
{
Socklen_t socklen;
Ngx_err_t err;
Ngx_log_t * log;
Ngx_socket_t s;
Ngx_event_t *
/eventtest:eventactivity---dispatchtouchevent---06-15 07:20:04.019 2463-2463/com.aprz.delak e/eventtest:eventactivity---ontouchevent---Events are returned to the upper layer to deal with, if the upper level is not processed, continue to return upward, until the activity, you can see activity and viewgroup is not the same, even if the event is not handled, will still receive the next event.The final conclusions are as follows:? Event Distribution:publicboolean dispatchtouchevent (motionevent
EvisaPECLextensionprovidingintefacetolibevlibrary amp; ndash; highperformancefull-featuredeventloopwritteninC.ABOUTLIBEVLibevisaneventloop: ev is a PECL extension providing inteface to libev library-high performance full-featured event loop written in C. about libev Libev is an event loop: you register interest in certain events (such as a file descriptor being readable or a timeout occurring), and It will manage these event sources and provide your
This article introduces the support for ExtJS4.1 shortcut keys. If you need a friend, refer to the following question. One page has two panels and each has a [add (F2)] button. How do you support shortcut keys? Image Diagram
First implementationIt should be very simple. ExtJs provides "Ext. util. KeyMap", which is easy to support shortcut keys.Sample Code
The Code is as follows:
///
Ext. onReady (function (){Var viewport = Ext. create ('ext. container. viewport ',{Layout :{Type: 'vbox ',Align
eventScaledTouchSlop = ViewConfiguration. get (context). getScaledTouchSlop ();}// Rewrite to absListView@ OverridePublic boolean onInterceptTouchEvent (MotionEvent ev ){
If (ev. getAction () = MotionEvent. ACTION_DOWN ){// Obtain the x and y coordinates of the touch event. The coordinates are relative to the position in the upper left corner of the component.Int x = (int)
Android Touch event distribution mechanism Learning
Events in Android include buttons and touch events.A Touch event is an onClick, onLongClick, onScroll event consisting of one ACTION_DOWN, n ACTION_MOVE, and one ACTION_UP.Methods related to Touch events in Android and their functions:DispatchTouchEvent (MotionEvent ev) event DistributionOnInterceptTouchEvent (MotionEvent ev) event InterceptionOnTouchEvent
. Ie:window.event.srcElement Standard: Event.targetnodename: Find the label name of the element * /oul.onmouseover = function (ev) { var ev = EV | | window.event; var target = Ev.target | | ev.srcelement; alert (target.innerhtml); if (target.nodeName.toLowerCase () = = "Li") { target.style.background = "Red"; } } Oul.onmouseout = function (
ReturnNew motionevent ();
}
Motionevent EV = gresponertop; // The stack top exists, and a reference eV is used to point to it.
Gresponertop = eV. mnext; // then, the next object at the top of the stack is raised to the top of the stack.
Gresponerused --; // reduce the number of objects in the recycle stack by one
Ev
() { var Oul = document.getElementById ("UL"); var aLi = Oul.getelementsbytagname ("Li");/* The event source is used here: The event object, the source, regardless of the event, as long as the element you are manipulating is the source of the event. Ie:window.event.srcElement Standard: Event.targetnodename: Find the label name of the element */Oul.onmouseover =function (EV) { var ev =
() { var Oul = document.getElementById ("UL"); var aLi = Oul.getelementsbytagname ("Li");/* The event source is used here: The event object, the source, regardless of the event, as long as the element you are manipulating is the source of the event. Ie:window.event.srcElement Standard: Event.targetnodename: Find the label name of the element */Oul.onmouseover =function (EV) { var ev =
= function () {
oDiv1.style.display = ' block ';
Require ('./scale.js '). scale (ODIV1,ODIV2);
Require.async ('./scale.js ', function (ex) {
ex.scale (ODIV1,ODIV2);
})
}
);
B Colleague
B colleague wrote Drag.js:
define (function (require,exports,module) {
function drag (obj) {
var disx = 0;
var disy = 0;
Obj.onmousedown = function (ev) {
var ev
Those things on the mobile end; good jq plug-in for hammer ., Hammerjq
From the pc end to the mobile end, I believe that many front-end siege engineers are worried about the mobile end. It is very laborious to write the original audio on the mobile phone end, And the jq click has a latency of 300 milliseconds, now we have a good jq plug-in, hammer. javascript is an open-source and lightweight javascript library that can recognize the touch without relying on other things. mouse events support va
Original address: http://blog.csdn.net/a105865708/article/details/17784041When the fingers slide to the top and bottom of the ScrollView,You can continue stretching up and down. When you release your finger, bounce back up and down.Effect:Main code:1 Public classElasticscrollviewextendsScrollView {2 PrivateView Inner; 3 Private floaty; 4 PrivateRect normal =NewRect (); 5 Private BooleanAnimationfinish =true; 6 7 PublicElasticscrollview (Context
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