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Audio playback and recording of iOS development

iOS audio playback can be divided into short audio playback (e.g., audio effects, etc.) and long audio playback (for example: music and other main audio). The former does not need to control the progress, cycle, etc., while the latter requires precise control. Playing these

Audio 101 for iPhone Development (Part 1): file and Data Types

Http://article.ityran.com/archives/253 This translation is produced by tairan translation team. Please indicate the source for reprinting and inform tairan !! Translation Before I developed the iPhone, Ray had little knowledge about sound formats. I know the differences between some "WAV" and "MP3" sound formats, but I certainly cannot tell you exactly what formats "AAC" and "caf" are, I also don't know what the best way to convert audio files on Mac

IPhone audio 101 (Part 1): file and Data Types

IPhoneDeveloped audio 101 (Part 1): file and Data Types Translator: Xia laiyou Disclaimer (read only !) : The original translations of all tutorials provided by this blog are from the Internet and are only for learning and communication purposes. Do not conduct commercial communications. At the same time, do not remove this statement when reprinting. In the event of any dispute, it has nothing to do with the owner of this blog and the person

iOS audio playback audioqueue (a): Play local music

Audioqueue Introduction Audiostreamer description Audioqueue detailed Audioqueue Working principle Audioqueue Main interface Audioqueuenewoutput Audioqueueallocatebuffer Audioqueueenqueuebuffer Audioqueuestart Pause Stop Flush Reset Dispose Audioqueuefreebuffer Audioqueuegetproperty Audioqueuesetproperty Audio playback Localaudioplayer Initialization

IPhone audio 101 (Part 1): file and Data Types

Disclaimer (read only !) : The original translations of all tutorials provided by this blog are from the Internet and are only for learning and communication purposes. Do not conduct commercial communications. At the same time, do not remove this statement when reprinting. In the event of any dispute, it has nothing to do with the owner of this blog and the person who published the translation. Thank you for your cooperation! Original article link: http://www.raywenderlich.com/204/

Coreaudio for iOS audio Development

Those who have been familiar with IOS audio development know that core audio is the basis for digital audio processing on iOS and Mac. It provides applications.ProgramA set of software frameworks used to process audio. All IOS audio development interfaces are provided by cor

Audio/Video Encoding format Summary

I. Audio Codec format* MPEG audio layer 1/2* MPEG audio Layer 3 (mp3)* MPEG2 AAC* MPEG4 AAC* Windows Media audeo V1/v2/7/8/9* RealAudio cook/sipro (Real Media Series)* RealAudio AAc/aacplus (Real Media Series)* Qdesign music 2 (apple series)It is a qdesign company developed for high fidelity and high compression ratio encoding method, similar to MP3, but more adv

WAV audio files

WAV audio files Chess Boy 1048272975 WAV is a file format for saving audio information that is widely used in Windows and its applications, and today the mainstream audio player supports the playback of WAV audio files. 1. WAV Audio Format WAV is the standard Windows file f

Audio knowledge Summary

necessary theory should be a bit more! Let's talk about the audio preliminary. Audio preliminary (1) Audio: audio in English. You may see the audio output or input port on the video recorder or vcd backplane. In this way, we Audio

Android multimedia-MediaPlayer wake-up lock and audio focus

MediaPlayer wake-up lockGenerally, MediaPlayer is used to play audio streams. We recommend that you use a Service to carry MediaPlayer instead of directly using it in the Activity. However, in the Android system's power consumption design, to save battery consumption, if the device is in sleep state, the system will try to reduce or disable some features that are not required by the device, including the CPU and Wifi hardware. Then, if it is an applic

Linux Audio Driver ASOC driver Architecture __linux

Bowen from Http://blog.csdn.net/droidphone Xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx1. Origin of Asoc Asoc--alsa system on Chip is built on a standard ALSA drive layer to better support a software system for embedded processors and audio codec in mobile devices. Before ASOC, the kernel had some support for

Audio System Overview

From: http://book.51cto.com/art/201001/179672.htm Chapter 2Android audio system This chapter introduces the content of the android audio system, which is mainly the audio input/output link and does not involve codec content (the audio system has content from the driver, local framework to Java framework ). This chapt

WaveX API processing audio

Audio Processing in WINDOWS   In WINDOWS, audio processing can be roughly divided into two parts: audio input and output, and ACM compression.In WINDOWS, Apis such as sndPlaySound (MCI) can be called to play a WAV file, but this is obviously not what we need to do. You must be able to directly Process audio data stream

Audio capture technology on Windows

In the production of the publishing side, you need to collect the sound card output signal, in order to mix with the microphone input signal, for audio processing technology, mainly the following: Capture Microphone Input Collect sound card output Send audio data to the sound card for playback Mixing multi-channel audio inputs Here are t

WebRTC Audio and Video synchronization method

016-11-25 DORAWEBRTC series Wind net WEBRTC series Wind Net Source: Wind NET Series Author: Weizhenwei, fan network columnist Audio and video synchronization is the most intuitive user experience for multimedia products, and is the most basic quality guarantee for audio and video media data transmission and rendering playback. If the audio and video is not synchr

Local Audio collection of WEBRTC

Reprint Please specify source: http://www.cnblogs.com/fangkm/p/4374668.htmlThe previous blog introduces the local video collection, this article introduces the audio capture process, but also introduces WEBRTC native audio collection, and then introduces chromium source to its customization.1. WebRTC native Audio captureLet's first introduce the interface concept

Android 4.1 audio system change description

Android 4.1, abbreviated as JB. In Chinese eyes, the word JB is also related to animals. Google modified android so frequently, and finally launched a version that can be put on the mouth of JB all day long. In the future, my articles can also use JB to express the version number, while JB to express what Chairman Mao often said, "Strategic contempt". Please try to understand my mood for writing the word JB according to the context. Today, we will give a brief introduction to the earth-shaking c

HD Audio first enters the mobile phone, and mobile PCs and TVs will be closely followed.

Today, as mobile QQ or MSN enters the mobile phone, mobile users begin to enter the new era of video chat or video conferencing, but due to mobile environments (such as elevators, roads, squares, restaurants, bars, trains, and automobiles) mobile phone users are increasingly eager for HD Audio due to various noisy noises or interference. This is why HD Audio has already ranked first in the mobile phone mark

Local Audio collection of WEBRTC

Transferred from: http://www.cnblogs.com/fangkm/p/4374668.htmlThe previous blog introduces the local video collection, this article introduces the audio capture process, but also introduces WEBRTC native audio collection, and then introduces chromium source to its customization.1. WEBRTC native Audio captureLet's first introduce the interface concepts in WEBRTC t

Introduction to Web Audio

Web Audio is also a relatively new JavaScript API, which is different from the General Web applications should not fall into these APIs, but some types of web sites such as game engines or online music editors should be used.The Web audio API is tightly wrapped around a conceptual design: audio context, which is like a graph, each node in the way is an

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