The book "Design Patterns" describes this in the factory method model:
Defines an interface for creating objects, letting subclasses decide which class to instantiate. FactoryMethod delays the instantiation of a class to its subclasses.
My understanding: The Fatorymethod pattern is a creation pattern, and defining an
abstract Factory pattern is a creative design pattern designed to create an abstract factory, which is then produced by a concrete factory that is instantiated.when to use: System products have more than one product family, and th
First, UML diagramSecond, the conceptFactory method Mode (Factory): defines an interface for creating an object, letting subclasses decide which class to instantiate. A factory method is an instantiation of a class that is deferred to its subclasses.Iii. role to be included(1) Abstract Factory(2) Detailed factory(3) Ab
Original address: http://leihuang.org/2014/12/03/factory-method/Creational modeThe production of objects needs to consume system resources, so how to produce, manage and manipulate objects efficiently is always a subject to be discussed, the creational model is related to the establishment of objects, and the model under this classification gives some guiding principles and the direction of design. Listed b
In design mode, Factory method is also relatively simple, but the application is very broad, ejb,rmi,com,corba,swing can see the shadow of this pattern, It is one of the most important patterns. In many places we see xxxfactory classes like this, so what is factory method, why use this
Whitecat implements ICat {@Ov Erride public void Eat () { System.out.println ("The White Cat is eating!"); }Package com.lyz.design.abstractfactory;/** * Idog Implementation class * @author Liuyazhuang * */public class Whitedog implements Idog {@Ov Erride public void Eat () { System.out.println ("The White Dog is eating!"); }
Client: Defines a test class
Package com.lyz.design.abstractfactory;/** * Testing class * @author Liuyazhuang * */public class Test
creating objects is left to the subclasses, so that the class becomes an abstract class.
//安全模式创建的工厂类
var Factory = function (type, content) {
if(this instanceof Factory){
var s =new this[type](content);
return s;
}else{
return new Factory(type,content);
}
}
//工厂原型中设置创建对象的基类
Factory.prot
1, what is the design mode:Quoted Baidu: Design pattern is a set of repeated use, most people know, through the classification purposes, code design experience Summary. Design patterns are used in order to reuse code, make code easier for others to understand, and ensure cod
RoleAbstract Factory : This role is at the heart of the factory approach pattern, which is not application-agnostic. Any factory class that creates objects in the schema must implement this interface.Specific factory : This role is the specific Java class that implements the
The simple factory pattern, according to the design pattern type, belongs to the creation pattern, which is the simplest one in the factory model, which is not part of the Gof 23 design
create 10 addition instances:If you use a simple factory, you need to pass 10 symbols (such as 10 times "+") to the simple factory, since know all is addition, why repeat 10 times "+"?! Sorry, the client does not consider these, he is only responsible for the factory to pass parameters to get examples;If you use the factory
ObjectiveDesign patterns of the article a lot, my humble writing is not very good. Write this only for the consolidation of basic knowledge, in case accidentally help you, is my great honor! Write bad welcome code friends Correct, nonsense end began to get to the point. Introduction-Simple Factory mode Official definition: (awkward ~ Seems to have no official definition, the following excerpt from Baidu Encyclopedia) Simple
new producta ();} @Overridepublic ABSTRACTPRODUCTB CREATEPRODUCTB () {return new PRODUCTB ();}}public class Create2 extends Abstractcreator {@Overridepublic abstractproducta createproducta () {return new ProductA2 ();} @Overridepublic ABSTRACTPRODUCTB CREATEPRODUCTB () {return new ProductB2 ();}}Finally, we can call the corresponding create method in the place where the product A and B need to be created.From the above approach, we can clearly find: as the subsequent product mix increases, we w
Factory Method Design PatternAbstract Factory Role: This is the core of the factory method pattern, and it is not application-agnostic. is the interface that the specific factory role must implement or the parent class that must i
In the first book of design patterns, many design patterns encourage the use of loose coupling. To understand this concept, let's talk about the arduous journey of many developers working on large systems. A problem occurs when you change a code fragment, and other parts of the system--the ones you thought were completely unrelated--might also have cascading corruption.
The problem is tight coupling. Funct
After a few days of tangled up, I finally understood some of the differences between the abstract factory and the factory method model.Two well-written articles:http://blog.csdn.net/superbeck/article/details/4446177http://blog.csdn.net/wyxhd2008/article/details/5597975The abstract factory is in fact similar to the factory
code, you want to add the function, it would have changed the factory class, and now it is modifying the client.#include "FactoryMeans.h" int main () {ifactory *opera = new Addfactory;operation *opera = Opera->creatoperation (); I Factory *opers = new Subfactory;operation *opers = Opers->creatoperation (); Ifactory *operm = new Mulfactory;operation * Operm = Operm->creatoperation (); Ifactory *operd = new
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