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Cocos2d-x 3.2 Lua Sample actiontest (action test)

cocos2d-x 3.2 Lua sample actiontest (action test) 2014 Bowen Contest, please cast your precious vote: http://vote.blog.csdn.net/Article/Details?articleid=38272837 Mobile Development Enthusiast Group: 299402133, Welcome to join the vast number of developers Cocos2d-x official really enough to force, 3.1.1 is not familiar with, 3.2 out, this blog continues to introduce Cocos2d-x Lua example, about 3.2 of the example changes are not very big, a little about the new features of 3.2: new features in

Unity3d save a dynamically downloaded file

I am also a novice, previously exposed to dynamic loading resources, but this is in memory or the program's own cache, inconvenient to use I just tried, can I put it on the disk, the result is yes, TXT and FBX in the test after downloading from the server after the data is correct On the code: IEnumerator downasfile (string path,string filename) {Experiments have shown that this is possible, to save the file on the server to the localwww www = new www

Unity's Assetdatabase path format

Tags: print work har base spec line strong delimiter paramDevelopment Environment Windows 7 Unity 5.3 and later ObjectiveUse unity built-in editor such as assetdatabase.load or animatorcontroller.createanimatorcontrolleratpath API for file operations, often encountered loading resources are null, or reported that the path does not exist! After debugging a breakpoint, it is found that most of the errors are due to the existence of two delimiters for the path: "/" and "\". We use the System.IO.Pat

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