Unity's terrain system in mobile games because of the efficiency of the basic inability to use, only by t4m this terrain plug-in to optimize the production. Here is an overview of the use of processes and methods.
First, u3d the terrain and textures you want with your own terrain system. The stickers can be brushed around a bit. To be re-brushed later.
Export the terrain as an obj file with the export script Exportterrain.js and import 3DMAX, add Optimizer optimization commands to the mo
any change to a resource requires the player to download a new game pack. For the two ways of the WWW resource load, in the specific project can be used together, part of the use of Network load, part of the use of local streamassets load.2. For each texture, the image is set to compress.3. Let the art reduce the number of model patches, and in the FBX model settings, set the model to compress3. Let the art reduce the number of animation frames, and
51517860Many times we need to combine material balls with the same shader to reduce the drawcall. For example, in the Kowloon War, a character with 10 parts, 10 parts of each from different FBX files, plus the body, there are 11 of material balls, accounting for 11 drawcall. If there are 10 characters running in the main city, the light figure takes up 110 drawcall! So the material ball merging is necessary at this time.(Multi-part facelift effect in
The file formats supported by the Unity engine are:
Maya Mb,ma File
Cinema 4D c4d File
FBX file
Optimized rendering
Edit--project settings--quality
Sky Box
Add Component–main camera---Rendering---skybox to the camera
Add an Edit---Render Setting to your scene
Atomization effect
After setting up the Sky box, you can turn on the atomization effect by ticking the "Fog" checkbox under t
Original address: ArcGIS Issue: Explanation of Files of type DBF shp shx SBN SBX mdb ADF-Silent Dawn log-NetEase Bloghttp://gisman.blog.163.com/blog/static/34493388201022254341339/ These documents are explained in English as follows (can see the following Chinese explanation): Shapefile file extensions
Shp-the main file that stores the feature geometry. Required.
. shx-the index file that stores the index of the feature geometry. Required.
. dbf-the DBASE table that stores the attrib
The first thing to distinguish between two concepts, action fusion and action mixing
1 Action fusion refers to the effect of smooth transition when one action is played to the end, and then another action is broadcast.
2 Action Mix means, originally is a number of independent and complete action, to use one of the actions to control the role of part of the skeleton, another to control the role of another part of the skeleton, to achieve different parts of the body play different movements, the p
function.
3D characteristics of Cocos2d-x
Earth Warrior 3D secrets
Analyze the structure of FantasyWarrior3D
Cocos2d-x 3D model anti-aliasing Method
Introduction to 3D development function of Cocos2d-x 3.3
Specification and precautions for 3D modeling of Cocos2d-x
Cocos2d-x 3.x 3D parkour game series tutorials
Cocos2d-x 3D "Fishing talents 3" series tutorial
Cocos2d-x 3D model Viewer (Mac Win)
Cocos2d-x 3D fbx-conv bulk conversion script
Anycad. Net/c++ SDK supports a variety of 3d/2d file formats, such as Brep, STEP, IGES, STL, DXF, 3DS, OBJ, FBX, SKP, IFC, DAE ... And so on, depending on the use of the scene to provide different APIs.1. Geometric data I/OSupports Brep, IGES, STEP, and STL formats, where BREP supports reading and saving string streams.1.1. Reading filesSupports reading of Brep, IGES, step, and STL, with results stored in toposhape.Step File Read Example:
shadow effects that have been calculated by the advanced renderer on the map. I showed UV on several of the objects above and baked the corresponding stickers using the 3dmax baking function. and the model with the UV information exported to FBX, put into unity inside. in Unity, I pulled out two models, one that gave him the material directly from the original color, and another that showed the model of the baked stickers on the 3dmax. There is no li
results unexpectedly found that the model is skeleton, Bo Master suddenly thought of a problem, Can I use the Mecanim animation system to animate this model? The answer is yes. Since this model is modeled with the animation and the model created together, we need to first remove this animation from the model, because one of the main ideas of the Mecanim animation system is that a set of animations can be applied to different models by redirection, since there are animations available, Then the
I. Obtaining Three.jsThree.js's code is hosted on GitHub, https://github.com/mrdoob/three.js/We can use Git to get the code, or we can download the zip file directly if we are in trouble.Two. Directory structureTake a look at the Three.js directory structure after you get the code.|-build|-custom|-three.js|-examples|-gui|-src|-cameras|-core|-extras|-lights|-materials|-objects|-renderers|-scenes|-textures|-three.js|-utils|-compiler|-exporters|-build.bat|-build.sh|-build.xml|-build_all.bat|-build_
BrieflyIn the portal, the core of the game is to open on the ground or wall 2 can be connected to the hole to achieve the effect of transmission. This extension joins the puzzle elements to form the core of the game. Here is an attempt to use unity to implement the core functions of the portal, with the following features: 1. Model of Portal 2. Map of Portal 3. Transmission function of Portal Here we need the following software: 3dmax 2014,unity3d 5.4.0,visual Studio 2015I. Model and UV of porta
Unity3D can automatically import ma, mb, and fbx files. After editing them in Maya, drag them directly to the Unity Resource Panel or store them in the Unity project folder, will be automatically identified and imported.
Note the following when importing data:
1. Special Functions of Maya are not supported, such as dynamics, particles, fabrics, etc.
2. Check the bake animation option if any problem occurs during animation import.
3. If you have sk
.
Well, now we can start to implement direct screen writing:
Open a FrameBuffer Device
Map the physical memory space of the video card to the user space by calling mmap.
Write memory directly.
Fbtools. h
# Ifndef _ FBTOOLS_H _
# Define _ FBTOOLS_H _
# Include
/* A framebuffer device structure */
Typedef struct fbdev {
Int fb;
Unsigned long fb_mem_offset;
Unsigned long fb_mem;
Struct fb_fix_screeninfo fb_fix;
Struct fb_var_screeninfo fb_var;
Char dev [20];
} FBDEV, * PFBDEV;
vertex level. Why is it? Because the morph is blended only by vertex local coordinates, the overall transformation of the model level is not picked up.Adding the Morpher modifier to the positive tetrahedron, you can see many deformation channels, because I now only need a deformation process, that is, the cube--and the ball-----the eyeball, so just use one channel is enough. We add cubes, spheres, and eyeballs in channel 0 in turn, and they appear in the target list of the progressive morph bel
First, paste the model file types supported by unity, which have not been previously collected.Unity supports two types of 3D file formats:1. generic "Export-type"3D fileFile formats such as . FBX,. Dae,. 3DS,. DXF,. obj , and so on.2.3D Software-specific 3D file formatFormats such as Max, Maya, blender,cinema4d, Modo, Lightwave cheetah3d , etc. supported by the software . MAX,. MB,. MA and so on.Unity3d phone in the input class touch detailed:1.inp
and additional track objects are generated later. Building such a track and adjusting it is almost impossible without a good editor, but fortunately there is 3D Max. Maybe I will create a track editor for this game in the future, at least so that you can directly create a simple track in the game.
Figure 12-15
I initially thought it was not easy to export such data .. Xfiles do not support spline, And. fbx files do not. Even if they can export s
Import Animation: Whether the animation controller is importedBake Animation:Anim. Compression: Animation compressionKeyframe Reduction ': Reduce keyframes and reduce some keyframes that are not particularly noticeable.Optinal: The bestRotation Error: Angle error, if the previous frame and the next frame move error is less than 0.5, delete the frame, andPosition Error: Position errorScole Error: Scaling errorFor fbx files, with animations, his files a
show a color point.The display has a video memory, to draw points on the screen, it is necessary to write the color value in the corresponding memory location, the video memory will be mapped to a contiguous area, so we just write the value to the memory area, the system will be I/O read and write to update the value of the memory, the heart we just care about the area of the writing ofOperating memoryIn Linux there is a concept called framebuffer, called "Frame cache", in fact, is the memory o
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