ff14 mmo

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Development of C ++ game programmers from the perspective of the company's technical management

This is one of my thoughts on recruiting and training game programmers over the years. I always wanted to summarize it. The main purpose is to better train the new C ++ programmers of the company, and establish a complete set of systems such as game programmer training, development, and success to become the core backbone, management, and option beneficiary. For MMO game production, solving the C ++ technical team is one of the foundations for ensurin

The "fit" and "not fit" of Erlang.

internal promotion of Erlang did not have this information, but I think it is very meaningful: An Erlang-based MMO engine: http://sunweaver.blogspot.com/ Writing an Erlang-based MMO server: http://www.devmaster.net/articles/mmo-scalable-server/ An Erlang-based MMO architecture: http://www.next-gen.cc/ A discussion fro

Unity3d (1)

the generation method of the Department, the limits on resources and creativity, the selection of development languages, and the people to be recruited later. It determines too many things, therefore, it is necessary to think about it. I have always had this idea that game development is in the right direction. Even if it is slower at the beginning, it will get faster and faster, and it will avoid detours and dead ends. In early 2012, the mmo rpg Gam

Architecture beauty (III) (Summary)

Chapter 3: elastic architecture design 3.1 1.Discuss MMO(Massively Multiplayer Online Games) and virtual worldArchitecture: more scalability required 2.Principles and features: Function diversity, conceptual integrity, growth adaptability;Structure: Dependency and data access 3.2 background 1. The system architecture must adapt to the environment, including applications using the architecture.ProgramAnd the programmers who use this architecture, a

Hellgate shooting experience

Hellgate shooting experience Hellgate, as an ambitious, standalone-MMO, action-shooting-RPG best-to-eat game,I'm afraid the shooting is too difficult. The shooting experience is not good enough. Fail to grasp the essence of the shooting game. Many details of firearms are not shown. For example, camera vibration, back-seat animation during gun shooting, and so on. Unfortunately. But the action RPG experience is great! Let's look at how

Http UDP or TCP

http://1024monkeys.wordpress.com/2014/04/01/game-servers-udp-vs-tcp/When writing online games, the question of whether to use UDP or TCP will have to be faced sooner or later.In general, you will hear people say, "Unless you're writing an action game, you're going to use TCP," or "You can use TCP in MMO games, because World of Warcraft tcp! ”Unfortunately, these views do not reflect the complexity of the problem.BackgroundFirst, let me explain that I

Selection and evaluation of Unity GUI

extension can also see what you get to edit the GUI, isn't it more convenient? This is definitely a correct development idea. 2. New GUI system after Unity4.6 Today, I tried a new GUI system. It seems like it is not very bad, but it is not very bright. In addition, the degree of completion is not very high. We hope that version 4.6 can be improved after the release. It is said that this new GUI system was developed by NGUI authors. It seems that the core idea is similar to NGUI, and the proces

Architecture beauty-Chapter 4 flexible Architecture Design

Chapter 2 flexible Architecture Design3.1 Introduction Interactive behavior makes scaling of such system infrastructure more complex. The Darkstar Project is a challenge to the needs of these game and virtual world creators. This project will be undertaken by a research team at Sun labs and will be continuously explored in the field of architecture scalability.3.2 background This kind of application needs to start from a very small system, and then increase processing capability as the numbe

The Pit of Unity

can be displayed To roam in the scene with a third person, you need to add the first personal controller to the scene Inspector Static checkbox:checking This box tells Unity, a particular object in your scene would not be moving Duri Ng the game, and as such can be lightmapped.? Supports RPC, integrates raknet, supports peer-to-peer, and provides room servers and NAT traversal servers, as well as proxy servers. Open room Entertainment game without writing server logi

Unity automatically creates Animatorcontroller

correct use of Mecanim in the MMO I know now:1, do not manually edit the. controller file, whether it is loading animation or wiring, in the MMO animation volume is quite large, manual editing these are absolutely unacceptable.2, Mecanim has certain advantages, such as redirection, now almost all MMO is used by the old animation system. But I think that my metho

Discussion on the development of game service side (i)

Last year, from the traditional software company resigned, determined to turn the Internet, because of the love of the game, went to a game company, spent nearly 10 months, participated in the development of an action card player tour, the game finally online. Recently took time to write about the past on the game back to some of the feelings of it. Recently went to another game company to participate in the development of an MMO hand tour. Ready to s

The architect's accomplishments

the architecture does not meet the quality concerns. When designing a system architecture, ensure that the system is resilient when it is scaled. The overall architecture must be a distributed system that can add machines as the request grows, removing the machine when the request drops. The general rule of thumb in an enterprise is that 90% of data access is read-only, and most tasks read large amounts of data before overwriting a small amount of data. In an

Talk about the challenge of Momo hegemony in Database (previous article)

The Momo hegemony project was not named at the beginning. In 2013, it was just a test project our company used to test mobile games. The goal was very clear at the very beginning. COC was the first online game to impress me on the mobile platform. It showed me a different design direction for online games than traditional MMO. I think we only need to strip out the core of the game. Soon we can make a simple but different from the previous

Conversation with a game headhunter

Xu Lei 16:09:39Main process ..Coffee in the afternoon 16:09:52Yes, the main process is enough.Game headhunting Xu Lei 16:10:03Thank you .. This type of person is hard to find ..Coffee in the afternoon 16:10:30Normal,Game headhunting Xu Lei 16:10:55Oh .. Thank you .. I have to look for it ..Coffee in the afternoon 16:11:23Generally, developers have three years of experience, either lack of talent or a certain level.It is not suitable for game server development if you have no talent.Coffee in th

How long does it take to "be famous overnight"? He's spent 20 years!

650) this.width=650; "src=" Http://img.mp.itc.cn/upload/20160716/ceb79ed72f984ed1b1dd1b7895d31842_th.jpg "style=" border:0px;margin:0px;padding:0px;font-size:0px; "/>An app that was born as an April Fool's joke has become a world-class phenomenon. The players took the cell phone, went out of the room, came to the street, rushed to capture and train Pokémon, fighting various Pokémon.Pokémon go in the U.S., Australia and New Zealand just released seven days, the user volume almost exceeded the Twi

Decryption Game Team AI

Many people ask the game AI what to do? With the variety of game types, non-MMO or card game more and more, the demand for AI is also more and more strong. And on the market on the book of AI, the article found on the Internet, also flow in a few words of understanding, theoretical routines, and some simple DEMO, from the real project gap is far away, can not be linked to a line, but can not really fall into the code.China has really done game ai less

Introduction to MMOs (1)

Introduction to MMOs (1) -- Starting from begin () end (), the interface is abstract and the function is modular. Zephyr 201303 When I was a beginner at DirectX, It was a bit confusing to call the begin and end functions at the beginning and end of the rendering frame, Why? How? At that time, I am not very concerned about this problem later. A binary export tool for localized data was written several days ago, At first, because I used the data of the continuous memory address,

11th Chapter: Event System

events have been scrapped (and, to be exact, all the changes are over), FF14 and Chrome18 began using mutationobserver instead.2.Firefox does not support focusin,focus events, nor does it support domfocusin,domfocusout, and is now reluctant to replace Dommousescroll with MouseWheel. Chrome does not support MouseEnter and MouseLeave.Therefore, do not assume that standard browsers will definitely achieve the standard event, all feature detection is ess

Test whether domattrmodified is supported

If the propertychange event is not supported, use this event or higher-end mutationobserver. VaR root = document.doc umentelement supportdomattrmodified = root. addeventlistener? (Function () {var FN, F = false, id = root. ID; fn = function () {root. removeeventlistener ('domattrmodified', FN, false); supportdomattrmodified = true; root. id = ID; // restore it}; root. addeventlistener ('domattrmodified', FN, false); root. id = 'mass'; // update attribute F = root. ID! = 'Mass'; root. ID = ID;

Cocos2d-x evolved to some idea of 2.5D, cocos2d-x2.5d

. After all, the screen effect, whether the game makes money, and the development progress are all related to the team level, and have little to do with the engine. It doesn't mean that the development is slow, the screen is scum, or the optimization is poor, but the engine is poor, but its own level.U3D is wonderful, but some details or procedures are really disgusting. In either case, you may consider dropping U3D. One is the R D engine of a large company. It doesn't make much sense to start

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