ff14 mmo

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Let's talk about the database pitfalls of Momo Warcraft (ranking)

abstracted to make data management work independent. Even if you want to sacrifice some of the features to improve performance, you can also choose a variety of NOSQL databases that have become popular in recent years. In the MMO game server field, things have changed a little bit. Data is closely related to business logic and changes are very frequent. The MMO server must respond to user requests continuo

Data features in SNS games

A game we are developing has the characteristics of MMO, that is, there are tasks and battles. At the same time, there are a large number of SNS behaviors. For example, a role pet can find a pet of an offline friend role to fight, find offline role pets and practice. It is estimated that all SNS games currently have these two types of user behavior. In this way, we can see data in the game: Roles, pets, items, tasks, achievements, friends, practices,

Report of Large Multiplayer Online online game market in 2015

Online multiplayer games have been popular for a long time. However, in just a few years, the revenue, player preferences, and potential audience of massively multiplayer online games have changed dramatically. Overall, MMO games created $11 billion in revenue by the end of this year, equivalent to 21% of the world's e-game revenue. By 2017, this number is expected to grow to $13 billion. So now small and large game publishers are trying to gain a sha

The Unity Model Resource usage process

Yesterday, we studied Animatorcontroller automatic generation in unity. Today, the process is a little more refined, and it complements the use of model resources (ASSETBUNDLE) in an MMO, which is only needed if the model resource is very large in an MMO. If it is a relatively small case, directly into the resources directory, loading prefab is OK, do not worry about these problems at all.Attach the final m

What is the Aliyun of the example specification family?

learning. Intel Xeon e5-2680 V3 (Haswell) processor 2.5GHZ Frequency I/O optimization instance small Web application, small to medium number Database Large multiplayer online gaming (MMO) front-end, data analysis and computing; Medium Large Web server (high concurrency) use CPU for high-precision codec, rendering, Gene computing Universal N2

Unity's Network function

The first thing to say is that Unity's own network function is not suitable for MMO-type games. If you want to use unity as a client of an MMO game, it is generally done in C # by establishing a custom network communication through the socket. Unity's own network function is designed for multiplayer games, which is generally a player to create a game (this player is both server and client), other players ar

The way social games continue to attract players

Article Description: analysis of social games to attract the return of the user's 5 points. Mainstream Facebook gaming companies are very adept at releasing regularly updated content to retain players and ensure their spending is spent. But these companies are not good at getting new players to keep up with the fast pace of the game. And a lot of successful MMO has solved the problem. How do you post new content later in the game, both to

Photon -- Basic concepts Basic Concepts

" Application , Found in the SDK folder Src-server/Lite. It does not know (your) Game's logic (yet), but provides rooms where players can communicate and interact easily. The application "Lite lolobby" Extends Lite with lists of rooms if you want your users to select a room manually. lite is a basic room-based game application. It can be found in Src-server/Lite. It does not know your game logic, but provides a room, players can easily communicate and interact with each other. Lite loby

Photon -- receiver er groups receiving group

with the lowest number and the longest time in the room. This doesn' t give the masterclient any privileges. but it cocould. example: The masterclient is always the one to start a new round of your game (in the same room ). this does not give the primary client any privileges, but it may: The primary client is always the player who starts the game in the room. If the current masterclient leaves, a new one is assigned immediately. this is done by convention, not explicitly by events. if the curr

Game category abbreviations

Mmog: Massive Multiplayer Online Game (large multiplayer online game)MMORPG: massive multiplayer online role-playing game)Mmofps: Massive Multiplayer online first-person shoot (large multiplayer online first-person shooting game)Mmorts: Massive Multiplayer online real-time strategy (Massively Multiplayer Online instant strategic Games)Mmorgs: MMO rhythm game)MMO racing: Large Multiplayer Online racing games

Embeding Python & amp; Extending Python with FFPython

Introduction Ffpython is a C ++ lib, which is to simplify tasks that embed Python and extend Python. as the author, I am a developer for MMO server. mainly I use C ++ to implement part that needs to response user's requests in realtime, while other logic part that needs to be modified frequently is implemented by Python. python makes it possible to reload our part of the server when the server is running. python is so easy that even my colleague with

Photon -- Base Applications Basic Applications

features on Lite. It adds a new room type: Hall. Here, the Add or exit event is not sent, but the list of currently available room names. Players can easily choose ongoing games. The number of players in the room is available for the increase of This application adds "manual matchmaking" to Lite and cocould also be a basis for your game. this application adds manual match Read more: Lite loby Concepts MMOThe MMO Demo Application is a good solution fo

Summary of "Smartfoxserver" Smartfoxserver Project completion

trace information ... When I was about to fall into a depression, I finally decided to build a good integrated debugging environment. After attempting eclipse, I succeeded in laying down a few points in NetBeans, and then following the single KH step, so the whole world became quieter ... For a reference to my previous article on how to debug extension in NetBeans There are three protocols in SFS for the server to communicate with customers: Xml,json and raw string, using JSON saves a lot of

Recruitment of various talents (Development) such as website development backend (Java, Php), front-end, database

Do you like online games? Do you like website development technologies? Have you ever thought about being a member of the epic MMORPG "Guild Wars 2" Operation team? If the following positions are suitable for you, join us! Gw2.kongzhong.comwww.kongzhonghd.comabout.html resume sent to zhuye@kongzhong.com website Do you like online games? Do you like website development technologies? Have you ever wondered if you can become a member of the epic mmo rpg

Cocos2d-x added texture auto recovery mechanism

1. It is not a complete module, so it does not provide complete code. It only provides ideas and core code. The idea is simple. Maintain a life cycle and the last rendering time for each texture, update the rendering time for each rendering, and traverse the current texture set every certain time (15 seconds) in CCTextureCache, if a texture is not rendered after the specified time in the lifecycle, the texture is released. The getName function in CCTexture2D is a good way to update the rendering

Hand-Travel Client thinking framework

Hand Tour new company new Project client I don't quite agree with the framework. Although I finally conceded, when he actually asked the boss, make this childish behavior and remorse.However, just recently I wrote some code views, and I was more determined by my thoughts and thoughts. and ideas may not be suitable for other people, so I do not say that other people's ideas or habits are not correct or bad, just to be able to use clear ideas to write clear code.One, 3D, unity means a longer proje

A preliminary examination of Rtti in Delpi

instance:Delphi Code Var Aproplist:pproplist; Atypeinfo:ptypeinfo; Aclasdateinfo:ptypedata; I:integer; Begin Atypeinfo: = Ademo.classinfo; Aclasdateinfo: = Gettypedata (Atypeinfo); If Aclasdateinfo.propcount 0 Then Begin Allocate space Getmem (aproplist,sizeof (ppropinfo) *aclasdateinfo.propcount); Try Getpropinfos (ademo.classinfo,aproplist); Get a list of properties for a class For I: = 0 to Aclasdateinfo.propcount- 1 do Begin If aproplist[i]^. proptype^.

Cocos2d-x added texture auto recovery mechanism

1. It is not a complete module, so it does not provide completeCode, Only provides ideas and core code. The idea is simple. Maintain a life cycle and the last rendering time for each texture, update the rendering time for each rendering, and traverse the current texture set every certain time (15 seconds) in cctexturecache, if a texture is not rendered after the specified time in the lifecycle, the texture is released. The getname function in cctexture2d is a good way to update the rendering tim

Photon -- photon control Controller

available. Each starts a combination of server applications and used ports. "Default" Instance is running lite, litelobby, MMO and the policy application. Starting instance "Loadbalancing (mycloud )" Will run a master server and two game servers, which is a minimum photon cloud compatible setup. By default, two independent photon configurations are available, each of which can start a server application Program And use the required por

Delphi socket connection. Net socket

the sendbuf method, we found that the first parameter requires a pointer type, and I passed an array. In principle, the two parameters have the same effect, is the address of the first element of the array, but this is obviously not the case. Directly treat the array as the address of the number array object returned by the parameter, while passing the first array element as the parameter will pass the address of the first element. Therefore, you can change the parameters. Next, let's take a l

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