Setting the properties of a movie clip is a more widely used statement in Flash as. In the Actions | "Global Functions" | "Movie Clip Control", we can set them by SetProperty. By SetProperty we can set the location, size, visibility, and so on for the movie clip.
1, first of all, we have a comprehensive understanding of the SetProperty function. We open the as pa
specific rules, see the ActionScript dictionary.
1. Point syntax
In ActionScript, Dot (.) Used to indicate the properties and methods associated with an object or movie clip. It also uses an identity to target the path to a movie clip or variable. The point syntax expression begins with the object or movie clip name, followed by a point, and finally the propert
The interactive demo file is as follows:
Click here to download the source fileFlash version: Flash MX 2004
Player version: 7
Actionscript:1
Specific steps:
No.1Make two images, one for
"unselected icon", Another for
"Selected Icon" (This example uses the Photoshop icon and makes it a PNG image)
No.2Open Flash, create a new blank document, the document defaults to a layer, we build a new layer, the above layer is named "unchecked icon", the layer below is named "selected Icon"No.3In the l
The development of CSS has become more and more powerful today. The rapid changes in its grammar, so many things that could not be done before, can now be very easy to do. Today we are going to introduce some of the more powerful CSS features:
Clip-path
Shape-outside
Shape means graphics, CSS shapes is the meaning of CSS graphics, that is, using CSS to generate a variety of graphics (round, rectangle, ellipse, polygon and other geome
Programming | Tutorial 2.2 instance
briefly describes several common mouse events, let's use a complete example to synthesize these events.
first set up a scene to add three movie clip instances to it, named Hand_mc, Message_txt, eventtrapper_btn, and DRAGTEST_MC,HAND_MC to replace the mouse, Message_ TXT is a dynamic text that displays feedback, EVENTTRAPPER_BTN is a button instance, used to capture various mouse events, and DRAGTEST_MC is used t
Copy and paste in AndroidCopy and paste in Android
The Clipboard Framework
When clipboard framework is used, data is stored in a clip object, which is then placed in the system clipboard.
Clip object can be in three forms:
Text: a Text string.
Text is directly placed in the clip object, and then placed in the clipboard. When you paste the string, you can dire
Enhances the display experience by providing HiDPI support
A. View video or audio with just one click B. Enhanced title and action Safety Guide
Redesign the timeline to provide customizable track headers
The timeline panel for Premiere Pro is now redesigned to customize so that users can select what they want to display and access the controls immediately.
Users can now work faster and more efficiently with volume and pan, recording, and audio metering track controls.
Diagram: R
Senior
Difficulty:Intermediate
Software Environment :Flash 5
Can you tell me how many tutorials you've read about my path? Well, a little bit. Is it not good to modularize what you have learned and to use what you learn anytime and anywhere? Of course, the manual input path is not an incisive script. So we need to go further today and learn the real path.
Dynamic path (array identification method)
Suppose you write an advanced script to copy several movie
Metallica
1. datetime numeric type The following is a reference clip: System. datetime currenttime = new system. datetime (); 1.1 take the current year, month, day, hour, minute, second currenttime = system. datetime. now; 1.2 take the current year int year = currenttime. Year; 1.3 The current month int month = currenttime. month; 1.4 Use the int day of the current day = currenttime. Day; 1.5 when the current int value is used: = current
time is too long, the 5 songs into 5 swf files, for external loading
Click on the green up arrow on the far right of the player to pop up the song menu bomb
In fact, the arrow is a movie clip that contains a button and an animated piece of the dish (Figure 2)
Place the green button at the first frame and the frame action to stop and write the code on the buttonOn (release) {
gotoAndPlay (5);
}
When the button is pressed, it jumps to frame 5th.
The 5t
Mouse | Response recently found an interesting mouse example, try to achieve a bit, and found that its realization of the idea of what we do games such things are very valuable, so the process written down, hope for everyone useful.
Download This example source file (rar compressed file, 278K)
Effect preview: (
Full Screen view)
Try to slap him with a mouse or give him a few feet.
first, the realization of ideas
We first look at the effect of the example, the mouse in the scene in di
of magazinesLogic: The number of cartridges-1 (because one has already been used) if there is a magazine, then call the bullet-loading method of the magazine.Ammunition cartridge loading method (Addbullet)Parameters: NoneReturn value: Magazine objectLogic: If the number of bullets in the magazine ==0 5 rounds and then the magazine backWhere the object went:The soldiers shot and received the gun and the magazine shot. Method of firing bullets into the gun fired bullets method firing Bullet metho
and I am very grateful. Although hisCodeThe feature did not completely solve my printing problem, but it gave me some ideas and pointed out a feasible path for me. He first took a great first step, my improvements are entirely based on his code and combined with my actual problems. It is recommended that users who encounter the same problem should first read and understand hisSource code. His code is reproduced as follows:
Print movieclip
Code highlighting produced by Actipro CodeHighlight
Tutorial 2.2 Examples
A few of the most commonly used mouse events are outlined earlier, and we'll use a complete example to synthesize these events.
First set up a scene to add three movie clip instances to it, named Hand_mc, Message_txt, eventtrapper_btn, and DRAGTEST_MC,HAND_MC to replace the mouse, Message_txt is a dynamic text, Displays feedback, eventtrapper_btn is a button instance that captures various mouse events, and DRAGTEST_MC is used to
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