Final effect Diagram
1. Start Photoshop CS2 Chinese version, create a new document.
2. Press D to reset the foreground color to the default black, and then press Alt+del to fill the background layer with black.
3. Select the menu command "filter | render | Lens halo", leave the default setting in the Lens Flare dialog box, and set the flare to the center of the canvas by clicking
layer styles, change the color of the text to the same color as the stroke, and then turn the smart object to do the projection.
STEP3:
Put the projection layer below the original text layer, perform filter-blur-Gaussian blur, adjust the position with the arrow keys.
STEP4:
Import the material map of the steel plate, put it above the text layer, turn the smart object, resize, and the text layer to create a clipping mask.
STEP5:
Finally plus the high light OK, it's done!
Tip:
, others as shown
Do it like this:
Now copy the layer, then go to the menu > Layer > Layer Style > Clear the layer style
Then add a new layer style.
Blending options. Blending mode: normal. Fill 0
Bevel and contour, set as above, values as shown
Contour
Strokes. Position: internal; Blending mode: normal.
Inner Shadow. Blending mode: normal.
Gloss. Blending mode: color darker, others as shown.
whole body of three-dimensional.
Starting to plastic the entire shape of the character, this place needs a small amount of liquefaction, and then to my picture of the position of the arrow to liquefy, the whole model body more slender, look more comfortable and beautiful.
Stamped layer, the whole picture is too gray, I use the HDR filter, to increase the details of the screen. We see the contrast effect, the whole clear a lot.
Next,
Step 2
Click on the Add Glow layer outside the glow effect, set the blending mode to linear light, color #e7bf2a, size of 3 pixels.
Figure 28
Effect chart
Figure 29
8. Add Flare
Step 1
Sets the foreground color to #ead994, selects the Brush tool, and selects sf-12 in the material stars and flares Brush set brush.
Figure 30
Step 2
To
" positive negative punch,
Then set the following, OK.
The effect of the following figure:
4. New "hue/saturation" at the top level, saturation-20
5. Drag into the "texture" material, placed on the top. Named "Texture".
Layer Blending mode: soft light, transparency 20%.
6. In order to add a dark angle to the photo effect, new layer, named "darkening", layer blending mode: soft light.
Select the soft Brush
, it uses the foreground and background color calculations. Use it to make the sky, clouds, smoke and other effects.(3) Difference clouds (layered clouds)The filter can use the foreground and background colors to perform a differential operation on the original pixel in the image, resulting in a blend of the image with the cloud background and an anti-white effect. When working, it will first generate a cloud background, and then use the image pixel value minus the cloud pixel value, resulting i
above.
Real
Linearstart, look at the formula above.
Real
Linearend See above formula
)
4. Loading the terrain
In the Createscene function
std::string terrain_cfg ("terrain.cfg");Mscenemgr->setworldgeometry (TERRAIN_CFG);
Re-create a scene management in Choosescenemanager ()
M_pscenemgr = M_proot->createscenemanager ("Terrainscenemanager");
5. Load Billboard
billboardset* BBS = Mscenemgr->createbillboardset ("
the editable gradient to eject the gradient editor. Double-click a in Figure 2 to set the color RGB to 29, 62, 47, respectively. Double-click b in Figure 2 to set the color RGB to 72, 156, 119, respectively. Double-click c at Figure 2 to set the color RGB to 65, 141, 105, respectively. Click the OK button, as shown in Figure 2. The effect figure is shown in Figure 3.
Figure 2
Figure 3
3, Executive menu: "Filter"/"Render"/"Lens f
pattern is more appropriate, depending on the situation.
Remember that the blending mode is related to the brightness value, if all the patterns have been tried or not as you expect, try a darker, less saturated color, and in this case I'm using a dark yellow glow.
Next we use the filter > Render > Lens flare to make glowing light. Make a rectangular selection, create a new layer filled with black, add a lens
Effect Chart:
1. Start Photoshop CS2 Chinese version, create a new document.
2. Press D to reset the foreground color to the default black, and then press Alt+del to fill the background layer with black.
3. Select the menu command "filter | render | Lens halo", leave the default setting in the Lens Flare dialog box, and set the flare to the center of the canvas by clicking the Center point in the
Original:
PS Non-mainstream flash tutorial:
1. Open the original image, because we want to do flash image of the head, so to reduce the size of the original, the implementation of images-image size, parameters as follows (change width is 200, other default)
2. Execution layer--copy layer, copy 2 layers as background copy, background copy 2
3. Select the background copy, perform the image-adjust-curve, parameters as shown below
4. Select Background Copy 2, perform the filter--render--lens
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spreads outwards), and the radial blur (the parameters are shown).
Merge the Layers 2, 3 (the first two horizontal ellipses), and the radial blur (parameters as shown).
Merge Layers 3, 5 (all other layers that are about to remove the background are merged), edit/transform/distort, and adjust to the picture.
Place the transformed layer in the middle, select all, merge the copy, and paste it into layer 6.
Use the lens flare
, trim the headdress, use pen tool to hook up the part of the headdress, and then fill r:205, g:205, b:205 after the selection. Trimmed with a deepening Dodge tool. (Figure 20)
Figure 20
22. The necklace is drawn in the same way as the bottom half of the earring. (Figure 21)
Figure 21
23, copy necklace beads, the beads used to transform the free size range, arranged well. (Figure 22)
Figure 22
24, make the necklace in the small pendant, the method is basically the same. (Figure 23)
Figure 23
25,
The effect diagram looks very complex, in fact, there are some of the simplest graphics overlay composition. And these small shapes are all done by filters. The whole effect starts with a halo effect, and passes through multiple filter variants to get the results you want.
The effect diagram looks very complex, in fact, there are some of the simplest graphics overlay composition. And these small shapes are all done by filters. The whole effect starts with a halo effect, and passes through multip
, as shown in the following figure.
6, select the Effect menu on the property panel "bevel and embossed | Inside bevel" effect command, in the pop-up Effect Settings window to specify the following figure.
7, now the editing area of the graphic effect will be shown in the following figure, another style of the watermark effect appears in front of us.
PNG source diagram:
The third way to do this is to use Mixed mode
1, open the first method in the 6th step to save the PNG file, continue
Tutorial
1, the establishment of a 200x100 RGB mode image, the background color filled with green. Set the foreground color to yellow and enter "A".
2, with the Oval mask circle a circular area, hold down the SHIFT key can draw a positive circle. Then drag the positive circle selection to the appropriate location.
Perform "Layer with" (Layer) | " Merge layers (Flat) command to merge layers.
3, the implementation of "filter" (filter) | Twist "Distort|" Spherical "(spheriz
: 300dpi. Double-click the background layer to unlock. Padding is black. Filter-render-lens flare. Choose 105mm,110%. Determines the application filter. Ctrl+shift+f, the opacity is adjusted to 90%, fading just the filter effect.
Filters-skew-polar coordinates. Polar coordinates to plane coordinates. Determine the application. Edit-transform-flip vertically. Then filter-skew-plane coordinates to polar coordinates. Determine the application. Select
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