Environment: virtualenv xxx_pyvirtualenv -p python3 xxx_pyEnter the environment:source xxx_py/bin/activateExit:deactivate
Use Tsinghua Mirror
Temporary usepip install -i https://pypi.tuna.tsinghua.edu.cn/simple some-package
Set as Defaultpip config set global.index-url https://pypi.tuna.tsinghua.edu.cn/simple
Resources:Tsinghua PyPI Mirror Use HelpVIRTUALENV Introduction and basic useOne of the essential artifacts of Python development: virtualenvvirtualenv
Silverlight 3 introduces the GPU acceleration feature, which is disabled by default. To enable this function, you must:
1. Set Or use code Application.Current.Host.Settings.EnableGPUAcceleration= True;
2. Set it on the control with the UIElement typeCacheMode = "BitmapCache"-GPU acceleration caches some UI elements based on GPU, saving CPU usage.
How do I know
At the recent MIX 10 conference, Microsoft demonstrated how to leverage the hardware acceleration capability of the graphics card GPU, in IE9 browser, new technologies such as Direct2D, DirectWirte, and XPS are used to render text, images, videos, SVG, and other network content. Today, Microsoft IE project manager Frank Olivier introduced the six advantages of these technologies.
1. performance, performance, and performance
This is clearly the biggest
CPU is the central processing unit, the GPU is the graphics processor. Second, to explain the difference between the two, first understand the similarities: both have a bus and the outside world, have their own caching system, as well as digital and logical unit of operation. In a word, both are designed to accomplish computational tasks.
The difference between the two is the structure difference between the caching system and the digital
From:https://developer.nvidia.com/cuda-gpus
CUDA GPUs
See the latest information : Https://developer.nvidia.com/cuda-gpus
NVIDIA GPUs Power millions of desktops, notebooks, workstations and supercomputers around the world, accelerating computat ionally-intensive tasks for consumers, professionals, scientists, and researchers.
Find out all about CUDA and GPU Computing by attending our GPU Computing webinars
I _dovelemon
Date: 2014/8/31
Source: csdn blog
Article: GPU hardware architecture
Introduction
In 3D graphics, the emergence of programmable rendering pipelines is undoubtedly a pioneering work. In the following article, we will briefly introduce the hardware architecture of vertex shader and pixel shader, the most important of today's programmable rendering pipelines, and how to write shader using assembly languages.
Vertex shader
On the hardware,
Preface
This article describes how to implement parallel computing from the perspective of GPU programming technology.
Three important issues to be considered in parallel computing
1. synchronization problems
In the course on operating system principles, we have learned about deadlocks between processes and critical resource issues caused by resource sharing.
2. Concurrency
Some problems are "Easy parallelism", such as matrix multiplication. In this t
There are two ways to handle drawing and animation:CPU (central processing unit) and GPU (graphics processor). In modern iOS devices, there are programmable chips that can run different software, but for historical reasons, we can say that the CPU does all the work at the software level, while the GPU is at the hardware level. in general, we can do anything with software (using the CPU), but for image p
Single version of the two-tone ordering can be referred to http://blog.csdn.net/sunmenggmail/article/details/42869235
Or is this picture
The idea of two-tone sorting based on Cuda is:
Provides a thread for each element, or 1024 threads if it is greater than 1024 elements, because the __syncthreads can only be synchronized as a thread within the block, and a block has a maximum of 1024 threads, If the number of elements is greater than 1024, each thread may be responsible for more than one elem
It might be a bit earlier. GPU computing developers will do a common GPU computing OpenGL, with the rise of GPU computing technology, more and more technologies, such as OpenCL, CUDA, OPENACC, etc., are specifically used to do parallel computing standard or interface.
OpenGL is used to do general-purpose GPU computing,
Prior to learning CNN's knowledge, referring to Yoon Kim (2014) paper, using CNN for text classification, although the CNN network structure simple effect, but the paper did not give specific training time, which deserves further discussion.Yoon Kim Code: Https://github.com/yoonkim/CNN_sentenceUse the source code provided by the author to study, in my machine on the training, do a CV average training time as follows, ordinate for MIN/CV (for reference):Machine configuration: Intel (R) Core (TM)
Objective:TensorFlow has two versions of CPU and GPU: GPU version requires NVIDIA Cuda and CuDNN support, CPU version is not required; This article mainly installs the GPU version.1. Environment
GPU: Verify that your video card supports CUDA, which is confirmed here.
VS2015 Runtime Library: Download 64-bit
1. GPU is superior to CPU in terms of processing capability and storage bandwidth. This is because the GPU chip has more area (that is, more transistors) for computing and storage, instead of control (complex control unit and cache ). 2. command-level parallel --> thread-level parallel --> processor-level parallel --> node-Level Parallel 3. command-level parallel methods: excessive execution, out-of-order e
For the arm Mali GPU, currently supports OpenCL1.1, so we can use OpenCL to speed up our calculations.There has been no environment for the Mali GPU to be tested for OPENCL programming. Finally got a Huawei Mate7, but because Huawei did not provide OpenCL driver (in the second half of the year, Huawei will have OpenCL Drivert to provide, wait and see). The currently tested phone has Meizu MX4 Pro T628 with
GPU Virtualization is targeted at a number of research and development and design staff on desktop virtualization that require large 3D designs that do not meet their primary needs with ordinary desktop virtualization. Therefore, it is necessary to increase the GPU on the virtualization platform by means of GPU virtualization.VMware's
Abstract: Can the Ewa Rendering Method of dot rendering have the graphic effects produced by real-time GPU oversampling of our workers? Certainly not.Abstract: Is the Ewa splatting will be better than my GPU multipass supersampling method? Of course not!Zusammemfasloud: ist die Ewa splatting so besser als meine GPU multipass supersampling methode? Naturlich nicht
Getting started with http://www.cnblogs.com/Fancyboy2004/archive/2009/04/28/1445637.html cuda-GPU hardware architecture
Here we will briefly introduce that NVIDIA currently supports Cuda GPU, Which is executing CudaProgram(Basically, its shader unit) architecture. The data here is a combination of the information posted by nvidia and the data provided by NVIDIA in various seminars and school courses. There
Reprinted from: http://www.cnbeta.com/articles/145526.htm
This is an interesting little tool that allows you to use GPU to brute force password cracking, from the description in the news, radeon5770 operations per second for HD 3.3 billionRadeon HD 5770 can crack a five-digit password "fjr8n" in one second "......
If you have four HD 5970 images, the cracking speed will reach 33.1 billion times per second, and the CPU we generally use is only about 9
With the enhancement of GPU's programmable performance and the continuous development of gpgpu technology, it is hoped that the stream processor model-based GPU can be like a CPU, while supporting the process branch, it also allows flexible read/write operations on the memory. Ian Buck [1] has pointed out that the lack of flexible memory operations is the key to restricting the GPU to complete complex compu
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