game design books

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Recommend 10 excellent free e-books to front-end design and developers

Today, we have collected 10 excellent free ebook sharing designers. E-books represent the digital publications that people have read and distinguish them from traditional publications that use paper as the carrier. e-books use computer technology to extract certain text, images, sounds, images, and other information. Electronic Books are easier to carry and read

The design algorithm calculates the lowest price for the reader to buy a batch of books

First, the topic requirementsBookstore for the "Harry Potter" series of books for promotional activities, a total of 5 volumes, with numbers 0, 1, 2, 3, 4, a single volume of 8 yuan, the specific discount is as follows:discount on this number2 5%3 10%4 20%5 25%depending on the number of volumes purchased and this number, different discount rules will be applicable. The singular book only corresponds to one discount rule, for example, two volume 1, one

Game stickiness (David Perry game design White Paper)

play this game. The secret is to make the game bigger, but make it unnecessary for players to find the game at the same time.Every detail of the game allows the player to end the game. If the game is complete, but the player know

I started writing technical books on MySQL performance optimization and architecture design.

for real-time synchronous Replication14.3 use DRBD for real-time synchronization of non-shared storage14.4 other high-availability design solutions14.5 comparison of advantages and disadvantages of various high availability solutionsConclusion 14.615. MySQL Server System Monitoring15.1 Monitoring System Design15.2 running status monitoring15.3 Performance Status MonitoringConclusion 15.4AppendixA ,? Set up an experiment and test environmentA.1 MySQL

Basic Books for getting started with Design Patterns

1. gof's design pattern is the source of all design patterns. However, all the examples in this book are based on C ++. 2. o'reilly's head first design patterns, an entry-level book 3. This book is also good. 4. Introduction to agile development and extreme programming in UML and Model Application Most books requir

Why Design Patterns Java implementation of more books, C + + is very small. __c++

+ + occasions often more emphasis on performance. For this issue, if your program is more about performance (such as the kernel), you really shouldn't introduce too many indirect layers, but if your program is more focused on scalability and maintainability, you should consider design patterns.(5) Many programmers in the C + + community are transferred from C or even assembler, so these people are more accustomed to the process-oriented

Read and write design books for everyone to read

readers to a page, and in contrast, you can create an organized hierarchy between different elements. Keep in mind an important rule: to achieve effective comparisons, contrast must be strong. Don't be afraid to shrink. ? How is it implemented? You can increase the contrast by font selection, line width, color, shape, size, space, and so on. !! The problem to avoiddon't hesitate. If you want to make comparisons, increase your strength. Do not compare a thick line with a thicker line. Do not com

Android game Screen class Testscreen and game class androidgame design

(); }} if (state = = glgamestate.finished) {screen.pause (); Screen.dispose (); Synchronized (statechanged) {this.state = Glgamestate.idle; Statechanged.notifyall (); }}} @Override public void OnPause () {synchronized (statechanged) { if (isfinishing ()) state = glgamestate.finished; else state = glgamestate.paused; while (true) {try {statechanged.wait (); Break } catch (Interrupte

Design related Books

, then the system should be designed to help the user remember, or not to be remembered by the user at all.The impact of recognition and memory on design1. It is easier to see and choose than to recall and enter.2, as far as possible to use images to express functions, such as today's user interface often use images to express the function3, as little text, less people to readUse of the Pop-up dialog box:The Pop-up dialog box lets the user stop the original path and turn their attention here. Th

How game designers practice: data-driven game design

How game designers practice: data-driven game designBasic InformationOriginal Title: Basics of Game DesignAuthor: (US) Michael. E. MooreTranslator: Fu Xin, Chen Zheng, Dai FengSeries name: Game Development Technology seriesPress: Machinery Industry PressISBN: 9787111400875Mounting time:Published on: February 1, January

Unity3d game Development Winger (Hangzhou) hired: Game planning/design/u3d/evaluation/copywriting, etc.

and development and promotion arrangements, recruitment of various types of game talents to join the winger. We are looking for the following jobs: Shanghai, Hangzhou Shanghai Job resume please post to the email:[email protected]. com Hangzhou Job Resume please post to the email:[email protected] Resume Delivery Title Please specify: Name + apply for position please indicate from ' Dog planing learning net 'position one: Senior

Game planning: Four Misunderstandings in Game Design

mistakes about games and game design that continue to be tapped. If we can drive these ideas out of the inherited gene pool, we can certainly do better.Myth 1: We are our own Support GroupThe ideas we accurately present to all our game fans are actually the basis of every game and gameplay belief that our developers h

Mini run game based on MFC design (game development, MFC explaining, threading and process communication)

Mini run game based on MFC design (game development, MFC explaining, threading and process communication)Course Lecturer: The Wind is tonightCourse Category: Game developmentSuitable for people: BeginnerNumber of lessons: 36 HoursUpdate level: CompleteType of Service: Class C (General Service class course)Using the tec

Game Website design experience sharing: Web Design specific process

. After several meetings with the project team, the general direction was confirmed, in the form of memoirs, about the Adventures of explorers during the expedition, and finally how to meet the ultimate boss Shadow Queen process. The supply of the original painting material: Design execution: The page uses flashbacks, so in front of the loading part, and did not design a separate load page, but to show

3D Battle Network Game C + + framework based on C/s architecture _02 system Design (overall design, overview design)

This series of blog mainly on the background of the game to introduce 3D PvP Network game Common Development technology and C + + advanced programming skills, with this knowledge, you can develop small and medium-sized game projects or 3D industrial simulation projects.The author will be divided into the following three sections to introduce to you (daily update)

Silverlight C # Game Development: five design methods for game loop bodies

In game design and development, especially in engine development, logical loops are an important part. loops determine the basic logic and running mode of the game, in different development environments and languages, the definition of the loop is even quite different. What I want to share with you is the way and practice of Loop

[Game Design] game designers practice cheats Reading Notes 2 (about IOS)

, there are also idle simulation types, which are also attractive. We can continue to pay attention to it .] (4) collection: [We can design to pass customs clearance only when players collect conditions that meet our requirements. The collected items can be imagined creatively and can be different types of fruits, different colors can make up a piece of ceramic tile, even if you use your imagination to associate.] 3. Where did the idea come f

Silverlight Game Design (Game)

Silverlight Game Design (Game): (15) If there's a Dream (end) Silverlight Game Design (Game): (14) Silverlight Game Design (

Operation reuse system in game design of unity3f game development

in game design, reusing resources using reuse system includes the following design purposes:1), easy to identify the playerdesigned to facilitate the player's identification of elements in a particular type of game. A prop icon, such as the fur of some kind of animal. In order to differentiate, except for the basic ele

Android game audio design, android game audio

Android game audio design, android game audioAudio Design for Android games 1. Basic Knowledge: A. setVolumeControlStream (AudioManager. STREAM_MUSIC );Http://developer.android.com/training/managing-audio/volume-playback.htmlHttp://developer.android.com/reference/android/app/Activity.html#setVolumeControlStream) Public

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