With the increasing scale and demand of online game practitioners, more and more friends have entered the online game development field, which leads to a rapid increase in the demand for online game development technologies in the market. Currently, the online gaming industry is in short supply of "expert" developers with deep technical skills. This mainly includ
Article Description: to make iOS games, what should you know before you start working? We released two iOS games in 2011: "Garage Inc" (January) and "KULA BLOX" (September). In the near future, we spend a lot of time thinking about these experiences and looking for lessons to learn from them so that we can do better next time. Here is the experience we have summed up.
If you've decided to make an iOS game, what should you know before you s
function of the Role type, and each role in the scenario is executed with an internally designed cleanup check function.
This is what we have done this week. Writing this blog is a summary of the work of this week, and I don't know where the design is unreasonable. It's unreasonable. There's no way. All I will do is... In fact, I still want to combine the knowledge related to the design model to sort out
1, before the commencement of the discussion
In the previous version of the concept version of the official website, the main is to explain the story of the game background, camp relations, a preliminary introduction to ethnic occupations. At that time in the game development phase, a lot of things are actually to the point. It's like saying read a book and read a preface.
In the official version of the w
We call those legendary, rich potential and unique companies as unicorns, and Monument Valley is not the game field unicorn? This legendary game has fascinated us for a whole year, lost in an unforgettable world, addicted to dazzling and delicate scenes, which makes us wonder how the game was born. Today, we come to uncover the secret.
For the award-winning famo
Game Scene Management Design
Author:freeknight_duzhi
Blog:http://hi.baidu.com/freedomknightduzhi
Data:2008-6-11
Allow reprint, reprint please retain the head information. Preface
As previously mentioned in the blog, has been busy in the Amateur game development project recently. I have been a relatively lazy guy, but this time the cat nest of the administrator
With the increasing scale and demand of online game practitioners, more and more friends have entered the online game development field, which leads to a rapid increase in the demand for online game development technologies in the market. Currently, the online gaming industry is short for "professional" developers with deep technical skills. This mainly includes
because of its particularity. In a career task, players will be familiar with the attributes, specialties, and skills of their careers, and exercise necessary operation skills. These tasks work well in Warcraft. For example, the professional tasks of the Mage have the ability to exercise control of the rising star of the frost and the endurance of the killing and killing monsters. The professional tasks of the thieves have the ability to train the virus and unlock the lock.
Inspiration fr
Small day: The flat design of the game web design from the design trend of the 13 to today's design trends, in the web design has been widely used. Compared to what has become the mainstream of the texture of the Web page, the two
With the increasing scale and demand of online game practitioners, more and more friends have entered the online game development field, which leads to a rapid increase in the demand for online game development technologies in the market. Currently, the online gaming industry is in short supply of "expert" developers with deep technical skills. This mainly includ
implement these elegant designs in the game? Let's take a look at two major features of mobile games-game duration and interactive methods, and look at several system design methods for mobile platforms. Game session durationPlayers have a very different game than other p
Why does the game's website build seem to have never changed this year? Is this a function or a thought inertia? What is really right? The job of the designer is to do the style in this frame? There are actually a lot of thinking points,
The answer is actually changing with the environment. Today's answer will be your bondage tomorrow. But I think the most important thing is the conclusion of the thinking process, can have a kind of communication mechanism, a platform to communicate with the in
Some ideas related to the planning and design of mobile games are good and inspired to share with you. Tip 1:
First, you need to play other games. You can learn a lot from them. But please note that this is not for you to create a penguin photocopier, but for you to think about it, why are they successful?
Tip 2:
If your game's initial interface is very bad, or even confusing to mobile users, you should first play the
these several layout management systems, we will come into the interface design. After careful observation of the QQ game "repeatedly see" the setting, we can find that the entire interface is divided into three areas, the top is the System menu area, the largest area is the user game area, there is also a user interaction area, each area is composed of several
game resources. Game resources include images, sounds, and animations. A formula is as follows: Game = engine (ProgramCode) + resources (images, sound, animation, etc ). The game engine calls these resources in the order required by the game
think it's like, and should be, like the actions that need to be done in the future, to be repetitive and skillful.Writing here, I felt the need to share a note in a sentence summed up in the 23 design pattern part, so wrote: a sentence of the design mode, I believe must be a slot full:)After review, the initial thought may be able to use the pattern has:Created type: Singleton (Setting), candidate: factor
systems, let's take a look at the interface design. After carefully observing the settings of "continuous viewing" In QQ games, we can find that the entire interface is divided into three areas, with the system menu area at the top, covering the largest area of the user's game area, there is also a user interaction zone, each of which consists of several controls.
Where can we start with so many controls?
negative, the gof of the choice of the college entrance examination, after all, the history is relatively long, Gof 23 models are classic, but with the development of software, there are many new design patterns. For example, in 2007, Google published an article shocked our siege, put forward the map-reduce model, some people think this is an algorithm, some people think it is a design mode, WHATEVER,MR in
The network game structure is divided into the client and the server side, the client uses the 2D drawing engine or the 3D drawing engine to draw the real-time picture of the game world, the server side is responsible for responding to all client's connection request and game logic processing, and control all the client's gam
Why does the game's website build seem to have never changed this year? Is this a function or a thought inertia? What is really right? The job of the designer is to do the style in this frame? There are actually a lot of thinking points,
The answer is actually changing with the environment. Today's answer will be your bondage tomorrow. But I think the most important thing is the conclusion of the thinking process, can have a kind of communication mechanism, a platform to communicate with the in
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