technique, especially for 3D images, is called the level of detail. Consider that when an object is away from the camera, it looks very small and most of the details are lost. You can draw an object of the same size but only has a simple grid, or even a plane map.
By keeping copies of objects of different levels of detail in the memory, the image engine can decide which copy to use based on the distance from the camera.
Summary:IPhone gameDrama development
This article on the basis of the above, will be the logic of coding development so that the game can play formally, there is no attention to the details of the experience, but directly implement the rules of the game logic, will be divided into two parts description: Data processing and game logic.Initializing
MMO game software development. Large investment in game software, long cycle, and high risk. The MMO market is also changing, and interactive electronic games are developing rapidly. Gaming software must face external changes. Because of the long development cycle, software demand changes have become a basic attribute
"HTML5 game Development", the book published in 2011, it seems that some old, but I have not developed a game for people, but more attractive, choose their interests in the direction to learn HTML5,CSS3, I believe will be more effective. However, it is worth noting that the book's game is a small
The greatest magic-game development-my game ideas-Environment
Games, specifically game software. Then, the content is implemented through software as the carrier. Whether a software can be called a game depends on whether the features provided by the software are
Master the core technologies of iPhone and iPad development,
Let ordinary developers create wealth myth!
Unveiling IOS software development secrets: iPhone iPad enterprise applications and Game Development (China-pub)
Basic Information
Author:Min bin
Press: Electronic Industry Press
ISBN:9787121133022
Mounting time: 2
()/tileWidth);} public void Drawmap (Graphicscontext gc) {int mapwidth = Mapindex[0].length;int mapheight = mapindex.length;for (int y = 0; Y in the actual game development. Game map data is usually stored in a file. Read from the file, because I this is just a demo, written in convenient for everyone to understand intuitively. First, we calculate the number of
Unity3d game engine details game development audio playback
If the original Yusong Momo article is reprinted, please note: Reprinted to my independent domain name blog Yusong Momo program Research Institute, Original address: http://www.xuanyusong.com/archives/550
Playing Game audio plays a very important role
Libgdx Overview
Libgdx is a cross-platform 2D/3D Game Development Framework written in Java/C ++. It is based on the Apache license and Version 2.0 protocol and is free for commercial and non-commercial use.
Libgdx is compatible with windows, Linux, Max OS X, Java Applet, JavaScript/webgl, and Android [4] (version 1.5 +) platforms. The support for the Android platform is growing in the android camp and rela
to the target texture, it is often possible to describe some source textures to a limited part of the target texture.
For example, if your source texture contains multiple images in a file, cropping allows you to render only the part you want to draw.
The clipboard also allows you to draw a small part of the target texture. It allows you to use texture ing to render objects in 3D mode and overlay the texture to any shape mesh composed of triangles. For example, a texture can represent clothing
and sends them to the client.
9. The client identifies that the message type is callback and the message is distributed to baghandler.
10. baghandler sends the message processing result to bagcontroller.
11. bagcontroller notifies bagview of necessary prompts Based on the message processing result.
12. sellhandler sends the data synchronization part of the message package to synccontroller.
13. synccontroller synchronizes data to each module.
14. The data of bagmodel and moneymodel has changed,
Heavy developer labor results, reproduced when please be sure to indicate the source: http://blog.csdn.net/haomengzhu/article/details/30474393Scene: After learning about Director, we will introduce Scene, a game component closely related to it. Through previous learning, we have learned about the scenario and its position in Process Control.In Cocos2d-x, Scene defines a scenario. The scenario is only a layer container that contains all
Unity 2D Game Development Tutorial to add multiple ground to a game sceneadd multiple ground to a game sceneObviously, only one ground of the game scene is too small, there is not enough elves to move around. So, this section introduces a simple way to add multiple floors to
interactive electronic games are developing rapidly. Gaming software must face external changes. Because of the long development cycle, software demand changes have become a basic attribute of software development. As if complexity is a basic attribute of software engineering.This leads to uncertainty in the Development of g
In my Learning game development process, encountered the biggest trouble is not aware of a game complete implementation process, the code is second.Here, summarize the game I have done, mainly combing the whole process.First look at the final effect1th step, prepare the material pictureIt includes eggs, bones, and numb
For the development of a game, besides the function of the game, how many things do we need to consider?Very much. Also very annoying!But it will be very easy the next time after you have done it again.Is there anything we want to add to the game?(1) Sharing function(2) Scoring function(3)
Background1. A mobile game v1.0 has been released to the App Store;2. this mobile game does not support multi-version client compatibility. That is to say, if the current server version is v2.0, you will be prompted to upgrade when you open the v1.0 client; otherwise, you will not be able to enter the game;3. the player's primary key in the database is determined
Game Development Series 1: enemies in the game (1) http://www.flashempire.com/school/tutorview.php? The id530 is not a strange thing for the current Flash to develop games like a decent one. The content I mentioned here is related to game development, but it is basically Syn
I have been reading android game programming from scratch recently,ArticleI wrote well. I felt that the author told me about the knowledge and problems I learned, and I learned a lot after reading it. In this article, I will take a note of the fifth chapter-game development practices to learn and consolidate the overall process of
Recently prepared to work with friends to develop a group of Jin Yong X Games, using Silverlight technology.
Ready to develop our own Silverlight game engine simultaneously while developing this game.
This time I was mainly responsible for engine design and development.
These two days understand some of the features of Silverlight, but also looked at the dark
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