game development books

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Recommended for Android development books: From Getting started to mastering the series Learning Route book Introduction

Recommended for Android development books: From Getting started to mastering the series Learning Route book IntroductionTransferred from: http://blog.csdn.net/findsafety/article/details/52317506Many times we will continue to receive questions from beginners, "What are the classic introductory materials and learning routes for Android?" "," What are the recommendations for the Android

Download 15 iPhone development books as needed

Getting started with programming for the instance iPhone SDKHttp://www.1000phone.net/thread-7579-1-1.html 《Advanced iPhone Development"Http://www.1000phone.net/thread-7577-1-1.html IPhone development tips (with in-depth iPhone development tips)Http://www.1000phone.net/thread-7576-1-1.html 《IPhone game

Typical books for Linux-driven development

The biggest confusion of Linux driver learning lies in the lack of books. The most common book on the market is linux_device_driver 3rd edition. This is a classic book, but the Linux stuff is too huge, this book focuses on practice and can only stay on the basic interface introduction. We can only explore more in-depth things on our own. However, there is always a beginning in everything, and it is difficult to be an excellent driver developer without

(reprint) iOS Development history books recommended

Development Advanced and Combat," which focuses on the core Data,map kit,game Kit,icloud,ios security. During steps 5th and 6th, you can read Matt Galloway's "Effective OBJECTIVE-C 2.0" at 1.1 Points: 52 Ways to write high-quality iOS and OS X code; At the same time, learn to use some of the following websites and tools to learn how to use these sites and tools to be your

[Unity3D] Unity3D game development-Summary of Three-hitting effects of ACT games and unity3d Game Development

; mAnimation. crossFade ("Attack1", 0.15F); currentClip = mAnimation ["Attack1"]. clip; break; case ActionState. attack2: delayTime =-0.1f; mAnimation. crossFade ("Attack2", 0.15F); currentClip = MAnimation ["Attack2"]. clip; break; case ActionState. attack3: delayTime =-0.1f; mAnimation. crossFade ("Attack3", 0.15F); currentClip = mAnimation ["Attack3"]. clip; break; case ActionState. none: break;} // switch to the Idle state if (mAnimation [currentClip. name]. time> (mAnimation [currentClip. n

Python learning materials collation and books, development tools recommended

highly efficient way, so focus on it.Advanced stage: (mainly master Python Basic development skills)1.mysql database installation, as well as a variety of operational methods of writing and database management and so on.2.Django FrameHow to use 3.Ajax technology4.Tornado frame, this data is good, is to blog the development of the Web site to explain the main line, it is easy to understand.Python

iOS develops Unity game development app development Cocossharp game development

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Recommended books for. NET software design/Development Engineer

For. NET software Several books recommended by design/Development Engineer List several books that have had a big impact on me over the past year. Thanks to the authors and translators who have helped me with these books. Thank you for your hard work. I hope these books w

Real Effort in Game Development: Game Development Law

Real Effort in Game Development: Game Development Law Http://www.shuzifun.com/article/56/t-8856.html Release: | Author: 12 | Source: Game circle Although there are already so many game training institutions and schools around the

HTML5 game development-Zero-basic development RPG games-Open Source lecture (4)-game scripted & map jump

First, this article is the fourth article in the series of open-source lectures on RPG games with zero basic development to implement scripting of games and switch map scenarios using game scripts, it seems that the last update has been a long time. Before reading the following text, you must first understand what the first three articles have done. HTML5 game

Unity3d game development experience of merchant module development, unity3d Game Development

Unity3d game development experience of merchant module development, unity3d Game DevelopmentFigure 0Okay, let's get started ~Figure 1Here, I still want to confirm the name of kimchi kids shoes. In Figure 1, this part is set when I just took over, and the structure is as follows:● UI_Shop: parent object of the entire st

Welcome to the new world of Game Development-Zune game and micro game

(This article is a piece of idea, which is a personal record. But to share this with you, I will share it with you) Game development has always been my favorite field of exploration. In the past, C ++ was the primary condition for game development on Windows, and familiarity with DirectX was essential. The

Mmorgp large-scale game design and development (game server game scenario overview)

, role death, role regeneration, scenario notification, and task acceptance check. the default event of the NPC dialog, and the event list of the NPC event. Region In a game scenario, the concept of 2D or 3D is like that you appear in different places every day, and different places are different regions, the same concept also exists in scenarios. For example, you can see different game scenarios when stan

Five books to be read by software development practitioners

ThemeSoftware DevelopmentExcellent computer books are enduring the corrosion of time, they are beyond the choice of programming language, development environment or platform, is never erased. They don't stop telling people how to do it, they're explaining the reasons behind it. If you have to clean the bookcase every 5 years, you must have bought a lot of books t

Unity3d game development from "Resurrection" and "Pause/Resume" On game data configuration management

With the development of game production technology, in the experience from 2D to 3D, from single-machine to online games, from PC games to mobile game evolution, the player for the game quality requirements more and more high, the difficulty of game production correspondingl

Mobile Online Game Development Guide-Technical Department work classification Mobile Online Game Development Guide-paid Interface

In this article, the Agent K will list the work types of technical departments in mobile phone game development and give a brief introduction. You are welcome to ask and correct new and old QR code friends. (This article is from the blog site. For more information, see the source) Mobile online games are a complex software project. Massive multiplayer online role-playing

Android online game development--client development--the choice of game engine

In the last time I said I wanted to write a mobile phone network game, I began to prepare some information and build the development environment, because in the previous development of a Java-based C/S database program, the game network communication This piece of technology is a bit prepared, but there are many uncert

"The zero start of Android game Programming" 10. Basics of game development (View game framework)

).The three views commonly used in Android game development are view, Surfaceview, and Glsurfaceview. Here's a brief description of what these three views mean:View: Display view, built-in canvas, provide graphical drawing function, touch screen event, key event function, etc.Surfaceview: The view class that expands based on view view, more suitable for 2D game

Android research-rolling of Game Development protagonists and maps, android game development

Android research-rolling of Game Development protagonists and maps, android game developmentZookeeper Smooth scrolling of map Movement Friends who have played rpg games should know that the maps of RPG games are generally relatively large. Today I will share with you how to deal with game maps larger than the screen si

Unity3D game development-damage value display, unity3d Game Development

Unity3D game development-damage value display, unity3d Game Development As we all know, numerical planning is the most important part in RPG Game planning. Numerical planning is a concept about game balancing. It is a very profou

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