[Unity3D] Unity3D game development: role control from a free perspective, unity3d Game Development
Dear friends, I'm Qin Yuanpei. Welcome to follow my blog. My blog address is blog.csdn.net/qinyuanpei. In the previous article
Before starting today's content, let's first learn a more important part of Unity3D. Unders
Unity3D game development: Starting from Unity3D project version control, unity3d Game Development
Dear friends, welcome to my blog, I am Qin Yuanpei, my independent blog address is http://qinyuanpei.com, CSDN blog address is http://blog.csdn.net/qinyuanpei. Today, I want to talk about Version Control of The Unity3D
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Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/iphone-cocos2d/420.html
In the past two days, I took some time to learn cocos2d. I found that there are more than N materials and the explanation is quite comprehensive. During this time, I am still learning. Of course, good things are not private, here I will give you a classic iOS game de
Mini run game based on MFC design (game development, MFC explaining, threading and process communication)Course Lecturer: The Wind is tonightCourse Category: Game developmentSuitable for people: BeginnerNumber of lessons: 36 HoursUpdate level: CompleteType of Service: Class C (General Service class course)Using the tec
variable configuration requires ant, mainly android needs to use it)
5. Download python 2.7.6 (do not download python or later)Https://www.python.org/download/releases/2.7.6/All the necessary tools have been downloaded. Now we have started to build the environment.
6. Now we can configure 3.0 environment variables, which is much more convenient.Just run setup. py in the 3.0 directory.
Enter the relevant path as prompted;
7. When creating a project, I believe that 3.0 of the heroes who have u
FolderFirst speaking Game demo project created ... 1The second talk about the editing of the game scene ... 1The third lecture on the movement of hats ... 2The four is about the production of shells ... 4The game interface is in good condition ... 6Seventh talk about the production of various UI ... 8Eighth speaking score and explosion effects ... TenDepend
I recently learned from a technology salon that a game engine (construct2) has completely changed the impression of Game Development in my mind. I have read some books on game development in the past, basically from the canvas, fr
a point. This may not be very good to understand, for example, we understand, such as the tip of the spear, the tip of the point to try not to use only a dot, preferably in the tip of a face to represent.6, try not to use the split command in Max, as well as to specify a different smoothing group ID for a different area of the model. Because this interrupts the triangular continuity of the model.7, do not insert between objects as far as possible, that is, try not to have an object inserted int
Dog Planing Learning Network reports/Kunlun listed after 10 consecutive trading days to let domestic shareholders XI, and the last night in Beijing, the Kunlun listing appreciation meeting, Zhou boss "extravagantly 1888 shares" of the local tyrants lottery to let the industry feel the great Kunlun. after the successful listing, Kunlun in the hand-tour business will have what big move? Today, the Kunlun Games officially announced, has been with the world famous mobile
Mathematics and Physics in Unity game development 4 (adding gravity to object motion), unity Game Development
Adding gravity to object motion
Note:
Use the series superposition algorithm y + = vy
Acceleration on location vy + = GR
The acceleration GR on the speed is the gravity acceleration. The unit of accelera
In the previous blog, we talked about the use of the nature of vector direction to solve the problem. This blog will continue to use a simple small example to illustrate how to apply the vector's point-multiplication to the actual game development. geometric definition of vector point multiplication
In a two-dimensional space with two vectors U and V, with an angle of θ ([0,π]), the inner product is defined
Preface to iPhone game development practices guide
Writing a game is not an easy task. Even if you are an experienced programmer, the design pattern, terminology, and thinking process of the game may seem a bit strange and unconventional. Since I spent most of my work on creating commercial applications, writing a
re-developer of labor results, reproduced when please be sure to indicate the source : http://blog.csdn.net/haomengzhu/article/details/27689713Shimen Main Friendship tips:people are the product of habit, when you are accustomed to happy, the unpleasant in memory disappears. before the game startsAfter the previous study, we have been able to develop a major cocos2d-x game, this
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Use Cases of Unity3D game development I: Creating type ing and unity3d Game Development
In general, the main application scenarios of Unity are as follows:
Create type ing
Used in singleton Mode
Used for dependency Injection
Next, we will introduce each application scenario one by one.
When creating an object,
SpriteKit game development [5] Rotation Anchorpoint, spritekit Game Development
Recently, I encountered some problems about the animation effect of rotation. I have a deeper understanding of the rotation in SpriteKit in the process of solving the problem. I would like to summarize it here.
I want to achieve the follow
like my blog Please remember my name: Qin Yuanpei , my blog address is Blog.csdn.net/qinyuanpeiReprint Please indicate the source, this article Qin Yuanpei , the source of this article: http://blog.csdn.net/qinyuanpei/article/details/42394949??Hello, I am Qin Yuanpei. I participated in the CSDN2014 blog star's selection, welcome everyone to vote for me, at the same time hope that in the new year we can continue to support my blog!As the first blog in 2015, bloggers first want to thank all the fr
defense propaganda, innovative use of information technology organization research and Development of the game project, the popularization of anti-aircraft disaster prevention knowledge and skills are significant. This series of game software includes "absolute Tribe" "Brave Warrior" "Desperate Survival" "Jedi Commander" 4 parts, respectively, Fujian, Beijing, S
Eight open-source Android game engines (great resources)
Users who are new to Android game development tend to be confused. They often do not know where to start. Whenever they encounter problems they cannot solve, and often will envy iPhone under a free game engine such as Cocos2d-iphone available, while self-Abandonm
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