game development engines

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Farm game system Development How to do? Feng Lok Farm game to play a detailed explanation.

Farm game system Development How to do? Feng Lok Farm game to play a detailed explanation.First, Fung Lok Hui Ranch System IntroductionBlack Chicken 9.9 Yuan daily income 1 yuan 15 days total income 15 yuanBeijing Duck 99.9 Yuan daily income 9 yuan 15 days total income 135 yuanTibetan pig 699.9 yuan daily income 67 yuan 16 days total income 1072 yuanWhite Sheep 1

MMORPG large game design and development (multi-threaded server game scene)

Multithreading in the development of the CPU with more and more, the game scene because of its amount of data on the server and the logical complexity of the reason must depend on it. Why are multiple threads used in a scene? What is the thread of the scene? How is the thread of the scene created? How do the threads of a scene manage? Here at the same time to the wrong friends to say thank you, although it

The greatest magic-game development-my game ideas-Environment

The greatest magic-game development-my game ideas-Environment Games, specifically game software. Then, the content is implemented through software as the carrier. Whether a software can be called a game depends on whether the features provided by the software are

Silverlight Game Design: (ii) scene editor for better game development

been used in desktop business game development, like the soft star of the "Angel Empire" series. A dynamic scene coordinate system, not only can the previous mention of the puzzle into a simple, and can make a game according to different scenes, different conditions with different gradient and arbitrary cell size; arbitrary tilt can make your

[IOS-Cocos2d game development 15] Detailed ccprogresstimer progress bar and modify the cocos2d source code to achieve "ideal" game progress bar!

Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/iphone-cocos2d/491.html Progress bars will inevitably be used in game development. For example, the CD time of some game skills will be used. cocos2d also encapsulates the progress bar, but it is not ideal, if you have used them, you shou

Using NetBeans for J2ME Development (v): Unlocking the mysteries of game development

Game development, a very big proposition oh. Whether it is the game's plot design, or the game's art production, that is not one or two can be done, and programming, but only a small part of it. However, even this small part, I can not grasp it very thoroughly. This essay is mostly transcription, mostly for the integrity of my blog, but I still try to write it so that those masters who are proficient in oth

Unity3d game engine details game development audio playback (15th)

Unity3d game engine details game development audio playback If the original Yusong Momo article is reprinted, please note: Reprinted to my independent domain name blog Yusong Momo program Research Institute, Original address: http://www.xuanyusong.com/archives/550 Playing Game audio plays a very important role

Android game development for 10 days (2)-build the libgdx Game Engine

Libgdx Overview Libgdx is a cross-platform 2D/3D Game Development Framework written in Java/C ++. It is based on the Apache license and Version 2.0 protocol and is free for commercial and non-commercial use. Libgdx is compatible with windows, Linux, Max OS X, Java Applet, JavaScript/webgl, and Android [4] (version 1.5 +) platforms. The support for the Android platform is growing in the android camp and rela

IPhone game development tutorial game engine (2)

to the target texture, it is often possible to describe some source textures to a limited part of the target texture. For example, if your source texture contains multiple images in a file, cropping allows you to render only the part you want to draw. The clipboard also allows you to draw a small part of the target texture. It allows you to use texture ing to render objects in 3D mode and overlay the texture to any shape mesh composed of triangles. For example, a texture can represent clothing

Unity3d game development from zero single row (three)-extreme speed Create a cool game terrain

trees can be imported directly here. The number of parameters is set in setting.Then is to choose a variety of trees and brush.The operation of plants is similar, the sixth tool, after importing some models can start to brush!Several parameters of the brush, Brash size,opacity. Target Strenth are able to adjust their own look, very good understanding.Brush the same time hold down shift is deleted.Lights, sky boxes and fog and wind.The last part to be added, although not part of the creation of

Development of a flying and shooting mobile game similar to thunder fighter-game target, thunder fighter shooter

Development of a flying and shooting mobile game similar to thunder fighter-game target, thunder fighter shooterRequirement Analysis Since we are playing airplane games, what game targets do we need? Observe the pictures in the game under the camera. First of all, the main

Swift game Development Tetris: No.8 Game rules

time Fallingshape is set to nil, so Swiftris will start a new fallingshape.Scoring mechanismWe should remember that most of the game has scores, let's improve the scoring mechanism:We need a set of variables score and level to represent scores and levels When we get rid of a whole line, we score, and the whole game relies on that to score, right.This is a long, long code, but there should be nothing partic

14. Search for the Scene and Layer of Game Development in Cocos2dx 3.0: A game has a dream.

Heavy developer labor results, reproduced when please be sure to indicate the source: http://blog.csdn.net/haomengzhu/article/details/30474393Scene: After learning about Director, we will introduce Scene, a game component closely related to it. Through previous learning, we have learned about the scenario and its position in Process Control.In Cocos2d-x, Scene defines a scenario. The scenario is only a layer container that contains all

Thoughts on development of mobile game CP in 2015 and game cp in 2015

Thoughts on development of mobile game CP in 2015 and game cp in 2015Current CP model and Problems of Fast-selling products: Product: Find the most profitable, most popular, and most promising micro-innovation in China. Find an example to copy from the foreign rankings. No beneficial copyright, only pirated or popular themes Dare not innovate, av

Game Development Series 1 enemies in Game 1

Game Development Series 1: enemies in the game (1) http://www.flashempire.com/school/tutorview.php? The id530 is not a strange thing for the current Flash to develop games like a decent one. The content I mentioned here is related to game development, but it is basically Syn

Android game development-notes sorting-surfaceview game framework sorting

I have been reading android game programming from scratch recently,ArticleI wrote well. I felt that the author told me about the knowledge and problems I learned, and I learned a lot after reading it. In this article, I will take a note of the fifth chapter-game development practices to learn and consolidate the overall process of

Step by step Game server development (2) Complete login, chat, and step by step game

Step by step Game server development (2) Complete login, chat, and step by step game I know that many of you don't want to read this article in the blog Park, but this is the beginning of my series of articles. Please forgive me. Multithreading, thread actuator (For details, refer to), socket communication (For details, refer) My blog-related article test code, e

Unity3d Game of the Kunlun game won [Angry Bird]IP Development Authorization

Dog Planing Learning Network reports/Kunlun listed after 10 consecutive trading days to let domestic shareholders XI, and the last night in Beijing, the Kunlun listing appreciation meeting, Zhou boss "extravagantly 1888 shares" of the local tyrants lottery to let the industry feel the great Kunlun. after the successful listing, Kunlun in the hand-tour business will have what big move? Today, the Kunlun Games officially announced, has been with the world famous mobile

[Android game development 5] Game registration interface demo-implements switching between two activities and data interaction!

Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/android-game/301.html Many kids shoes say that after my code is run, clicking home or back will cause a program exception. If you have encountered this, you certainly haven't carefully read the himi blog, in article 19th, himi specifically wrote about the causes and solutions of these errors. I have added my remarks on this b

[Android game development 24] 360 ° smooth game joystick (touch screen navigation)

Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/android-game/384.html , This chapter is part of the game development book being created. It has not been updated for a long time due to the writing of the book. Sorry, I am sorry for everyone. So let's release a part of the book today and

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