Basic HTML5 game development technology and html5 Game Development
With the final finalization of the HTML5 standard, HTML5 is expected to become a popular platform in the game development field. HTML5 games can run on computers,
).The three views commonly used in Android game development are view, Surfaceview, and Glsurfaceview. Here's a brief description of what these three views mean:View: Display view, built-in canvas, provide graphical drawing function, touch screen event, key event function, etc.Surfaceview: The view class that expands based on view view, more suitable for 2D game
Android research-rolling of Game Development protagonists and maps, android game developmentZookeeper
Smooth scrolling of map Movement
Friends who have played rpg games should know that the maps of RPG games are generally relatively large. Today I will share with you how to deal with game maps larger than the screen si
Unity3D game development: quickly creating a popular level system, unity3d Game Development
Dear friends, welcome to my blog. I am Qin Yuanpei and my blog address is blog.csdn.net/qinyuanpei.Today I want to share with you the more popular checkpoints on mobile platforms, the level system is usually used for stand-alon
IOS game development tutorial Resources
Luo chaohui (Http://blog.csdn.net/kesalin)
This article follows the"Signature-non-commercial use-consistentCreate a public Protocol
Cocos2d Getting Started:
How to Use cocos2d to create a simple iPhone game-1
How to Use cocos2d to create a simple iPhone game Part 1-A ro
To create an XNA for WP7 project, you can see that the project files include Initialize (), LoadContent (), Update (), and Draw () from these main functions, we can see a basic architecture of XNA game development:
Loading: it is used to load all resources that ensure the normal operation of the game. This state is only run before the
Unity3D game development path-my one-week work summary, unity3d Game Development
Hello, everyone. Welcome to my blog. I am Qin Yuanpei. My blog address is http://blog.csdn.net/qinyuanpei.
It has been a week since I went to work in the company. Taking the weekend off, I want to write down my recent feelings and thoughts
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Mini run game based on MFC design (game development, MFC explaining, threading and process communication)Course Lecturer: The Wind is tonightCourse Category: Game developmentSuitable for people: BeginnerNumber of lessons: 36 HoursUpdate level: CompleteType of Service: Class C (General Service class course)Using the tec
Online ghost game development and ghost Game Development
As a beginner in C #,. net, object-oriented, design pattern, and refactoring, he hopes to use some defined projects to strengthen the consolidation of development technology.
I used to play games on the Russian side
Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/android-game/298.html
Many kids shoes say that after my code is run, clicking home or back will cause a program exception. If you have encountered this, you certainly haven't carefully read the himi blog, in article 19th, himi specifically wrote about the causes and solutions of these errors. I have added my remarks on this b
SpriteKit game development: [4] screen adaptation skills, spritekit Game DevelopmentScreen adaptation skills
Multi-screen resolution is really the opposite for developers! As the saying goes: If the screen is too different, I will stick to the southeast branch ~
However, for game d
Cocos2d-x 3.2 Monopoly game project development-Part 1 skill improvement and game end judgment, cocos2d-x Project DevelopmentThis section focuses on the increase of skill escalation events and game end judgment. The game judgment is simply handled. If there is a role whose c
HTML5 physical game development and html5 Game Development
Since the last chapter was released to the present day, it has passed April, so you can't help but wait for a long time ~ It is not that I don't pay attention to my blog, but that it takes less time to write more blogs. When I got free today, I looked back at m
Commentary FolderIntroduction to the first game and brief introduction of resourcesSecond, the setting of the background of the game sceneThe third talk about the production of the game special Effect precast bodyThe display of the game scene foregroundFifth Lecture Tile Background block Sixth lecture Elimination
Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/android-game/336.html
Many kids shoes say that after my code is run, clicking home or back will cause a program exception. If you have encountered this, you certainly haven't carefully read the himi blog, in article 19th, himi specifically wrote about the causes and solutions of these errors. I have added my remarks on this blog
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name of the role, the size of the game, the size of the figure, the characters of various behaviors, attributes, maps or the design of the scene, you can not use the specific game diagram, with some simple graphical representation can be. Planning should not consider the limitations of the platform, as far as possible to play the creativity to design the game, w
GameBuilder Game Development Series (AA), gamebuilder Game Development
Today we will introduce a game called "AA". It is a game that has just become popular on IOS recently. It is very abusive but very fun, now we will talk about
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