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The experience and experience of the first mobile online game development

Turn game development for half a year, did not many games, just started to write a stand-alone version of the game, but not many. Later on the contact mobile version of online games, the first game is super hero, the game is still in the upgrade maintenance, the first releas

Android Development Kind "AA Calculate Money Software" development (i)

Actually want to do Android development for a long time, but because still in class, plus the boss there are a succession of projects. Have never had a chance to do it. However, the landlord certainly will not idle, first I understand that Android development requires Java Learning Foundation. So self-study Li Xinghua Teacher's teaching video "Java video, source code and handouts", PS: In fact, not complete

Doll Game App System development

Doll Game App System development find Liao:137.5182.7717 ( micro-electric ), catch dolls game software development, doll game development, scratch the doll platform

[Unity3D] Unity3D game development: When the legend of the fairy sword meets the Mecanim animation System

Hello everyone, I'm Qin Yuanpei. Welcome to follow my blog. My blog address is blog.csdn.net/qinyuanpei. The blogger finally wrote this article at the end of this month. This month, because the final exam has not had time to study much about the technical aspects. Although the blog has been updated, I still have a clear understanding of the quality of the article. So, as the last article of this month, what the blogger wants to share with you today is the Mecanim animation System in Unity3D. The

Cocos2d-x observer mode is actually very simple !! -- Game development: Zhao Yun to fight (13); Zhao Yun to fight

Cocos2d-x observer mode is actually very simple !! -- Game development: Zhao Yun to fight (13); Zhao Yun to fight Here isEvankakaWelcome to the discussion and exchange ~~~~~~ Reprinted please indicate the source http://blog.csdn.net/evankaka This paper mainly explains in detail the observation mode in the Design Mode and Its simple application in the Coco2d-x, finally, combined with the skill cooling class

Learn wp7 XNA game development together (1. First knowledge of XNA)

X in XNA represents a powerful cross-platform software tool between Windows Xbox and its partners. N indicates "Next generation", and A indicates "Architecture )". XNA is a game development environment based on DirectX. It is Microsoft's revision and extension version for Managed DirectX. Its task is to help developers reduce costs when creating better, faster,

Overview of common algorithms for game development

Game development belongs to one kind of software development, but it is very special one.Game development can use almost any kind of algorithm in software design, any kind of design mode, any kind of programming idea, more common

Plain Framework 1 (simple framework) a C/E framework for Network (game) development is about to be released in open source

are pros and cons, when we "inward-looking", we will lose something, that is, communication, without the exchange of our progress will appear very difficult. Since 10, I began to study the architecture of the Tianlong server, at that time, although there is no source code, the service side/client can see only Lua, and later these are added to the secret. After a few years, including the Dragon's Swim, Kirin, Jinshan, some of the architectural design, the most I appreciate is the gold Shanxi Mou

"One of the Reading notes" "Directx.9.0.3d Game development Programming Basics":D Irectx Sketch

Learn about DirectX and the book sketch "DirectX is a rich, low-level API developed by Microsoft that covers support for 2D/3D graphics acceleration, control of various input devices, mixing and sampling of sound and music output, control of multiplayer network games, control of various multimedia streaming modes, etc." --From the preface of the translator of this book This book is mainly to explain the use of Directx3d for interactive game

How to get out of the software workshop and become a regular army for development

they and their employees have become the relationship between the boss and the employees, and they have gone through the old path. Some of the more geeks resigned, made software on their own, and finally lost their dreams because of living difficulties or doing so and found that the software didn't make any sense, so they started to talk to a company and hit the clock. Some smart guys, some have joined

[Android game development 16th] Android gesture: [Touch Screen gesture recognition] operation! Use touch screen gestures to implement a simple picture switching function!

Li huaming himiOriginal, reprinted must be explicitly noted: Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/android-game/337.html Many kids shoes say that after my code is run, clicking home or back will cause a program exception. If you have encountered this, you certainly haven't carefully read the himi blog, in article 19th, himi specifically wrote about the causes and solutions of these errors. I have added my remarks on this b

Silverlight C # Game Development: L2 custom Model import

The Geometries of Balder provides many existing models, such as cubes and columns. However, when developing games, we usually use 3D design tools to create custom 3D models, this article describes how to import and display a custom 3D model. First, let's look at the built-in Geometries model. You can view it in the object browser or Geometries. The Heightmap in it will be introduced later. This time we will mainly introduce Mesh (Mesh object) and use it to import custom models. Then, prepare a

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (12)

C # development Wpf/silverlight animation and games series Tutorials (Game Course): (12) Magical copy Map The previous sections explain the complete structure of the game map in detail, and it is difficult to realize the inner layer of the map such as obstacles. A * algorithm often allows many beginners to Shing, the

Thoughts on the impact of multi-core development on Online Game Design

As early as a few years ago, HerbThe article "free lunch is over and software is always moving closer to concurrency" published by Sutter has aroused a great reaction in the industry, and dual-core has become popular now, in September, it should be a year of domestic popularization of 4 cores.Erlang is also becoming increasingly popular with the development of multi-core programming technologies. There are

Game Network Development

A multiplayer online chess and card online game project is coming to an end. I participated in the entire design process of the project and completed 90% of the core code. There are many things worth chatting about this project. This series does not plan to elaborate on how detailed the project will be. It should be described in the design document. I plan to only talk about some worth noting. A special feature of this project is that the client is a

The first large-scale C + + network game development tutorial (300+ hours, mini run, Fruit Ninja, DirectX technology, Sky Eagle 3D online games)

Since the birth of the C + + language in the the 1980s, it is now more than 30 years old, and with the development of the C + + language, it has been applied in more and more fields.C + + is a multi-generic programming language that can be both process oriented and object-oriented. C + + is a very widely used computer programming language, so it has been more and more programmers are pro-gaze. C + + Related experts: C + + employment is very broad, com

Developer must mark a 2D mobile game development tool

Summary: the hot summer of moxibustion is drifting away, and the cool autumn steps softly to our side. Standing in the window of the early autumn, staring at the distant mountains, white clouds, will always heart a lot of reverie, always have mixed feelings floating on the heart. I think I like this season. "Good Morning", "traffic jam Today", along with the voice of colleagues, suddenly realize, the amount of my journey ... Cough, step into the topic, Small series today with you to share a ligh

Silverlight C # Game Development

In the previous section, we basically finished building a Silverlight3D world. Now we only need some logic and code to complete the game. Now I will add the last part: skyBox ). Speaking of the sky box, friends who have learned D3D before must be familiar with it. In fact, they are actually six-sided boxes. The illusion of pivoting is a spherical shape. I can think about it. There are 6 images that can combine closed spaces. So I first prepared the a

Cocos2d-xna: horizontal strategic game development Experiment 2 Sprite and Scene Production

I don't know how many of my friends know how to make animations and movies. They are shooting and recording scenes and then editing them into a complete film. The game is very similar, you can understand that you want to create a world, and then let the players progress according to the rules of the world. The screen is the best observer, but a good film must have a "command" to run the world, let the protagonist follow the predefined route, which cor

Cocos2d-x Game Development Limited state Machine (FSM) (i)

Cocos2d-x Game Development Limited state Machine (FSM) (i)Reference:http://blog.csdn.net/mgphuang/article/details/5845252"Cocos2d-x Game Development Tour" (Jong Dirong)Basically all the software is a finite state machine (Finite-state MACHINE,FSM). It is a forward graph, con

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