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unity3d/2d game development from 0 to 1

, navigation pathfinding, project development optimization strategies, game transplant and finger touch technology, lighting baking, Ugui, software refactoring ideas, ray, Data persistence technology, Preload and object buffer pool technology, UNITY2D Development Technology, Network Foundation and resource dynamic load

Discussion on the development of game service side (i)

Last year, from the traditional software company resigned, determined to turn the Internet, because of the love of the game, went to a game company, spent nearly 10 months, participated in the development of an action card player tour, the game finally online. Recently took

Unity3d game development-damage value display

As we all know, numerical planning is the most important part in RPG Game planning. Numerical planning is a concept about game balancing. It is a very profound concept. In a sense, a game is a combination of multiple options. Therefore, if a game loses its balance, it will reduce the choice and affect the game's pleasu

Scrum of Agile Development (iterative incremental software development)

now Agile Development is getting more and more fire, everyone is talking about agile, everyone is learning scrum and XP ... In order not to lag behind others, so I also began to learn scrum, today is mainly about my recent reading of relevant information, according to their own understanding, with their own words to tell the various aspects of scrum, the main purpose is two, one is to carry out knowledge summary, Another is that many of the online lea

Unity 3D is in the revolutionary Game Development Market

performance is increasingly unable to meet the players' requirements. The small and medium-sized game's revenue model lacks assurance for a long time. The lower the investment, the worse the quality. [Unity]At the beginning of its development, unity3d positioned itself mainly for the development of small and medium-sized games. This positioning is not so responsive at the beginning (in the unity1.x era),

4 things I WISH I would has known when I STARTED MY software development career

at the various jobs I held, but I never really reached much Beyond my company.I spent a large amount of time trying to make an investment in my career @ a particular company at the expense of making An investment of my time in the software development communities that I were involved in.I spent lots of time creating internal presentations on technologies or best practices that could has been spent creating

Video Game Development Series courses (video course instructor: ou yanliang)

first time, you will also learn how the game achieves score statistics. Course Lecturer: Beijing University of Technology, Development and Technical Manager of the Development and platform technology department of Microsoft (China) Co., Ltd... [Preview] Video game

Cocos2D-X Game Development Technology

Author: Liu jianzhuo Press: People Post and Telecommunications Press ISBN: 9787115314840 shelving time: May 2013 Published Date: Open Book: 16 open page: 420 version: 1-1 category: computer> Software and program design> mobile development> other mobile development technology more about "Cocos2D-X game

Teach you how to use Java Swing to implement game development

The Java Café has been open for quite some time, and if you already like the taste of Java coffee, remember to come here often. This time, we have a big cup of coffee for everyone--it will be based on the development of a "watch" game, and you learn the use of swing in Java, when you carefully taste this cup of coffee, you will find that not only Java this cup of coffee also has a flavor, but also learned h

In-depth introduction to OPhone game development (2) (1)

Before starting, let's take a look at the following questions:Is OPhone the same as traditional Java game development?How does OPhone design the UI? How does the UI interact with logic?In OPhone, how does one use multithreading to update the game interface?How to store data in OPhone game

Learn WP7 XNA game development (I. First knowledge of XNA)

The X in XNA represents a powerful software tool that can reach cross-platform across Windows Xbox and partners. N means "next generation (Next-generation)", and a means "schema (architecture)". XNA is a game development environment based on DirectX, a revised and expanded version of Microsoft for Managed DirectX. Its mission is to help developers reduce costs wh

Ebook download: Unity 3D Game Development by example: Beginner's Guide

Book DescriptionBeginner game developers are wonderfully optimistic, passionate, and ambitious. But that ambition is often dangerous! Too often, budding indie developers and hobbyists bite off more than they can chew. some of the most popular games in recent memory-dow.jump, paper toss, and canabalt, to name a few-have been fun, simple games that have delighted players and delivered big profits to their creators. this is the perfect climate for new

The development of domestic game developers Quest

In the industry, the big operators who mention the agency's beginnings may allKeep a strange vision-first accumulate capital, and then transition to independent research and development. This is a big game for the agent to start (grand, long tour) seems to be a fixed pattern, so careful peopleWill not not be aware that the Giants in addition to the old NetEase, Jinshan and other old powers, and so on, there

[Agile best practices] From poker to software development

I have always believed that software development is like a collaborative game.Jay fields masterpieceSoftware development lessons learned from pokerThen, I am more convinced of this point! We recommend it to you !!--------------------------------------------------------------------- I used to do not develop software. Tw

Celadon Engine Campus Line--decrypt the core technology of six-hour development game

the mysterious veil of the Celadon engine.Guest Jane Introduction: Zhang Yue, Zeng He is the project leader of China News new Creation Software Technology Co., Ltd. (Shanghai) and has more than 10 years of experience in research and development, strong leadership and project control skills, and proficient in Java, PHP and other technologies. Company Profile: Xiamen Celadon Digital Technology Co., Ltd., Fou

Android Game Development Custom gesture--Input method gesture technology _android

When it comes to software development, we usually like to use newer versions of the tools, but why do I use a lower version of the SDK to develop the Android game? Here are the reasons: 1, the Android SDK belongs to backward compatibility! So the lower version can be run, the high version is basically no problem! (Of course, every time the SDK updates will bring

Turn: Game Engine Development Path

more about Windows process design, you can. There are electronic versions on the Internet, both Chinese and English, and you can search for them yourself. For more information, see the first section of "Windows game programming master skills.5. Use of the COM interface. For more information, see the second part of "Windows game programming master skills.6. Graphics. This is part of the theory. I feel that

IOS cocos2d 2 game development practices (version 3rd)

Basic information of IOS cocos2d 2 game development practice (version 3rd) original title: Learn cocos2d 2: Game Development for iOS Author: (US) Steffen itterheim Andreas low Translator: tongji University Apple club series name: mobile development classic series Publishing

Summary and feeling of game development based on J2ME

Features and deficiencies This program realizes the development and realization of a mobile phone game with J2ME as platform on mobile phone, and controls it with the way of reading images from external files and controlling the operation of enemy body, which has a certain degree of play, complexity and challenge. After careful debugging and troubleshooting to solve the vast majority of problems. As with

A preliminary study on Unity3d game development-2. Preliminary understanding of 3D model Basics

operators to have a wealth of professional knowledge, skilled use of modeling software, and the operation of complex, long cycle, while the final component of the 3D model is not strong sense of reality; ②three-dimensional scanners build 3D models: This approach requires hardware devices such as expensive three-dimensional scanners. Moreover, the three-dimensional scanner can only obtain the position information of the object now, most of the texture

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