1-at, Lua, and SDK development methods
2-install JDK
3-get the development firmware from the browser
4-compile the firmware by yourself (provide video tutorials, required files and binfiles compiled by the craftsman core). Beginners do not need to compile the firmware by themselves. Learn to use it first.
5-fl in the Learning firmware
6-if you want to know how to embed a single-chip microcomputer into
The technical clinic is a BKJIA Community brand topic. A visiting expert is invited every week to answer questions from technical netizens. From popular technologies to cutting-edge knowledge, from technical Q A to career planning. One topic for each issue, leading the latest and most popular technology!
Li huaming, an expert in iOS game development, will be invited to answer questions during mobile
"HTML5 game Development", the book published in 2011, it seems that some old, but I have not developed a game for people, but more attractive, choose their interests in the direction to learn HTML5,CSS3, I believe will be more effective. However, it is worth noting that the book's game is a small
In reality, game development often faces two conflicting pressures: Testing and verifying new ideas, and fast development and delivery.Integrating the scripting language into a game project can improve the development efficiency of the team and expand the native compilation
technique, especially for 3D images, is called the level of detail. Consider that when an object is away from the camera, it looks very small and most of the details are lost. You can draw an object of the same size but only has a simple grid, or even a plane map.
By keeping copies of objects of different levels of detail in the memory, the image engine can decide which copy to use based on the distance from the camera.
Summary:IPhone gameDrama development
Unity3D Game Development Editor Extension Program Development Instance, unity3d Program Development
Hello everyone, welcome to my blog. My blog address is http://www.qinyuanpei.com. Today we will talk about how to develop extensions for the editor in Unity3D. When talking about extensions, I believe everyone will be f
Game development, a very big proposition oh. Whether it is the game's plot design, or the game's art production, that is not one or two can be done, and programming, but only a small part of it. However, even this small part, I can not grasp it very thoroughly. This essay is mostly transcription, mostly for the integrity of my blog, but I still try to write it so that those masters who are proficient in oth
()/tileWidth);} public void Drawmap (Graphicscontext gc) {int mapwidth = Mapindex[0].length;int mapheight = mapindex.length;for (int y = 0; Y in the actual game development. Game map data is usually stored in a file. Read from the file, because I this is just a demo, written in convenient for everyone to understand intuitively. First, we calculate the number of
The greatest magic-game development-my game ideas-Environment
Games, specifically game software. Then, the content is implemented through software as the carrier. Whether a software can be called a game depends on whether the features provided by the software are
Virtual Reality project development process of Unity3d game development Welcome to Unity Learning, unity Training, Unity Enterprise Training Education Zone, there are many u3d resources, u3d training videos, u3d tutorials, U3d Frequently asked questions, U3d project source code, "Dog Planing Learning Network" Unity Ultimate Academy, dedicated to b
and sends them to the client.
9. The client identifies that the message type is callback and the message is distributed to baghandler.
10. baghandler sends the message processing result to bagcontroller.
11. bagcontroller notifies bagview of necessary prompts Based on the message processing result.
12. sellhandler sends the data synchronization part of the message package to synccontroller.
13. synccontroller synchronizes data to each module.
14. The data of bagmodel and moneymodel has changed,
Unity 2D Game Development Tutorial to add multiple ground to a game sceneadd multiple ground to a game sceneObviously, only one ground of the game scene is too small, there is not enough elves to move around. So, this section introduces a simple way to add multiple floors to
Unity3d game engine details game development audio playback
If the original Yusong Momo article is reprinted, please note: Reprinted to my independent domain name blog Yusong Momo program Research Institute, Original address: http://www.xuanyusong.com/archives/550
Playing Game audio plays a very important role
, layers, drawing, Genie, animation, physical effects, particle system, collision detection, and level design, artist, voice ......) In a series, android game developers systematically explain the theoretical knowledge they should learn, and use a complete case to integrate the various elements of game development throughout the book, a panoramic presentation of
Using the webbrowser control is really convenient to implement, but it is less flexible than sending packets in a direct group. For a web game of the Three Kingdoms, webbrowser can theoretically achieve the desired function if it is used well (I only achieve automatic "referral" on the whole point, and others will not be interested in it, ). You can use the packet capture tool to check which packages are available during the
In my Learning game development process, encountered the biggest trouble is not aware of a game complete implementation process, the code is second.Here, summarize the game I have done, mainly combing the whole process.First look at the final effect1th step, prepare the material pictureIt includes eggs, bones, and numb
For the development of a game, besides the function of the game, how many things do we need to consider?Very much. Also very annoying!But it will be very easy the next time after you have done it again.Is there anything we want to add to the game?(1) Sharing function(2) Scoring function(3)
Background1. A mobile game v1.0 has been released to the App Store;2. this mobile game does not support multi-version client compatibility. That is to say, if the current server version is v2.0, you will be prompted to upgrade when you open the v1.0 client; otherwise, you will not be able to enter the game;3. the player's primary key in the database is determined
to the target texture, it is often possible to describe some source textures to a limited part of the target texture.
For example, if your source texture contains multiple images in a file, cropping allows you to render only the part you want to draw.
The clipboard also allows you to draw a small part of the target texture. It allows you to use texture ing to render objects in 3D mode and overlay the texture to any shape mesh composed of triangles. For example, a texture can represent clothing
Heavy developer labor results, reproduced when please be sure to indicate the source: http://blog.csdn.net/haomengzhu/article/details/30474393Scene: After learning about Director, we will introduce Scene, a game component closely related to it. Through previous learning, we have learned about the scenario and its position in Process Control.In Cocos2d-x, Scene defines a scenario. The scenario is only a layer container that contains all
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