game development tools

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Linux development tools-gdb (I) and linux development tools-gdb

Linux development tools-gdb (I) and linux development tools-gdbIii. gdb debugging (I) 01.gdb: gdb is short for GNU debugger and is a programming debugging task. Function: start the program and run the program as needed according to user-defined requirements; the program to be debugged can be stopped at the breakpoint s

U3D_RPG Game Development Items Management (iii) _U3D game development

() method. And when is isshowinfomation going to make it real? Obviously, when the mouse hovers over the grid,Then we need to get our inventoryitemgrid to the Ipointerenterhandler and Ipointerexithandler interfaces, and then implement their approach What is this time+=showtime going to do? In fact, when the mouse hovers over the items, display the time of the goods information is limited, such as hovering in the grid, it shows the article information, can not always be shown, here, when T

Silverlight C # Game Development: five design methods for game loop bodies

In game design and development, especially in engine development, logical loops are an important part. loops determine the basic logic and running mode of the game, in different development environments and languages, the definition of the loop is even quite different. What

Unity3D game development decompilation AssetBundle extracts game resources, unity3dassetbundle

Unity3D game development decompilation AssetBundle extracts game resources, unity3dassetbundle Dear friends, welcome to my blog. I am Qin Yuanpei and my blog address is http://www.qinyuanpei.com. Today we are talking about extracting game resources by decompiling Unity3D AssetBundle. The goal of this article is not to

Direct Action Game Object C # game development

Direct Action Game Object C # game development2.2.3manipulate game objects directlyin the Inspector It is too abstract to change the state of the game object in the game scene by setting properties, after all, the numbers are not intuitive enough. In fact, change the state o

Unity3d game development of my game concept

playersMulti-competing products under the theme: the market and the team are always hot game type flock to, nothing but a successful product verification, and the product of the same kind of successful products, the ultimate is nothing more than the theme/IP, such as the recent fiery battleship Empire, the essence or card, in addition to the quality of the product itself, A more important reason is the subject matter, battleship, we can look around t

Chen Li: Chuanzhi podcasting ancient treasure coin bubble dragon game development lecture 16th: PHP getting started, zhibo bubble dragon game

Chen Li: Chuanzhi podcasting ancient treasure coin bubble dragon game development lecture 16th: PHP getting started, zhibo bubble dragon game Chen Li: Chuanzhi podcast ancient treasure coin bubble dragon game development 16th Lecture: PHP getting started This chapter provid

The development foreground of web game and its influence on stationmaster

website | webmaster | online GAMES 1. The development trend and prospect of web game:1 Web game has a long history, for the vast number of early games players are not unfamiliarAs early as the beginning of the online game, web games have appeared, and by virtue of its convenience and simplicity attracted a large number

[Android game development] Eight open source Android game engine (great resources)

Beginners Android game development of friends, often will seem a little confused, they often do not know where to start, whenever encountering their own problems can not be solved, and often envy in the iphone, such as Cocos2d-iphone, such as the free game engine to use, On the side of the self-abandonment of the Android platform

Flash Game Development Series One: Enemies in the game (7)

Sixth:Flash game Development Series One: The enemy in the game . V. Tracking of missiles (continued) Last time we knew how to make the missile spin look like that, and then let the missile move. Some of the properties of the missile, we need to define it properly, this is the complete initialization function: init = function () {enemy._x = 40;enemy._y = 350;en

Flash Game Development Series One: Enemies in the game (4)

Article Three:Flash game Development Series One: The enemy in the game . Four (insert), half random moving enemy Take a look at this example: We can see that an enemy moves from top to bottom according to certain rules. The main rule is top-down, but the range of movement is random. This approach is often used in early games, including some large games. In fac

MMORPG large game design and development (multi-threaded server game scene)

Multithreading in the development of the CPU with more and more, the game scene because of its amount of data on the server and the logical complexity of the reason must depend on it. Why are multiple threads used in a scene? What is the thread of the scene? How is the thread of the scene created? How do the threads of a scene manage? Here at the same time to the wrong friends to say thank you, although it

What should I learn when I become a game development programmer?

I. What are the main aspects of game program development? Game development mainly consists of the following aspects: 1. graphics engine 2. Sound Engine 3. Physical Engine 4. Game Engine 5. Artificial Intelligence or game lo

IPhone game development practice guide

the required terms, technologies and tools and provides practical implementation examples to lead the reader into the game development field.Not suitable for readers of this book The iPhone game development practice guide talks about two-dimensional flat games. If you are n

Unity3d game development Using disunity extract Unity3d game resources

Dear friends, Hello, I am Qin Yuanpei. What bloggers want and share today is the use of disunity to extract Unity3d game footage. This tool, bloggers in the Unity3d game development of the anti-compilation Assetbundle extract game resources This article has actually been mentioned, but because some friends on how to us

IPhone game development tutorial game engine (4)

simulate a suspension system and a speed control system? Will the screen shake when a player has a cannon? Basically, it is the work of designers who make the game feel good, but it requires the work of programmers to implement it. Do not be afraid to write some special test cases to get the correct results. For example, a common technique used in testing is to set "flag" for objects ". When an object is in contact with another object "ground", you c

A transcript of the speech! Valley Technical director Chen Zhen Hong teaches you to build a game development line

, map event editor and other tools to achieve generalization, to avoid duplication of work; function system, including landing payment, chat, character, equipment, etc., different game function system is not the same. The second feature, tool automation. Game development will go through the stages of manual

Unity3d Game Development Game Map, Model Basic specification (Q&A)

a point. This may not be very good to understand, for example, we understand, such as the tip of the spear, the tip of the point to try not to use only a dot, preferably in the tip of a face to represent.6, try not to use the split command in Max, as well as to specify a different smoothing group ID for a different area of the model. Because this interrupts the triangular continuity of the model.7, do not insert between objects as far as possible, that is, try not to have an object inserted int

3D game development processes and job categories at Home and Abroad

3D game development process in China Development TeamN producerN execution producerN planning teamN Program TeamN Art TeamSales TeamTest teamGame comment teamGame producerN development team lead (always)N resource management)N Administration)N upstream rollback (upward Management)N Project Management)

Android Development Classic book Download-"Android 4 Advanced Programming" "Crazy Android Handout" "Android Application Development detailed (Guo Hongzhi)" Android Application case Development encyclopedia "Android 3D Game development Technology"

This is my collection of the classic books on Android development, high-definition PDF electronic version, can be downloaded in my Baidu network free of charge, I hope that the need for friends to help. Directory:Android 4 Advanced Programming (full source code included)"Crazy Android Handout""Android App Development (Guo Hongzhi)""Android Application case Development

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