situation from here. Here we do not intend to introduce the use of this software.
Unity3D game production (4) -- Asset Server Construction
[Tutorial] Asset Server (Joint Development)2.2 use Github for Version Control
When zookeeper uses Github for version control, you can add one in the Git repository. the gitignore file is used to filter the files to be synchronized in the project. At the beginning of thi
to enter the Attack2 state, otherwise return to the idle state; Assuming the role is in the Attack2 state, assuming that the player presses the attack key to enter the ATTACK3 state, otherwise it returns to the idle state, and when the Attack3 state ends, it returns to the idle state, waiting for the player to trigger the next attack. Thus we can sum up the state change of three combos:(1) Idle->attack1->idle(2) Idle->attack1->attack2->idle(3) Idle->attack1->attack->attack3->idleWe can consider
Mathematics and Physics in Unity game development 4 (adding gravity to object motion), unity Game Development
Adding gravity to object motion
Note:
Use the series superposition algorithm y + = vy
Acceleration on location vy + = GR
The acceleration GR on the speed is the gravity acceleration. The unit of accelera
way!
Ii. Steps for playing audio in SoundPlayer:
1. new generates an instance; new SoundPool (4, AudioManager. STREAM_MUSIC, 100); the first parameter is the number of sound streams that can be played simultaneously. The second parameter is the sound type, and the third parameter is the sound quality;
2. loadId = soundPool. load (context, R. raw. himi_ogg, 1 );
3. Use an instance to call the play method to input the corresponding audio file id!
The following describes the advantages and disad
design a simple script to explain the execution system.
Check the manuals of Python, Lua, and Ruby. It will take half a second.
Programming role playing games with DirectX 8.0
While teaching, I used DirectX to write a gamecore library, which was initially engine-oriented.
Isometric game programming with DirectX 7.0
3D is also based on two dimensions. This is why this book is worth reading.
Modeling and
Use Cases of Unity3D game development I: Creating type ing and unity3d Game Development
In general, the main application scenarios of Unity are as follows:
Create type ing
Used in singleton Mode
Used for dependency Injection
Next, we will introduce each application scenario one by one.
When creating an object,
this picture as the background), and then add a button, the main interface point pause,pushscene (), and then go to the game pause screen, when the game pause interface point to continue the game Popscne (), First look at the layer of the custom game pausedHeader file Gamepause.h#ifndef __gamepause__h__#define __gamep
I personally think it is a bit abrupt to start with Flyer, because the Flyer series was originally intended to be just a game, and the next one was another game development, but it seems that more friends like to continue with this series, in addition, the new game has something to do with Fly, so even in this article,
the game. Okay. Let's take a look at these three parts of the script code:
First, in the Player Script, we need to do three things: (1) display and hide the Player's operation interface, (2) set the Player attack tactics, and (3) design the Player's life value. Let's take a look at the Code:
Using UnityEngine; using System. collections; public class Player: Mon
of different resolutions, I want to play meide. A game and software can be used in two ways. One is that we make adaptive screen games when playing games, for example, we take coordinates based on the screen width, height, image width, height, and so on, rather than writing the dead position coordinates. The second is the adaptive technology of Android OS after 1.6;
However, in some cases, it is clear that android does not provide this kind of adapt
load the game by means of a package load, which is not more than 8M;
account : Before the development of small programs, you need to go to the public platform to apply for a Development Account, if only to study, apply for a personal account is also completely OK; After the application is completed, there is a AppID logo in the setup-
Detailed explanation of mobile game server development technology and server Development Technology
Welcome to reprint, reprint please indicate the original address: http://blog.csdn.net/majianfei1023/article/details/46716073
I have been engaged in game server development fo
, you can run to see the effect, add the Start interface to main:void { //This.addchild (scenebegin.shared ()); This . AddChild (scenelevels.shared ());}Then go all the way to the game interface and you'll get the results you want.This article has ended, using click events and calls to each other to achieve the basic rule processing, due to the length of the problem, there are many things are not imp
technique, especially for 3D images, is called the level of detail. Consider that when an object is away from the camera, it looks very small and most of the details are lost. You can draw an object of the same size but only has a simple grid, or even a plane map.
By keeping copies of objects of different levels of detail in the memory, the image engine can decide which copy to use based on the distance from the camera.
Summary:IPhone gameDrama development
This week's work is mainly divided into two parts: one is the establishment of the Basic module on the server side, the other is the protocol and verification of the communication mode between the server and the client, as well as data synchronization and other solutions. Overall progress is good.
The server is built in the actor mode. Currently, the actor running on the server is called a service, each Service maintains a request queue, A goroutine continuously retrieves and Processes requests,
Unity3d game engine details game development audio playback
If the original Yusong Momo article is reprinted, please note: Reprinted to my independent domain name blog Yusong Momo program Research Institute, Original address: http://www.xuanyusong.com/archives/550
Playing Game audio plays a very important role
Recently prepared to work with friends to develop a group of Jin Yong X Games, using Silverlight technology.
Ready to develop our own Silverlight game engine simultaneously while developing this game.
This time I was mainly responsible for engine design and development.
These two days understand some of the features
Heavy developer labor results, reproduced when please be sure to indicate the source: http://blog.csdn.net/haomengzhu/article/details/30474393Scene: After learning about Director, we will introduce Scene, a game component closely related to it. Through previous learning, we have learned about the scenario and its position in Process Control.In Cocos2d-x, Scene defines a scenario. The scenario is only a layer container that contains all
choice. And these, the development model of small and medium-sized stations is not a relatively good complementary.2 bold innovation for the user group, dare to break through the inherent modeWeb games have their own unique user groups, should be based on their game habits and consumer demand to do targeted development and design, if the continuation of the idea
I have been reading android game programming from scratch recently,ArticleI wrote well. I felt that the author told me about the knowledge and problems I learned, and I learned a lot after reading it. In this article, I will take a note of the fifth chapter-game development practices to learn and consolidate the overall process of
The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion;
products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the
content of the page makes you feel confusing, please write us an email, we will handle the problem
within 5 days after receiving your email.
If you find any instances of plagiarism from the community, please send an email to:
info-contact@alibabacloud.com
and provide relevant evidence. A staff member will contact you within 5 working days.