Cocos2d-x 3.2 Monopoly game project development-Part 5 standalone game-levels choose ScrollView, monopoly Standalone
Click MenuScene. cpp to call
Director: getInstance ()-> pushScene (MapChooseScene: createScene ());
Go to the level selection interface. We use the ScrollView control to create this interface.
Because the position of the scrollview is relativel
Second:Flash game Development Series One: The enemy in the game .
Third, the specified scope of tracking deepening
Take another look at this example:
Now the enemy's line of sight is more real, it has been around to see, only when you enter its visual range, the enemy will come to catch you.
This is the tracking enemy with the specified range, and it works the
the phone, you can put in the cardboard or storm mirror and other finished mirror to feel the ~ if the phone screen resolution is high, the feeling is very good.Set ANDROIDSDK:Here is not the detail of the online a lot of tutorials.
Export Android APK:Note here that you need to click on the following player Settings, then there will be some settings on the right, you must reset the package name, or use the default package name, is not packaged. You can also set the app's icon, name, and s
At present, the development of mobile game manufacturers like springing up, there are big small, even a few friends together can save a small company, to develop. Each company, also have "have their own characteristics" of the development process, better, directly apply the traditional theory of software engineering, poor, but also only to work hard. What I want
At present, the development of mobile phone game manufacturers like springing up, there are big and small, even a few friends together can save a small company, for development. Each company, also has its own characteristics of the development process, better, directly to apply the traditional theory of software engine
Cocos2d-x 3.2 Monopoly game project development-stand-alone development end, cocos2d-x Project Development
Today, I found a resource image and finished the map of the remaining two levels, including the summer beach. I was looking for a map of the sky garden, but I did not find any good picture after searching for a l
First, the prefaceThis is a simple story and it will be quicker to understand. So I only focus on the analysis, the other is the turn of the people think Oh! First of all, I can be less in-depth game development, because now programmers love to use canvas, I will only take a few div together. But it doesn't matter, because the game is the same. Ha! Nonsense recen
Program code compilation Environment Visual Stuido, Windows Phone 7 SDK, XNA 4.0 Game Studio, download link:
Http://files.cnblogs.com/aawolf/XNA_aawolf_3D.rar
Have a little free time today, looking at the development of Windows Phone 7. See the Silverlight for phone and XNA 4.0 Development article has been a lot, and high quality. Let me just say that XNA 4.0 3
Virtual Reality project development process of Unity3d game development Welcome to Unity Learning, unity Training, Unity Enterprise Training Education Zone, there are many u3d resources, u3d training videos, u3d tutorials, U3d Frequently asked questions, U3d project source code, "Dog Planing Learning Network" Unity Ultimate Academy, dedicated to b
Tag: Seed will detonate in addition to the price. No Project ImaginationLast winner system development, last winner game system development last winner system software development, last winner Blockchain game system development, l
Ios-cocos2d game development basics-introduction-Development notes (1)
Ios-cocos2d game development basics-Basic Knowledge-Development notes (2)
Four basic concepts required for getting started with cocos2d
Ios-coco
website | webmaster | online GAMES
1. The development trend and prospect of web game:1 Web game has a long history, for the vast number of early games players are not unfamiliarAs early as the beginning of the online game, web games have appeared, and by virtue of its convenience and simplicity attracted a large number
from 2011 University to the end of 2014, this period of time my software development career is in the game circle, although after all did not make anything, but at least also mixed to the location of the server main path, the game development of those days, is probably the fastest progress of the day, Memories of their
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Master the core technologies of iPhone and iPad development,
Let ordinary developers create wealth myth!
Unveiling IOS software development secrets: iPhone iPad enterprise applications and Game Development (China-pub)
Basic Information
Author:Min bin
Press: Electronic Industry Press
ISBN:9787121133022
Mounting time: 2
25 Awesome HTML5 JavaScript game Engine Development LibraryJust like in the car, the engine finishes the main work, making the car look incredible. The game engine is the same thing, the game developer completes the detail work, makes the game looks real, attracts the eyeba
Preface to iPhone game development practices guide
Writing a game is not an easy task. Even if you are an experienced programmer, the design pattern, terminology, and thinking process of the game may seem a bit strange and unconventional. Since I spent most of my work on creating commercial applications, writing a
IPhone gamesDevelopment and UseCocos2d frameworkThe development tutorial is what we will introduce in this article. Mobile devices are changing the relationship between our work and interaction with others. A new revolution is happening on us. People begin to consume more data through mobile devices.IPhoneApp stores have become the epitome of mobile app success and popularity, with games among the hottest categories. In this article, I will show you h
onto the parent node of these objects. Select the parent node, and in the Inspector panel, locate the SW variable (the variable represents skeleton Wrapper). Drag and drop the Kinect_prefab assigned to this variable in the current scene.
Drag and drop each object you want to use with Kinect control to the appropriate variable in the Inspector panel. Set the player variable (on behalf of the player) and the mask variable (which bones are monitored).
In the sample program, the correspondence betw
I. What are the main aspects of game program development?
Game development mainly consists of the following aspects:
1. graphics engine
2. Sound Engine
3. Physical Engine
4. Game Engine
5. Artificial Intelligence or game lo
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