same signature, or that a class cannot be inherited. (similar to final usage in Java) Override and final are not c++11 keywords, but have special meanings in specific locations and are still used as variables elsewhere.Horse LadSource: http://www.cnblogs.com/msxh/p/5869992.htmlPlease respect the results of other people's work, let the sharing become a virtue, welcome reprint. In addition, the article in terms of presentation and code, if there is something wrong, welcomeCriticize. Leave your fo
J2ME Game Development Notes (Integrated edition)
2006.5 Posted in csdn BLOG
Note: I recorded the development notes on the CSDN blog from September 2004 to August 2005, and published three collated notes on www.j2medev.com. Now sort these notes again.If someone reprint this article, please include all content, do not revise. My emai:happyfirecn@yahoo.com.cn.
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After carefully understanding the iOS game development engine, commonly used cocos2d and unity engines in recent days, unity is not free, while cocos2d is free and open-source; Finally, I chose cocos2d for two reasons: 1. the most important reason is that it corresponds to the development tools, especially the "participant designer" and the particle system e
Still very good blog, just don't have a folder. So I made a cottage folder here. Easy to find at any time.The previous 31 period withheld."Visual C + +" game development note 32 A DirectX bigger picture cognitive article in the Light Ink DirectX accelerated:Click to open linkVisual C + + game development Note 33 The ac
Cocos2d-x 3.2 Monopoly game project development-Part 4 exit dialog box, cocos2d-x Project Development
First look at the MenuScene. cpp: popupLayer () {// define a pop-up layer and input a background image PopupLayer * popDialog = PopupLayer: create (DIALOG_BG ); // ContentSize is an optional setting and can be left unspecified. If it is set as a 9-figure zoo
My iPad game development solution is ready, thanks to the fact that we have already made many versions of the Renderer, and this work has been completed smoothly.
The sameCodeThe results are consistent between the left and right sides.
Consistent I/O interfaces, consistent drawing interfaces, consistent sound interfaces, and consistent touch interfaces.
Consistent mathematical library, consistent fra
When we were a child, we used our own hands to play the puzzle game. Today we are going to study how to use javascript For puzzles. It is also a puzzle, but it is much more complicated to use js puzzles than to use hand puzzles, so I will optimize it into an engine in the future.
I. Preface
The above is a piece of introduction, which is easy to talk about. players familiar with the "Three Kingdoms Cao Zhuan Chuan" know that the map of the "Three Kingd
Cocos2d-x 3.2 Monopoly game project development-Part 2 improve the role walking experience, cocos2d-x Project Development
Before obtaining the number of random steps, a friendly prompt should be provided to the player indicating which role to start walking. A few steps are required.
In this way, let the role flash before walking, and mark the path to be taken by
Cocos2d-x 3.2 Monopoly game project development-Part 1 buy space animation, cocos2d-x Project Development
When purchasing an open space, we add an animation:
The animation consists of two parts. The first part is to increase the footprint from small to small, and then from large to small. The second part is to play a particle effect after the footprint decreases.
("Alpha Cutoff", Range (0,1)) = 0.1
}
Subshader
{
Tags {"Queue" = "Transparent"}
Lighting OFF
Zwrite OFF
Blend Srcalpha Oneminussrcalpha
Alphatest gequal [_cutoff]
Pass
{
SetTexture [_mask] {combine texture}
SetTexture [_maintex] {combine texture, previous}
}
}
}
Copy Codedisplay effect as shown in 4Ok,shader is not the focus of this article, but after a brief explanation, we start to get to the point. Article origin "Dog planing learning Net"In fact, Unity's n
Just like in the car, the engine finishes the main work, making the car look incredible. The game engine is the same thing, the game developer completes the detail work, makes the game looks real, attracts the eyeball. The game engine is responsible for the rest of things. In the early days,
Advanced random Technology for game AI development, advanced AI DevelopmentGet3 new rand methods, simple and practicalThey are Gaussian distribution random, Filtering Random, perlin random, and perlin old friend. The first two types are described here.Gaussian Randomness Gaussian distribution is also known as Normal distribution or bell curves. Normal distribution is no longer familiar. It looks like this:W
Cocos2d-x 3.2 Monopoly game project development-Part 2 crab Road (code), cocos2d-x Project DevelopmentIn this section, we add a crab wounding event. The Crab genie is randomly added to the road location. When the role finishes walking, if it encounters a crab at the position, the animation is played first, and then the ambulance takes the role away.When this role is in turn walking, the toast prompts that t
Description: I am the first part of a FreeCell article I published in IT168 in 2011, and the latter parts are not good to look for. Of course, I mainly focus on learning Microsoft ASP and Silverlight+windows Phone 7 development technology. Moved here for students ' reference only. In addition, attention is directed only to advanced players, and I use random licensing techniques.
In this article, we will discuss the basic programming work in Free
. Multiple objects using the same map of the baking light and shadow treatmentBecause when we import the FBX file into the Unity3d editor, we use the map to generate the material file, so when multiple objects use the same map error occurs, modify any of the material settings, other objects that use the map will be affected, The workaround is to generate a new material with the map in the Unity3d editor and then pay the current object again.27. Change the object's material type in the U3d editor
Cocos2d-x 3.2 Monopoly game project development-Part 2 titles animation, cocos2d-x Project Development
Part 2 Title Animation
Create a new project under visula studio
Tool class ConstUtil. h. This file mainly defines some image resources, strings, fonts, etc.
# Ifndef _ CONSTUTIL_H __# define _ CONSTUTIL_H _ // defines four image resources of chengmai techno
Cocos2d-x 3.2 Monopoly game project development-Part 2 linked land payments toll, cocos2d-x Project Development
When you move to a plot of another role, you can calculate the tolls you need to pay based on whether the current plot is contiguous or not. The calculation method is the sum of the tolls for each plot.
First, obtain the x y coordinate of the block pass
Cocos2d-x 3.2 Monopoly game project development-the tenth part to achieve people walking in turn, cocos2d-x Project Development
Now we can only let our roles walk, and our opponents do not act. How can we achieve this in turn?
There are two methods: one is to use the frame swiping controller for update, and the other is to use the message mechanism. We try to avo
Cocos2d-x 3.2 Monopoly game project development-Part 2 internationalization-solve Chinese garbled characters, cocos2d-x Project Development
Solve the Chinese Garbled text first. cheyiliu, a netizen, provides a simple solution as follows. If you have a better solution, please provide it.
1. Compile the plist file string_zh.plist to display Chinese characters i
)
{
Tweentime + = Time.deltatime;
if (Tweentime > Maxtweentime)
{
tweened = false;
} else
{
float offset = Dragoffset * (1-tweentime/maxtweentime);
Location + = offset;
SetPosition (location);
}
}
}
Copy CodeThis is used in the second step to calculate theDragoffset, the last calculation (that is, before the finger leaves the screen)Dragoffsetat maximum inertia timeMaxtweentimeinternal reduction to0and accumulate toLocationto achieve the effect of deceleration movement
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