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Http://blog.csdn.net/u011371356/article/details/9299121
Author: Sina Weibo, Wuyang:Http://weibo.com/1689160943/profile? Rightmod = 1 WVR = 5 mod = personinfo
In view of the need for code learning, I Will paste the code as a whole in the future for your reference, but I suggest you write it yourself. After finishing the code for adjusting the window in the second note, you will only
There is still a great blog, but there is no directory, so I made a folder here to facilitate searching at any time. The first 31 periods are omitted.
[Visual C ++] Game Development Notes: views:
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[Visual C ++] Game Development notes light ink DirectX Second Class upgrade makes things amazing: Direct
Unity3d game engine development from beginner to proficient (tank War project Combat, Ngui development, Gameobject)Suitable for people: BeginnerNumber of lessons: 20 hoursTechnology used: Unity3d, VS2008, NGUI2.61, GameobjectProjects involved: Tank Wars Project CombatConsulting qq:1840215592Course Content IntroductionUnity3d
Just like in the car, the engine finishes the main work, making the car look incredible. The game engine is the same thing, the game developer completes the detail work, makes the game looks real, attracts the eyeball. The game engine is responsible for the rest of things. In the early days,
Source: Mobile Phone Design
With the development of 2G and 3G mobile communication technologies, wireless games and other entertainment businesses play an increasingly important role in promoting market development. How to develop wireless games and reuse existing game resources as much as possible has become one of the focuses of the industry. This article propo
[Unity3D] Lua of Unity3D game development and unity3dlua
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Game development design must pay attention to what problems? The golden rule of game development design! The future is a game of the times, so now many people are engaged in the game developme
re-developer of labor results, reproduced when please be sure to indicate the source : http://blog.csdn.net/haomengzhu/article/details/27689713Shimen Main Friendship tips:Man is the product of habit, when you are accustomed to happiness. The unhappiness in my memory disappears.before the game starts After the previous study, we have been able to develop a major cocos2d-x game, this
Lua Game Development Practice GuideBasic InformationOriginal Title: Game Development with LuaAuthor: (US) Paul schuytema mark manyenTranslator: Tian JianSeries name: Chapter Hua programmer LibraryPress: Machinery Industry PressISBN: 9787111403357Mounting time:Published on: February 1, January 2013Start: 16Page number:
); loby. position = new CCPoint (0, 20); CCMenu LMenu = CCMenu. menuWithItems (lolobby); LMenu. position = new CCPoint (240, 60); callback method: public virtual void LobbyCallback (CCObject pSender) {CCDirector. shareddire (). pause (); CCDirector. shareddire (). runningScen E. visible = false; OpenXLive. forms. XLiveFormFactory. factory. showForm ("lolobby");} OpenXLive. forms. XLiveFormFactory. factory. showForm ("lolobby"); show the form we need. Here is lolobby, in addition to "loby", "Star
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Html5 [color = rgb (68, 68, 68 )! Important] Game Development-Zero-infrastructure development RPG games-Open Source lecture (1)
Http://www.html5cn.org/article-1737-1.html
Html5 game
I. Description of requirements 1. Functional Requirements in the functional requirements analysis phase, our main task is to specify which services the system must provide, define what functionality the software accomplishes, and provide it to those who use it, which is a fundamental requirement of software development and an essential part of the requirement analysis. Tank War is a classic game, this
Unity3d game engine development from beginner to proficient (tank War project Combat, Ngui development, Gameobject)Suitable for people: BeginnerNumber of lessons: 20 hoursTechnology used: Unity3d, VS2008, NGUI2.61, GameobjectProjects involved: Tank Wars Project CombatConsulting qq:1840215592Course Content IntroductionUnity3d
Http://www.richardlord.net/blog/why-use-an-entity-framework Why use an entity system framework for game development?Following my previous post on the entity systems for game development I received a number of good questions from developers. I answered many of them in the comments on this post, but one question stands o
Mobile APP applications have sprung up, and among many APP applications, games account for half of them. It enriches people's spare time and promotes communication between people. There are also many developers who have special liking for game development. They not only enjoy the sense of accomplishment that many people download, more is to enjoy the sense of accomplishment of developing a satisfactory
more than you play, you must talk about this game with friends. This example is applicable in all other games, the same is true for sports, I watch football like a star, but I do not necessarily go to the website to buy his sneakers, of course, if my friends play very well he told me which site can watch football live, I will at least go to the point to see. The habit of grasping the elite is more important, more effective, and probably simpler than
25 awesome HTML5 JavaScript game engine development libraries (1)
Just like in a car, the engine completes the main work and makes the car look incredible. Similarly to the game engine, game developers complete detailed work to make the game look real and eye-catching. The
Basic information of HTML5 canvas game development practices Author: Zhang Lubin series name: Practice Series Press: Machinery Industry Press ISBN: 9787111419129 Release Date: April 2013 Release Date: 16 open pages: 336 versions: 1-1 category: more about computers> HTML5 canvas game development practices introduction t
supports resolution to get a scaling ratio, when drawing and positioning (if you are using OpenGL, One alternative is to adjust the observer's perspective and focal length), use this ratio for scaling. Of course, there will also be fuzzy and sawtooth, however, because the selected scaling resource is very close to the target size, such distortion can be controlled within a certain range.
The above is my experience in writing the cross-platform game e
It's a long night and it's boring. Let's talk about iPhone game development and chat.I. It is a good time to enter the cocoa touch game market.It is the value of art to maximize the addiction of as many audiences as possible.As the ninth art with a strong commercial nature, sales are an important criterion for judging the merits and demerits of a
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