Cocos2d-x 3.2 Monopoly game project development-Part 1 skill improvement and game end judgment, cocos2d-x Project DevelopmentThis section focuses on the increase of skill escalation events and game end judgment. The game judgment is simply handled. If there is a role whose c
Commentary FolderIntroduction to the first game and brief introduction of resourcesSecond, the setting of the background of the game sceneThe third talk about the production of the game special Effect precast bodyThe display of the game scene foregroundFifth Lecture Tile Background block Sixth lecture Elimination
Unity3D game development from zero to single (7), unity3d Game DevelopmentAbstract
Today, I made a network communication demo for a mobile device, which consists of two parts: network connection and data communication.
Two Android devices A and B are required. A serves as the client and B serves as the server.
The final effect is that the square in device A is co
Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/android-game/336.html
Many kids shoes say that after my code is run, clicking home or back will cause a program exception. If you have encountered this, you certainly haven't carefully read the himi blog, in article 19th, himi specifically wrote about the causes and solutions of these errors. I have added my remarks on this blog
Unity3D game development-update method, unity3d Game Development
The Role in the game, like a paper doll, is a very popular feature that allows players to change the appearance of their roles. In general, we have built a 3D model, if you want to replace one of the parts with
Commentary FolderTower Defense Game 0 Basic article ...First game demo and resource introduction ... The second game scene is finished ...The third is about the fabrication of precast bodies ...The four is about the random generation of the enemy and walking by the path ...The generation and design of tower defense tools ... The changes and fractions of enemy
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Unity3D game development: multithreading and multithreading, unity3d Game Development
Multi-thread and multi-thread for Unity3D Game Development
Multiple Threads in Unity3D. A thread is a very complex topic, but if you have maste
and development and promotion arrangements, recruitment of various types of game talents to join the winger. We are looking for the following jobs: Shanghai, Hangzhou Shanghai Job resume please post to the email:[email protected]. com Hangzhou Job Resume please post to the email:[email protected] Resume Delivery Title Please specify: Name + apply for position please indicate from ' Dog planing learning n
[Unity3D] Unity3D game development: role control from a free perspective, unity3d Game Development
Dear friends, I'm Qin Yuanpei. Welcome to follow my blog. My blog address is blog.csdn.net/qinyuanpei. In the previous article
Before starting today's content, let's first learn a more important part of Unity3D. Unders
Unity3D game development: Starting from Unity3D project version control, unity3d Game Development
Dear friends, welcome to my blog, I am Qin Yuanpei, my independent blog address is http://qinyuanpei.com, CSDN blog address is http://blog.csdn.net/qinyuanpei. Today, I want to talk about Version Control of The Unity3D
like my blog Please remember my name: Qin Yuanpei , my blog address is Blog.csdn.net/qinyuanpeiReprint Please indicate the source, this article Qin Yuanpei , the source of this article: http://blog.csdn.net/qinyuanpei/article/details/42394949??Hello, I am Qin Yuanpei. I participated in the CSDN2014 blog star's selection, welcome everyone to vote for me, at the same time hope that in the new year we can continue to support my blog!As the first blog in 2015, bloggers first want to thank all the fr
[Unity3D] Unity3D game development: 3D item display by mouse rotation and scaling; unity3d Game Development
Dear friends, I am Qin Yuanpei. Welcome to follow my blog. My blog address is blog.csdn.net/qinyuanpei. Recently, bloggers have focused on camera rotation, scaling, and other issues. Today we will share with you
defense propaganda, innovative use of information technology organization research and Development of the game project, the popularization of anti-aircraft disaster prevention knowledge and skills are significant. This series of game software includes "absolute Tribe" "Brave Warrior" "Desperate Survival" "Jedi Commander" 4 parts, respectively, Fujian, Beijing, S
variable configuration requires ant, mainly android needs to use it)
5. Download python 2.7.6 (do not download python or later)Https://www.python.org/download/releases/2.7.6/All the necessary tools have been downloaded. Now we have started to build the environment.
6. Now we can configure 3.0 environment variables, which is much more convenient.Just run setup. py in the 3.0 directory.
Enter the relevant path as prompted;
7. When creating a project, I believe that 3.0 of the heroes who have u
FolderFirst speaking Game demo project created ... 1The second talk about the editing of the game scene ... 1The third lecture on the movement of hats ... 2The four is about the production of shells ... 4The game interface is in good condition ... 6Seventh talk about the production of various UI ... 8Eighth speaking score and explosion effects ... TenDepend
Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/iphone-cocos2d/420.html
In the past two days, I took some time to learn cocos2d. I found that there are more than N materials and the explanation is quite comprehensive. During this time, I am still learning. Of course, good things are not private, here I will give you a classic iOS game de
Yesterday there was a comment on an investor's decision to select the unity engine for the reason why the mobile team failed, but the tool itself was not guilty, but how to understand the tool, use the unity engine correctly, and you might need to understand the technical features of the engine's actual development process before choosing unity. and adapted to the game product type, enthusiastic reader fxca
Mathematics and Physics in Unity game development 4 (adding gravity to object motion), unity Game Development
Adding gravity to object motion
Note:
Use the series superposition algorithm y + = vy
Acceleration on location vy + = GR
The acceleration GR on the speed is the gravity acceleration. The unit of accelera
In the previous blog, we talked about the use of the nature of vector direction to solve the problem. This blog will continue to use a simple small example to illustrate how to apply the vector's point-multiplication to the actual game development. geometric definition of vector point multiplication
In a two-dimensional space with two vectors U and V, with an angle of θ ([0,π]), the inner product is defined
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