game development with blender

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Operation reuse system in game design of unity3f game development

reasonable use of game resources. The reason for this design, mainly based on the use of reuse theory, re-use some of the art and program resources. In order to save the game production workload, and to achieve the purpose of enriching the game content. 4), reduce the occupancy of the system resident memory "Dog Planing Learning Net"when a player enters a scene

Use Cases of Unity3D game development I: Creating type ing and unity3d Game Development

Use Cases of Unity3D game development I: Creating type ing and unity3d Game Development In general, the main application scenarios of Unity are as follows: Create type ing Used in singleton Mode Used for dependency Injection Next, we will introduce each application scenario one by one. When creating an object,

SpriteKit game development [5] Rotation & amp; Anchorpoint, spritekit Game Development

SpriteKit game development [5] Rotation Anchorpoint, spritekit Game Development Recently, I encountered some problems about the animation effect of rotation. I have a deeper understanding of the rotation in SpriteKit in the process of solving the problem. I would like to summarize it here. I want to achieve the follow

6, COCOS2DX 3.0 game development to find small three the basic concept of the game

re-developer of labor results, reproduced when please be sure to indicate the source : http://blog.csdn.net/haomengzhu/article/details/27689713Shimen Main Friendship tips:people are the product of habit, when you are accustomed to happy, the unpleasant in memory disappears. before the game startsAfter the previous study, we have been able to develop a major cocos2d-x game, this

Game Development Experience of a senior

industry is promoted by heroes. This book truly records the thoughts of these worldly heroes. As a programmer, I am also very interested in these planning and art books. I used to program the 3DS MAX plug-in for a year or two. I think maxscript is better than maxsdk, after all, most of the data in game development is imported and exported in model scenarios. Planning: Creating emotion in games: the craft

Android game development (I) eight open-source Android game engines (great resources)

Eight open-source Android game engines (great resources) Users who are new to Android game development tend to be confused. They often do not know where to start. Whenever they encounter problems they cannot solve, and often will envy iPhone under a free game engine such as Cocos2d-iphone available, while self-Abandonm

C # Game Development QuickStart 2.1 building a game scene

C # Game Development QuickStart 2.1? Building a game scenario the assumption is that you have planned what kind of game to write after you open unity. The first thing to do is to build a game scene. The game scene is what you see

Game Development Video Tutorial _ the Mini run game based on MFC design

Mini run game based on MFC design (game development, MFC explaining, threading and process communication)Course Category: Game developmentSuitable for people: BeginnerNumber of lessons: 36 HoursUse of technology: MFC involves the project: Mini run gameConsulting qq:1840215592First, Module introduction1, MFC Basic artic

[Android game development] game frame building

In general, the basic framework for game development typically includes the following modules:Window Management: This module is responsible for creating, running, pausing, and resuming the game interface on the Android platform.Input module: This module is closely related to the Windows Management module, which is used to monitor user input (such as touch events,

The graph of the game touch locus in Android game development _android

**/Mcanvas.drawtext ("Current stylus X:" + mposx, 0, 20,mtextpaint); Mcanvas.drawtext ("Current stylus Y:" + mposy, 0, 40,mtextpaint); @Override public void surfacechanged (surfaceholder holder, int format, int width, int height) {} @Override The public void surfacecreated (Surfaceholder holder) {/** starts the game main loop thread **/misrunning = true; New Thread (This). Start (); @Override public void surfacedestroyed (Surfaceholder holde

Animation/Game Development tutorial (game course) under WPF/Silverlight

Thank you very much for sharing this series of exciting C # development of WPF/Silverlight animations and game series tutorials (game course) with the right hand of dark blue. This article is the author's note and Article Index. First: Source code of this series of tutorials:Wpfgamecourse.rar(You can download it for practice, but do not use it for c

U3D_RPG Game Development Items Management (iii) _U3D game development

() method. And when is isshowinfomation going to make it real? Obviously, when the mouse hovers over the grid,Then we need to get our inventoryitemgrid to the Ipointerenterhandler and Ipointerexithandler interfaces, and then implement their approach What is this time+=showtime going to do? In fact, when the mouse hovers over the items, display the time of the goods information is limited, such as hovering in the grid, it shows the article information, can not always be shown, here, when T

How the data in the C # Unity game development--excel is in the game (i)

IntroductionNow do the game development of the few without Excel, with the most is planning. In particular, numerical planning, Excel provides users with powerful tools, a variety of shortcut keys, a variety of plug-ins, various functions. But as a program, it is not Excel but the final form of data, and in the program data is actually binary, such as an int is 4 byte, a letter of 2 byte. However, it is not

Silverlight C # Game Development: five design methods for game loop bodies

In game design and development, especially in engine development, logical loops are an important part. loops determine the basic logic and running mode of the game, in different development environments and languages, the definition of the loop is even quite different. What

Flash Game Development Series One: The Enemy in the Game 1

For the current Flash, it's not strange to develop some really big games. I am involved in the content and development of the game related, but are some of the more basic knowledge. If you are a master of game development, you can completely ignore what I have described here. My plan is to do a series of tutorials, whi

Unity 2D Game Development QuickStart 1th creating a simple 2D game

Unity 2D Game Development QuickStart 1th creating a simple 2D gameEven now, many novice game developers, when it comes to unity, still think unity can only be used to make 3D games. In fact, when Unity released its 4.3 release in 2013, it started offering support for 2D games. For example, there are some unity tools dedicated to developing 2D games. Now that Unit

Direct Action Game Object C # game development

Direct Action Game Object C # game development2.2.3manipulate game objects directlyin the Inspector It is too abstract to change the state of the game object in the game scene by setting properties, after all, the numbers are not intuitive enough. In fact, change the state o

Unity3d game development of my game concept

playersMulti-competing products under the theme: the market and the team are always hot game type flock to, nothing but a successful product verification, and the product of the same kind of successful products, the ultimate is nothing more than the theme/IP, such as the recent fiery battleship Empire, the essence or card, in addition to the quality of the product itself, A more important reason is the subject matter, battleship, we can look around t

IPhone game development tutorial game engine (4)

simulate a suspension system and a speed control system? Will the screen shake when a player has a cannon? Basically, it is the work of designers who make the game feel good, but it requires the work of programmers to implement it. Do not be afraid to write some special test cases to get the correct results. For example, a common technique used in testing is to set "flag" for objects ". When an object is in contact with another object "ground", you c

[Android game development] Eight open source Android game engine (great resources)

Beginners Android game development of friends, often will seem a little confused, they often do not know where to start, whenever encountering their own problems can not be solved, and often envy in the iphone, such as Cocos2d-iphone, such as the free game engine to use, On the side of the self-abandonment of the Android platform

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