HTML5 Open-Source engine lufylegend1.7.1 was released. The download package contains nearly 30 development examples, which have been shared with GitHub.
Lufylegend. js engine Official Website
Http://lufylegend.com/lufylegend
Lufylegend. js engine online API documentation link
Http://lufylegend.com/lufylegend/api I. updated content 1 in version 1.7.1, modifying the bug of lurlloader reading Js in ie10.
2. modified the bug that the lbutton statu
One. Official websitehttp://www.pandajs.net/Two. Key Features
Using high-speed graphics rendering Pixi.js
Create effects using the particle engine (particle engines)
Slow Motion (tweening)
Physics engines (Physics engine)
Timers (timer)
Mobile-side Support
Sound efficiency Management
Modular (Modules) way to organize your source code
Three. InstallationPlease install node. js before installing Pandatool via NPM:$ NPM install-g PandatoolFour. Create and build a project
the distance of two segments on a normal vector, or exits if greater than 0, indicating no intersect if( This. Segdist (pp1[0],pp1[1],pp2[0],pp2[1]) >0){ return false; } } return true; }// calculates the distance S1 (min1,max1), S2 (MIN2,MAX2) of the line segment of the same axis, if the distance is less than 0, it means that the two segments intersect; Segdist:function(min1,max1,min2,max2) { if(mi
Html5 game KiwiJs (4)-resource loading progress, html5kiwijs
Kiwi. in js, resources are loaded in Kiwi. state. in the preload method, and there is another method loadProgress to implement the loading progress State, so to display the progress percentage, you only need to override the loadProgress method.
The following describes the loadProgress API of Kiwi. js.
Override loadProgress Method
loading.loadPro
object so that you can listen to the entire browser window. Second, button The Lbutton class is built into the library to add buttons.Prototype: Lbutton (Displayobject_up,displayobject_over)Parameters: Displayobject_up: Represents the button default is up state, that is not pressed.Displayobject_over: The state of the button when the mouse moves over the button, and resumes to the up state when it leaves.var New =layer.addchild (Testbutton); Testbutton.addeventlistener (lmouseevent.mouse_dow
Address: http://www.script-tutorials.com/html5-game-development-lesson-1/
NextArticleNew things will be added. In this article, we created a graph with seven vertices and drew circles on these vertices, so that we can change the vertex position by dragging the circle.
We fill the image with a translucent color. This is enough for the beginning.
Step 1: HTML
Index.html
Step 2: CSS
CSS/main.c
example Circle.drawcircle (0,0,100), which represents the circle with the center coordinates (0,0), with a radius of 100. /However we set circle.drawcircle (0,0,100), circle.x=100,circle.y=100 is the Circle Center (100,100), with a radius of 100 to draw round, circle.x and Circle.y, In fact, it is relative to the initial center position x, y offset,//To do an example to understand, such as circle.drawcircle (10,10,100), circle.x=100,circle.y=100, is the Center (110,110), Draw a circle Cricle.gr
One, prepare to work
This game development needs to use the Lufylegend.js open source game engine, the version I use is 1.5.2 (now the newest version is 1.6.0).
location of the engine download:Http://lufylegend.googlecode.com/files/lufylegend-1.5.2.rar
Engine API Documentation:HTTP://LUFYLEGEND.COM/LUFYLEGEND/API
First of all, we need to create a folder called Find_word, and then add items to it as follows
HTML5 is recognized as the next-generation Web development standard. With the high-profile support from Microsoft and the announcement by Adobe that it has abandoned the mobile version of Flash development, HTML5 has entered a rapid development period. The ability to fully support HTML5 has become an important criterion for testing whether a modern browser is qua
In the previous chapter we mentioned that if there are more than one piece of the line can be eaten, then the game needs to prompt the user, let the user choose which line to eat. In addition, because it is a web game, so be sure to implement the mouse click pieces can be manipulated.When the mouse moves the chess piece above, toggles the mouse pointer to be the hand shape, moves away the pawn and then swit
This article explains how to develop an RPG Game from a zero-base point of view. In the gaming world, we can see various maps, various game characters, and figures walking and talking on maps. maps and figures are actually processed and displayed, display different images on the screen ...,. This article explains how to develop an RPG Game from a zero-base point
Today, we are going to use canvas to create a letter-guessing game. The game design is very simple. The system will randomly select one of the 26 letters of a-z to save it. Enter a letter on your keyboard, the system will prompt you that the correct characters are smaller or larger than the ones currently entered, and the game will not end until you enter the cor
Pre-start HTML page
After the beginning of the HTML game interface
HTML page layout, i.e. index.html file source code is as follows:
Copy Code code as follows:
INDEX.CSS File source code is as follows:
Copy Code code as follows:
#gamePanel {
width:504px;
height:504px;
Background:black;
position:relative;
}
#gamePanel. score{
font-size:20px;
Color:white;
Position:absolute;
left:0;
top:0;
Comments: Today, we will use canvas to create a letter-guessing game. The game design is very simple. The system will randomly select one of the 26 letters of a-z to save it. Enter a letter on your keyboard, the system will prompt you that the correct characters are smaller or larger than the ones currently entered, and the game will not end until you enter the c
This is the first game. A small red circle (bullet) appears from the top every 1 s and moves toward the current plane. If the screen is exceeded, click again.
There is only one bullet on the screen. You can change it to multiple bullets.
The game ends when the plane is hit
This example is not complete, but includes keyboard control, bullet animation implementation, and collision detection.
This section desc
During game development, it is very likely that there will be thousands or even hundreds of images. The most direct method is to write these images in the code, but the image name is easy to change, which may cause a lot of maintenance work, or even affect ......,.
4) download process management
4.1) How to manage thousands of resources
During game development, it is very likely that there will be thousan
Now we use Egret to start to develop a called "idiom big challenge" of the small game, about Egret development environment is not here wordy, directly to the official download installation can, Egret is I have seen the development environment deployment of the simplest solution, this series of tutorials, Using the Egret Wing and Resdepot, just install the two on the line, first open egretwing, select Create Project, enter the project name you want, pr
. addBodyCircle (24, self. bitmap. getHeight () * 0.5, self. bitmap. getWidth () * 0.5, 1, 5,. 4,. 13 );}Pig. prototype. hit = function (value ){Var self = this;If (value If (self. hp = 200) self. bitmap. bitmapData = new LBitmapData (imglist [self. list [1]);Self. hp-= value;}The above code first sets a healthy picture for the pig head in the constructor, and then changes the picture of the pig head to an injured image in the hit function.With the Pig class above, as long as the collision betwe
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