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[IOS-cocos2d-X game development 12] custom cocos2dx joystick (enhanced joystick), increase the joystick following the user contact as the joystick coordinates, so that the joystick is no longer rigid!

This siteArticleBothLi huaming himiOriginal, reprinted must be clearly indicated: Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/iphone-cocos2dx/721.html☞Click to subscribe☜The latest developments in this blog! Notify you of the latest blog in time! Virtual joystick is essential for game development. For Android, It is encapsulated by himi. You can click here to view the detailed implementation mechanism: [Android

A small game about ball collision in IOS

This game is about a ball moving randomly on the screen. You can use your fingers to manipulate a ball. If the two balls collide with each other, it means losing. A very simple game. Define two UIImageView and one start button in StoryBoard Link the two uiimageviews to the code. @ Property (weak, nonatomic) IBOutlet UIImageView * player; @ Property (weak, nonatomic) IBOutlet UIImageView * enemy; @ Prop

A little game about ball collisions in iOS

This game is about a ball randomly moving on the screen, can be manipulated with a finger to make a ball, if two balls collide together, it means a lost, very simple gameDefine two Uiimageview and a Start button in storyboardand link the two Uiimageview with the code.@property (weak, nonatomic)iboutlet uiimageview *player;@property (weak, nonatomic)iboutlet uiimageview *enemy;@property (weak, nonatomic)iboutlet UIButton *start;Define the rate of

Large Summary of iOS apps and game websites for promotion

/ Touchmydomain.com 325070 Appsmile.com 325427 Http://www.appsmile.com/contact-appsmile/ Iphonestalk.com/ 342481 Slapapp.com 378740 Http://www.slapapp.com/developers Iphonesavior.com/ 403803 Bestaskforkids.com 403913 Http://bestappsforkids.com/contact/submit-your-app-for-review/ Touchgen.com 446554 Http://www.touchgen.com/submit-a-review-to-us Osxreality.com 450955 Nodpad.com 458956 Gadgetizer.com 467537 Crazymikesapps.com 484657 Mailto: mike@crazymikesapps.com Touchaholics.com 554052 Http://to

IOS 2D Game Development Framework spritekit--> (perfect role function)

*roleplaneimagetextture =[Sktexture texturewithimage:roleplaneimage];9Firendplane.playerbulletsprite=[skspritenode spritenodewithtexture:roleplaneimagetextture Size:CGSizeMake (DEVICE _width*0.06, device_width*0.06)];Tenfirendplane.playerbulletsprite.zposition=1; OneFirendplane.playerbulletsprite.position=cgpointmake (firendplane.position.x, firendplane.position.y+Ten ); A [self addChild:FirendPlane.PlayerBulletSprite]; -FirendPlane.PlayerBulletSprite.physicsBody =[Skphysicsbody bodyWithRectang

IOS 2D Game Development Framework spritekit--> (Create User Role Wizard-original)

+ if(Location.y >= self.size.height-(FirendPlane.size.height/2)) { - $LOCATION.Y = Self.size.height-(FirendPlane.size.height/2); $ - - the}Else if(LOCATION.Y 2)) { - WuyiLOCATION.Y =FIRENDPLANE.POSITION.Y; the - } Wu -Skaction *action = [Skaction moveto:cgpointmake (Location.x, LOCATION.Y) Duration:0]; About $ [Firendplane runaction:action]; - } - Twohttp://download.cs

"Ios-cocos2d game development Five" "2" multiple contacts and touch screen event detailed (single monitor, event distribution)

]; cgfloat *disFirst=[selfdistance:[touchOnelocationInView:[selfview]] todistance:[touchTwo locationinview:[selfview]]]; UITouch*touchOne=[[allTouchesallObjects]objectAtIndex:0]; NBSP;NBSP;NBSP;NBSP;UITOUCHNBsp;*touchtwo=[[alltouchesallobjects]objectatindex:1]; cgfloat*disfinal=[selfdistance:[touchonelocationinview:[selfview]] todistance:[touchTwo locationinview:[selfview]]]; if (disfirst>disfinal) { cclog (@ "%@", @ "closure"); }else{ cclog (@ "%@", @ " Separate "); }} Here I write rou

"Important" u3d store local Game archives-Methods for loading XML files on different platforms--ios MAC Android

There is a slight difference in how XML files are read on the PC and on iOS, and it is tested that the following methods are not supported for loading XML files on iOS:XmlDocument xmldoc = new XmlDocument ();Xmldoc.load ("Assets/resources/text.xml");There are 2 correct ways to upload XML into iOS:(1) Method oneTextasset Textasset = (textasset) resources.load (filename, typeof (Textasset));XmlDocument xmldoc

Cocos2d-x iOS game development (vi) Optimization of rendering

Do program development must take into account the memory optimization, after all, the iphone itself is not very large memory, this section mainly said that the cocos2d development of memory optimization, specific performance in, both the same sprite (image) can only render once, or can not be rendered only once.The following is the procedure of the program, first block the previous code.let's start with a brief introductionCcspritebatchnode optimize game

IOS 2D Game Development Framework spritekit--> (create hostile sprites)

This includes the following Spritekit I will be around a case, this case is a simple 2d aircraft war game, today I say the creation of hostile elves, is hostile aircraft, hostile aircraft is constantly refreshed to the screen .... Of course, the class involved in fact is still, elves, and materials two classes, the two classes in the first two cases have appeared, the use of the same method, mainly look at the logic, I here is mainly to achieve a peri

[12 of iOS-Cocos2d Game Development] Analysis of the Use of C ++/C/OC for iOS game mixed editing appear "failed with exit" problem and summary;

Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/iphone-cocos2d/478.html We all know that xcode supports C, C ++, Object-C3 mixed programming language, in the previous

Game programming and Game types

Game programming refers to the use of computer programming languages, such as C programming language, C + +, Java, etc., to write computer, mobile phone or game consoles. The current popular game programming language for the C + + programming language, the current popular game programming interface for DirectX9.0, as w

Game Operation Process Analysis, game development, game operation, game promotion Problem Analysis

Product Planning: A good idea is crucial, considering the current social environment, game development level, player preferences, and market needs. Exquisite pictures, smooth game rhythm, plots, and sound game systems can keep your game undefeated. Product development: after the main

Chess game development, network game development, game development small expert, game app development, entrepreneurship project

as the pace of life accelerates and the pressure of work increases. More and more people in the work, family, social and other aspects of the pressure of the sandwich, so a variety of decompression methods emerge, play the game has become the best choice for people's leisure and entertainment, but there are countless types of games, which also let a lot of people racked their brains. The reason why like mobile phone chess

[Android game development 22nd] (graphic details) Flexible animation playback in the game! Briefly describe the development of the game library and android game of j2_m2!

Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/android-game/361.html Due to writing a book, blog posts are updated slowly and we are considerate. Today, we will give a detailed explanation of the problem of animation implementation in the group; This chapter is suitable for those who have not developed games! When learning about game

Mobile Game Development Attack and Defense-1. Game Engine selection and mobile game development Attack and Defense Engine

3D games in the future? The cost for converting from 2D to 3D is very low with Unity3D. 2. Rich plug-ins. 3. Mature tools and powerful editor extensions allow you to easily customize the editor suitable for your project. 4. Powerful built-in performance analysis tools. 5. Almost all mainstream platforms are supported: WEB, Win, Mac, IOS, Android, XBox, PS3, and Wii. 6. Unity5 has a better lighting system, UI architecture, and support for Html5 releas

Unity3D game development from & quot; resurrection & quot; and & quot; pause/restore & quot; about game data configuration management, unity3d Game Development

Unity3D game development-from "Resurrection" and "Pause/restore"-about game data configuration management and unity3d Game Development With the continuous development of game production technology, after the evolution from 2D to 3D, from stand-alone to online games, from PC games to mobile games, gamers are increasing

The most complete PDF of all iOS ebooks ever made

design creative and practical color printing"Author: (US) Welch page: 246 Publishing House: Beijing: People's post and Telecommunications press published date: 2013.01Summary: This book allows designers to quickly learn about iOS's simplest and most useful development base, tools, and UI design, enabling developers to quickly master what they can do to get the most appropriate application UI design and interaction design."Getting Started with IOS

Silverlight music game expert game development (2) demo demosilverlight music game expert game development (1)

Silverlight music game expert game development (2) demo Following the previous releaseSilverlight music game expert game development (1) Work is not very busy! I want to develop and play this game without a stop! About 50% completion! 1. Currently, no music or button b

Unity3d game Development Winger (Hangzhou) hired: Game planning/design/u3d/evaluation/copywriting, etc.

about Hangzhou winger Network Technology Co., Ltd.Hangzhou winger Network Technology Co., Ltd. was founded in 1999, 2004 integration into the Grand network. In 2013, Zhejiang News media spent 3.2 billion yuan to buy winger, winger is now Zhejiang News media wholly owned subsidiary. all along, the winger is committed to creating interactive entertainment content as the core of the multi-terminal vertical interactive community, adhering to the "fun, friendly, enterprising, innovative" principle, t

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