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Android online game development--client development--the choice of game engine

In the last time I said I wanted to write a mobile phone network game, I began to prepare some information and build the development environment, because in the previous development of a Java-based C/S database program, the game network communication This piece of technology is a bit prepared, but there are many uncertainties, These factors mainly come from the choice of client and server-side development l

HTML5 game development-bullet screen + similar lightning game demo

This game uses HTML5 canvas. To run the game, the browser must support HTML5. This article explains in detail how to use HTML5 to develop a shooting game. Lightning can be said to be a classic in the shooting game. Below we will imitate it. Let's take a look at the game. De

Unity3d game engine game Object Access draw line and draw plane details (17)

Unity3d game engine game Object Access draw line and draw plane details Original by Yu Song MomoArticleIf you reprint it, please note: Reprinted to my independent domain name blogYusong Momo program Research Institute, Original address: http://www.xuanyusong.com/archives/561 After learning unity3d in a blink of an eye for a while, I have basically won this

Game map editor in Silverlight Game Development

I saw the dark blue SilverlightArticleIf you are not familiar with the game map editor, go online to learn about it: Almost any commercial game has its own game map editor, whether you are a 2D game or 3D game. Of course, the map editor of 2D games is very different from t

[8 to Android game development] add audio in the game-details the advantages and disadvantages of MediaPlayer and SoundPool and

In game development, I learned from materials and books that two formats of playing audio can be used in our game development: MediaPlayer and SoundPool! PS: Of course, there is another JetPlayer, but the format of the file to be played is quite troublesome, so I will not explain it here. If you are interested, you can study it on your own; Run: MediaPlayer and: SoundPool class! What are their advantage

Unity3d game development experience for level game skills

Cross-border games in a single-player game will be more, but more leisure-oriented, such as "Candy Crush", "Angry Birds", "P V Z", "Small Crocodile naughty Love bath", "Tiny thief" and other classic casual games, Since many insiders predict 2014 is the year of hand-tour, and focus on the ARPG type, it seems that there will be a lot of cross-border clearance or full 3D action game, we will be for this type o

Sesame Cake Game Master How to modify the game

1, open sesame Cake Game Master will appear in the next picture of the window, sliding right to the "Settings" interface, click on the interface of the "time Shuttle" to download the installation, to be installed in the mobile phone system interface will appear similar to the "Game handle" icon 2, the installation of a good cake game

Game theory __ Game theory

game theory (i): Nim Games Key conclusion: For a Nim game situation (A1,a2,..., an), it is p-position when and only A1^a2^...^an=0, where ^ represents a bitwise XOR or (XOR) operation. Nim game is one of the most classic models in game theory. , it has a very simple rule and a very beautiful conclusion, from the

Apple Watch's first game exposure official statement does not charge the power of Apple Watch first game exposure official Statement No electricity

"Sina Games Weibo original, please pay attention @ Sina Game"June Tong-China's most professional online payment platform, support prepaid cards, game points card, net silver and other payments, so you enjoy the happiness of online payment anytime and anywhere! For details, please add q:2990968116Recently the game developer The Coding Monkeys announced its memory-

(No. 00005) iOS-based pop-up game (7): Game data serialization presentation

(No. 00005) iOS-based pop-up game (7): Game data serialization presentation Use plist list files to represent game data Because there are many different levels in this bombing game, and the difficulty increases in turn, we have to store data for each level somewhere, there are many ways to save, here we choose to us

[Unity3D] Unity3D game development-Parkour game project

Good evening, everyone. I'm Qin Yuanpei. Welcome to follow my blog. My blog address is ghost. The blogger got up at seven o'clock this morning and finally finished the game at ten o'clock AM. Therefore, the topic of today's blog is "Unity3D Game Development's parkour game project explanation". From the perspective of bloggers, when you choose to do what you love,

(no.00005) iOS implementation bomb man game (vii): Serialization representation of game data

Panda Pig • Patty original or translated works. Welcome reprint, Reprint please indicate the source.If you feel that the writing is not good please tell me, if you feel good please support a lot of praise. Thank you! Hopy;) Use the Plist list file to represent game dataBecause there are many different levels in this bomber game, the difficulty goes up, so for each level we have to store the data somewh

SpriteKit Game Development [6] using physical engines (I) and spritekit Game Development

SpriteKit Game Development [6] using physical engines (I) and spritekit Game Development /* Above, The Valentine's Day of the past two days has always been plain. This blog was intended to be written on that day, but it has no mood on that day. One year ago, on Valentine's Day, I made a "geek chicken" and claimed that if a player saw "geek chicken 2" one day, it would mean that the author was stripped away.

Python implements the game, and python implements the game.

Python implements the game, and python implements the game. This article provides an example of how python implements a game of the game. The details are as follows: Python 3.4.0 is compiled and run in Windows 7. It is not compatible with Linux because it is called by cmd.The game

UVa 10404 Bachet ' s Game (dp& game)

10404-bachet ' s Game Time limit:6.666 seconds Http://uva.onlinejudge.org/index.php?option=com_onlinejudgeItemid=8category=114page=show_ problemproblem=1345 Game ~ Rule 1: A state is a must-lose state if and only if all subsequent successors are a must-fail state Rule 2: A state is a winning state when and only if it has at least one successor is a must-lose state Boundary: This problem 0 is a must-lo

Picture Puzzle Memory Test game, Web +js version _ Game Entertainment

Memory test game, webpage +js Edition, rule: The graph is divided into 15 pieces. Each time you give a random piece, locate it in the question area and click the location. One point for each area, 15 points to win, each game only 15 times. [Ctrl + A All SELECT Note: If the need to introduce external JS need to refresh to perform]

Flash Game Development Series One: Enemies in the game (7)

Sixth:Flash game Development Series One: The enemy in the game . V. Tracking of missiles (continued) Last time we knew how to make the missile spin look like that, and then let the missile move. Some of the properties of the missile, we need to define it properly, this is the complete initialization function: init = function () {enemy._x = 40;enemy._y = 350;enemy._rotation = 0;Enemy_obj. Maxangle = 6;Ene

Flash Game Development Series One: Enemies in the game (4)

Article Three:Flash game Development Series One: The enemy in the game . Four (insert), half random moving enemy Take a look at this example: We can see that an enemy moves from top to bottom according to certain rules. The main rule is top-down, but the range of movement is random. This approach is often used in early games, including some large games. In fact, this is a very simple exercise, but if use

Hdu 2516 take the stone game game Fibonacci number

take a stone game Time limit:2000/1000 MS (java/others) Memory limit:32768/32768 K (java/others)Total submission (s): 3381 Accepted Submission (s): 1981Problem Description 1 Heap of stones There are N, two people take turns. The 1th time the first person can take any number, but not all of them. The number of stones to be taken at a later time cannot exceed twice times the number of previous fetching. The winner wins. The first to take the negative ou

The road of game making: a high-end for me to achieve the Mac/ios game making probably plan

For learning some things, I am more accustomed to task-driven learning, that is, to pre-set a goal, what to do, to achieve what effect, and then according to their knowledge to make a plan to achieve this goal.Now to learn is the game production, but also is the high-end 3D game production. As in the previous game production road:

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