more, the game site navigation design, in addition to its functionality, but also to have a corresponding interest, the earliest Korean game site custom navigation design at the top of the page , combined with logo design, usually made of flash, then a drop-down menu, or horizontal or vertical.
A common form of navigation in Korean game websites.
O
into multiple lines, but the Unity3D GUI system cannot automatically wrap the lines, so the actual effect here is not very good. I really regret not using NGUI directly, can the official GUI system be used ):
Parsing Xml in C # is relatively simple, so the code is provided here. The blogger found in Jin Zeng Xi's book Unity3D game development, the Xml parsing script recommended by the author in the book from the open-source community is not perfec
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I mainly to plug the technology to analyze, as for the internal structure of the game is not the same, here is not to do the explanation, I am not so powerful, all know, hehe!
1 first game Plug the principle
Plug now divided into a number of kinds, such as analog keyboard, mouse, modify the packet, and modify the local memory, but it seems not
Based on the Cocos2d-x-1.0.1 aircraft war game development instance (on), cocos2dx aircraft war
I have recently come across several versions of cocos2dx and decided to try every major version change. This instance imitates the aircraft war game in version 5.0,
I. Tools
1. Materials: materials (images, sounds, etc.) from the network
2. Engine: cocos2d-1.0.1-x-0.9.2
3. Environment: vs2010
Ii. Classes used
1
interface (API) that enables youManipulate visual models of 3-D objects and takeAdvantage of hardware acceleration.
Microsoft. DirectX. DirectInputMicrosoft DirectInput is used to process data fromKeyboard, mouse, joystick, or other game controller.
Microsoft. DirectX. DirectSoundMicrosoft DirectSound provides a system to captureSounds from input devices and play sounds throughVarious playback devices usin
displayed in the game because it should not be out of the range )~
However, my personal habit is to set the game's design resolution size, which is more convenient and everyone will have their own habits forever.
OK. Set the canvas to 480*800:
Cocos2d-x3.0 game instance of Don't save me Article 5-Cocostudio
Then press Ctrl + S to save... (Why save it? Don't know... Habitual action)
Import materials
games that require a lot of moving elements in your scene.
Flixel also has some good features: the use of Quadtree object chain, efficient collision detection bitmap animated sprite through text and images to create tiles maps easy-to-use particle system efficient roll screen custom mouse cursor convenient debug display terminal
In addition, in the Engine developer forum, users have migrated the engine to the Android platform.
Official website: http:
and add the following code:
# Include "Capp. H"
Capp: CAPP (){
}
Int CAPP: onexecute (){
Return 0;
}
Int main (INT argc, char * argv []) {
Capp theapp;
Return theapp. onexecute ();
}
This CAPP class lays the foundation for our entire program. Let's first take a look at how a game performs typical settings. Almost all games are composed of five functions that process the game. These processes ar
First, let's talk about the front-end main architecture. The front-end main architecture has two main tasks:1. Divide the front-end modules reasonably from the perspective of architecture and propose feasible implementation solutions;2. Build a program architecture (non-document-level) at the AS level, develop frontend programming rules and interfaces, and standardize the division of duties of each part of the program. These two tasks actually involve a lot of specific work, such as the
arbitrary polygon/924.4.4 use the original drawing function of canvas for drawing/934.4.5 use lsprite object for drawing/944.4.4.6 use lgraphics object to draw image/954.5 text/1014.5.1 text attribute /1014.5.2 input box/1024.6 event/1034.6.1 mouse event/1034.6.2 loop event/4104.6.3 keyboard event/1054.7 button/1064.8 animation/1084.9 Summary/113 Part 3 development practice Chapter 1 start from simple- stone scissors
interface, and then you need to build an entire game logic class to control which interface is displayed on the current screen, and even some logical processing of the interface. After creating and controlling the view display, to allow the game to move, you need to turn on a thread to update the view display interface and refresh the view in real time.3 Map DesignUsually the map in the
experiences can a Hz Display bring? On the test platform, I first played a game experience in the popular League of Legends and World of Warcraft. In League of Legends, after vertical synchronization is enabled, the frame speed of the game is stable at 144fps. As an old player, I can clearly feel that when making up a knife and other more challenging micro-operations, including the subtle movement of the
use it. What about the keyword system? I think the most famous should be the Genesis series, in the first few generations of Genesis, players need to input each keyword, to ask a variety of questions, as the player input different keywords, there will be a difference in the answer. But also for this reason, some bad English players in contact with those generations of the game is quite hard (on the other hand, there are some players because of the
Original article: http://job.17173.com/content/2009-11-24/20091124170050513,1.shtml
Before talking about this topic, let everyone know what a server is. In the game, servers play the role of synchronization, broadcast and server-initiated behaviors, such as weather, npc ai, etc, the reason why many online game servers need to carry some game logic operations
6100/gtx1050 ti game configuration, the price is not expensive, the mainstream game performance, with a balanced, durable and stable characteristics.
Accessory name
brand model
reference price
processor
intel core™ i3-6100 (hash) ¥679
heatsink
¥99
video card
Sotec GeForce GTX1050TI-4GD5 x-gaming OC
A set of classic cost-effective E3 high-end game installed configuration scheme, as follows.
Classic high-end high performance price 6000 yuan to strong E3 play the game a masterpiece configure recommendation
Accessory Name
brand model
reference price
processor
intel Xeon e3-1231 V3 (hash) ¥1299
heatsink
¥99
The production of a map
Overview:
Map making plays a very big role in the game, a good map editor determines the quality of a game. Most of the computer games on the world map are the following format, each coordinate represents the coordinates of the characters in the game.
However, in the map editor, the map is also made up of a lot of small figures. Since a
customize all content that does not affect the core gameplay.
If control can be customized, remember to synchronize this change to the secondary action. Take "black and white" as an example, the game allows you to redefine the control of the Movement (note: The default settings with the left mouse button to move), but if you customize the movement control, then you cannot use the left
) # Start the main loop of the game while True: # monitor the keyboard and mouse events gf. check_events (ai_settings, screen, stats, sb, play_button, ship, aliens, bullets) if stats. game_active: # mobile spacecraft gf. update_ship (ship) # update the position of the bullet gf. update_bullets (ai_settings, screen, stats, sb, ship, aliens, bullets) # update the alien gf. update_aliens (ai_settings, stats, s
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