C # development Wpf/silverlight animation and game series Tutorials (Game Course): (13) Traction Map Movement mode ①
In many of the previous chapters, I explained the implementation of the map structure, which left a key question: is the role moving or the map moving in the game? How are the moving (displacement) relationships between them implemented?
So in th
For more information about the three articles, click "Listen 5cn. orgar ...,. To learn more about the three articles, click:
Html5 [color = rgb (68, 68, 68 )! Important] Game Development-Zero-infrastructure development RPG games-Open Source lecture (1)
Http://www.html5cn.org/article-1737-1.html
Html5 game development-Zero-basic development RPG
Principle: Win7 Game Manager The default games are able to display the details of each game because the details of these games are kept in the registry, so we have to add a custom game to the game manager, and we have to modify th
C # development Wpf/silverlight animation and games series Tutorials (Game Tutorial): (42) make exquisite mini map ②
The previous chapters include the Object Avatar Panel, mini radar maps and other forms are fixed position, in a variety of ways and simple, and RPG, SLG, leisure and other types of games are often used in a large number of suspension and can be fr
C # Development of Wpf/silverlight Animation and games series (Game Tutorial): (45) The production of exquisite can be arbitrarily drag and drop objects and equipment bar
In the usual online games, items, equipment, skills, shortcut buttons and other icons in the window can be dragged and placed, different columns have different restrictions, such as the skill i
Java Chaos Game Noise Games Two[Introduction]Recently has been reading "abstruse concise", there is a chapter on the use of noise to produce a fractal map of the method, the feeling is very interesting, so try to use a computer simulation, the effect is good (noise method than the traditional iterative method in the programming of the implementation of some, and later found that such algorithms are many, se
C # development Wpf/silverlight animation and games series Tutorials (Game Tutorial): (36) Map custom slices and export
As an important part of improving the performance of the game is the optimization of the map, as a web-based game, you can cut the map by cutting a number of pieces of the same size, according to the
Game screens
Racing games have many different game screens, which are managed by the gamescreens stack in the racinggame class. This section describes most of the screens and functions used in the game. Most game screens are quite simple, but others are a bit complicated an
C # development Wpf/silverlight animation and games series (Game Tutorial): (40) to Silverlight transplant ②
Third, new features:
1 Add the game music and sound objects:
public static MediaElement gameMusic, gameAudio;
2 Add game mouse cursor:
//设置游戏鼠标光标 GameCursor.Stretch = Stretch.Fill; GameCursor.Source = Super
the game flowprogram control system, scene, layer and sprite. scene and Process ControlI believe that we have been exposed to many different types of games while facing most games. Players can start playing the game almost without learning. Because they all haveFor example, the following process:into the
C # development Wpf/silverlight animation and games series (Game Course): (30) Great master – the reincarnation of the Magnificent classics
From red and white machines to PS3, from 286 to Pentium n cores; Remember the memory of a child? Play with Playmates. The classics of the past have been translated into ephemeral, are the mythical characters still hovering in your dreams? UO created a new era of online
The monthly sales of a game amounted to XX billion yen! ...... Almost always see the news, it seems that the mobile game market is a prosperous scene, the game companies are making a pot full, but the real is only a few lucky few, more is struggling on the brink of the edge of the game. This article is an arti
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I will take a look at it myself later !! I have not understood the game models mentioned here. Continue !!
[Basic game model]Classic Model 1: Nim variant.Including:(1) stair Nim. Take the stones of odd steps as Nim. The two are equivalent because the winning strategy is the same.(2) K heap can be obtained each time. This is the classic Moore Nim. It is a general Nim
habit has remained unchanged for more than 20 years. We can look at a ongamesdata in the comics. In the face of a new game: Users will first attempt to download the demo will love the game, and the game with some love of the players will be in facebook/twitter and other dissemination of the game, introducing more play
C # development Wpf/silverlight animation and games series Tutorials (Game Course): (26) General role Avatar Panel
The current development progress of the game has basically realized the common interaction between the Elf objects, then we need to move towards the goal of the combat system. The prerequisite for the realization of it is to improve the basic attrib
A picture tells you how hot 2048 is.Tragedy of small 3There will be one or two games in each phase of the phone, whether on a public car, on a bed, on a toilet or before going to bed or before dinner, you will always have the desire to open your cell phone. Most people are overwhelmed by Flappy bird and cannot take care of themselves. At this time of crisis, a digital puzzle game named the legend of little
Unity3D game development-Lua and the endless fate of games final: UniLua hot update full interpretation, unity3dunilua
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If you like my blog, please remember my name: Qin Yuanpei. My blog address is blog.csdn.net/
Currently, many web games or mobile games use php for server development, such as swoole or workman. I was developed on a php Web page. I am very interested in Game Development and want to learn, but I don't know how to learn, or what books or open-source projects I want to read... currently, many web games or mobile
(){ loader = new LLoader(); loader.addEventListener(LEvent.COMPLETE,loadBitmapdata); loader.load("map.jpg","bitmapData"); } function loadBitmapdata(event){ var bitmapdata = new LBitmapData(loader.content); var bitmap = new LBitmap(bitmapdata); addChild(bitmap); }
For more details, refer to the following post.Write HTML5 using the syntax similar to ActionScript-the first article shows an imageHttp://blog.csdn.net/lufy_legend/article/details/6753032
A map in the
From today on, I will use a series
Article This section describes the basic knowledge of game theory, which is mainly used in Oi. Of course, I have a superficial understanding of game theory, and the style of my writing has always been a "Personal Experience" rather than a "evangelism" type. So if you want to study game theory carefully, I strongly recommend tha
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