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[Andengine game engine learning] (1) andengine introduction and example Environment Construction

1. Introduction to andengine Andengine is an android game engine developed by a foreign Daniel. Currently, Android open-source game engines with a large amount of online materials include Rokon (unfortunately, the original author has stopped updating due to academic and other tasks, and there are many bugs), libgdx (lack of documentation) lgame (self-developed by

2d game design model 3-beauty of adventure map (1)

A large part of the reason why adventure island can last for a long time is that its art design is very fine and unique. What are the unique and beautiful aspects? Today, I will take you to analyze several maps. Well, let's take the above view for analysis. 1. Sunshine. Because it is a map of sunlight, and during the day, it is noon, otherwise there will be no such strong sunlight. We can only see the sun but not the sun: There is only one reason, t

Inside the Chinese game technology-Chapter 1 index and Resource Description

Game Chinese technology insider Chapter 1 unpack Author: Jack adHttp://kdays.cn/ What is an index .. You can treat a package as a compressed package. In this case, more than one file exists in the compressed package, and the system cannot be split one by one. So there is an index. In simple words For example, if I bought N or more discs and put them in the box for a long time, I will try again.One way

Cocos2d-x 3.0 game instance learning notes "parkour" sixth step -- physical collision detection (1), cocos2d-x "parkour"

Cocos2d-x 3.0 game instance learning notes "parkour" sixth step -- physical collision detection (1), cocos2d-x "parkour" (Here is the reference: Xiaofeng residual month predecessors blog, he is the teiran network of the parkour tutorial, with the cocos2d-x 2.X version of rewriting, I am learning cocos2d-X3.0 so I will use cocos2d-X 3.0 rewrite, take notes So this step, we are not in a rush to the protagonis

Cocos2d-x game instances (23)-simple action games (1)

. Click to move the main character from the left to the right, click to move to the right of the main character, and click to stop moving the main character. The Code is as follows: As described earlier, vmove is set based on the touch screen position and the main character position. The specific motion is implemented in the update function. The Code is as follows: As previously set, each frame of the main character is moved by 1 multiplied by v

Unity3d game resource packaging and encryption (image/XML/TXT, etc.) C # Coding (1 ),

Unity3d game resource packaging and encryption (image/XML/TXT, etc.) C # Coding (1 ), This article only describes the process and uses a very simple packaging encryption method. As for the encryption result, Please modify it as needed. The Byte offset and the backward and backward encryption methods can all be used, however, it generally does not need to be so complex, and the encryption is too complex, whi

1. Step-by-step development (use of the Erlang server for the game account database)

The characteristics and merits of MySQL and MongoDBHttp://www.cnblogs.com/eternal1025/p/5419905.htmlFirst, we analyze the characteristics and merits of MySQL and MongoDB. Here is the part of the PPT I used to do.Then analyze the application scenario, a. If you need to use MongoDB as back-end db instead of MySQL, where MySQL is parallel to MongoDB, then there are several scenarios in which this may be considered: (1) The part of MongoDB is stored in do

Cocos2d-x 3.2 Monopoly game project development-Part 1 internationalization-Solving Chinese Garbled text

Cocos2d-x 3.2 Monopoly game project development-Part 1 internationalization-Solving Chinese Garbled text Solve the Chinese Garbled text first. cheyiliu, a netizen, provides a simple solution as follows. If you have a better solution, please provide it. 1. Compile the plist file string_zh.plist to display Chinese characters in the file: Si

Online Game Development Experience (server) (1)

Bromon originality, please respect copyright A multiplayer online chess and card online game project is coming to an end. I participated in the entire design process of the project and completed 90% of the core code. There are many things worth chatting about this project. This series does not plan to elaborate on how detailed the project will be. It should be described in the design document. I plan to only talk about some worth noting. A special

Java game programming (1) threads

1. in Java, you only need to generate a thread and start it. ImplementationCodeAs follows: Thread mythread = new thread (); Mythread. Start (); After a thread is generated, the thread's run () method is called. But in fact, it does not do anything. If you want the run () method to do something, there are three basic methods. (1) extended Thread class The first method for a job specified by a threa

Cocos2d-x 3.x Game Development Learning Note (1)--MAC Configuration Cocos2d-x 3.x development environment

news.After you have finished, you will be surprised to find that you are knocking at the terminal under the Cocos New command.mcbookpro:cocos2d-x-3.0$ Cocos newruning Command:newusage:cocos New [-h] [-P package_name]-l {CPP,LUA,JS} [-D DIRECTORY ] [-t template_name] [--no-native] [Project_name]cocos new:error:argument-l/--language is requiredYou can tap the following command to create your own project:Cocos New Wxycocostemplate-p com.game.study-l cpp-d/users/more

12 game cues of Silverlight puzzle games (1)

In the previous article, we changed the shape of the mouse pointer to make the game look better. In this article, we will add a hint (hint) function for the game. When the player cannot find the item, give some help (believeArticleWe should be able to find 13 items with closed eyes). We will still use a variety of animation and custom behavior functions in this article. This article will be completed in t

Android 3d Game Research (1) (learn and write, thank you for your correction, bow): Sound

I wanted to learn 3d a long time ago, but I never had time. Recently, I was able to learn 3d;Write the voice today:There are two types of sounds in the game: Background Music and action music;What is the difference between them: background music, which takes a long time relative to motion music. So in this way, I can cite it in two ways: normal music (background music ), pool playback (action music) (1) poo

LibGDX game engine-1-Project Creation (Hello, LibGDX)

LibGDX game engine-1-Project Creation This series of blog posts are from Sina's blog-xiaotudou. I have added my own understanding and modifications to this article! Official Website: libgdx.badlogicgames.com 1. Download libgdx Latest Version 0.9.9 package, unzip, open libgdx-0.9.9 \ gdx-setup-ui.jar 2. Click the Create button to go to the project editing page,

HTML5 Game Development Series tutorial 1)

Address: http://www.script-tutorials.com/html5-game-development-lesson-1/ NextArticleNew things will be added. In this article, we created a graph with seven vertices and drew circles on these vertices, so that we can change the vertex position by dragging the circle. We fill the image with a translucent color. This is enough for the beginning. Step 1: HTML

Black Horse programmer cocos2d game engine review Note 1

/** ---------------------------- Game scenario setup ---------------------------------- 1 first create a surfaceview, which can update the UI (global) in the Child thread) 2. instantiate the surfaceview in the oncreate method. 3. Use the setcontentview method to set the surfaceview object to the interface. 4. Get a director. 5. Tell the director to display the screen to surfaceview. the relationship between

Silverlight Game Development Study Notes (1)

I. Three animations in Silverlight:The creation of storyboard animations must depend on the associated attributes (dependency attributes) to provide a solution for creating a series of highly continuously changing animations, and even implement more complex keyframe animations. Compositiontarget animation is suitable for changing the time attribute when the global screen is refreshed, such as game loop. Dispatchertimer animation is very suitable for t

Python: pygame game programming tour 1 (Hello World)

-*- Import sys # Import the pygame module. Line 4 is used to simplify your input. For example, you do not need to add the pygame Module name before the event.Import pygameFrom pygame. locals import * Def hello_world ():# Any pygame program needs to execute this sentence for module initializationPygame. init ()# Set the window mode. (680,480) indicates the pixel of the window and (width and height)# This function returns a Surface object, which is not saved because it is not used in this program

Bo Wen viewpoint lecture hall stage 1-two-day game-to-SLR camera

Bo Wen viewpoint lecture hall stage 1-two-day game-to-SLR camera A good photo is not only a simple recording of what is happening at present, but also an atmosphere and mood, therefore, the photographer must master good shooting skills ............ On September 16, 29th, in the Soho modern city ruiyi network member club, Dr. Jia tieying, author of the book "A very photographic note-two-day player with a s

Fantasy Westward Journey mobile game 60 plot Li Biao 1 easy customs clearance strategy

Standalone Li Biao's lineupWar support: Tang Sanzang, Sun Wukong, Fang Cun, prefectures, and Dragon PalaceArray: ground load arrayBabySimple strategy for standalone Li Biao 1Liu Hong does not need to worry about this issue. He will run in three rounds. He will first kill the Lions and camels next to him. The remaining four moles on the opposite side are all from the land and Putuo, it is better to kill 3 Prefectures and 1 Putuo. If you encounter 3

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