game season 1

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Basics of online game plug-ins (1)

binary number. When we usually use a memory address, we always use an 8-bit hexadecimal number to represent it. What is binary and hexadecimal? To put it simply, the binary number is a counting carry method that only has two digits: 0 and 1. Every two digits are full, one digit is entered. Similarly, the hexadecimal system is the counting carry method that goes into one digit every 16 digits. In hexadecimal notation, there are 0--f Sixteen digits, wh

HTML5 game development-Zero-basic development RPG games-Open Source lecture (1)

outermost layer of the game. Next, we will develop a simple RPG Game step by step. Preparations 1. Download the Repository For this game development, open source libraries are required:Lufylegend, which is: Http://lufylegend.com/lufylegend For the development process of the library, see here Http://blog.csdn.net/luf

25 awesome HTML5 & JavaScript game engine development libraries (1)

25 awesome HTML5 JavaScript game engine development libraries (1) Just like in a car, the engine completes the main work and makes the car look incredible. Similarly to the game engine, game developers complete detailed work to make the game look real and eye-catching. The

Talking about the game server-functional modules (1)

From http://www.cppblog.com/ziyebuboka/The role of game servers in online games cannot be considered. To what extent can a game become bigger, there is still a lot to rely on. This article Article From the perspective of the function module, let's talk about the implementation of a perfect game server.I. Role of the game

"Lufylegend for HTML5 Game" Chapter 1:preparation

1, what ' s lufylegend.jsLufylegend.js is a HTML5 Game engine. The grammar of Lufylegend is similar to ActionScript ' s. Such as Lsprite (Sprite), Lbitmap (Bitmap), Lbitmapdata (BitmapData), Lloader (Loader).Another benefit is making game with OOP. In order to make physical game, Lufylegend have packaged box2dweb.Probl

What is the real system framework for game development? (1)

What is the physical system framework of game development? (1) Link: http://www.richardlord.net/blog/what-is-an-entity-framework The original text is very long. The translation will be separated into several parts. This is the first part. Last week, I released ash (an entity system framework developed by an ActionScript game). Many friends later asked me, "Wh

Cocos2d-xna: horizontal strategy game development experiment 1

the gaming company, this step is to establish a project. In most cases, it is a flash of thought, and then start to work, however, excellent development teams will certainly spend some time on planning and design-but do not take too much time, on the one hand, because they cannot get stuck in the infinite YY, on the other hand, because a good game is changed, the initial design can achieve 80% is already very good. So we can simply design this

Implementation and consideration of Go game programs (1) -- Situation Evaluation

(next_board ); Use best_move to record the maximum value of this loop; } Return best_move; } Set the set of GO games to S, and the pair to the other. In the current situation, the lower point set can be combined. In this case, if a player has a game, there is a value function of playing M, the calculation steps are as follows: 1) For situation A, record the situation after the

Python: pygame game programming journey 7 (pygame basics 1)

integer values to the function. This tuple notifies set_mode () function the width and height of the current window (in pixels), (400,300) will create a window with a width of 400 pixels and a height of 300 pixels. Remember to pass a variable with two integer tuples to the set_mode () function, instead of two independent numbers. The correct call method is pygame. display. set_mode (400,300 )). For example, pygame. display. set_mode (400,300) will generate an error such as TypeError: argument

Virtualization expert Xiao Li: five years of game virtualization O & M practices (1)

Virtualization expert Xiao Li: five years of game virtualization O M practices (1) This article is a summary of my five-year game virtualization O M practices and mainly shares the following content: Why game virtualization? Suitable for/not suitable for Virtualization How to Implement

Cocos2d-x path ~ Create the first text game (1)

Preface In retrospect, last year, I also developed my first game in March 3 and April. It was this game that made me decide to embark on the path of independent developers. One year later, the first game reached its expected profitability. However, this game did not get another satisfactory work in the time it was deve

[Plug-in learning] Jim's game plug-in learning Note 1 -- How to Find memory addresses for games with dynamically allocated memory (original)

Game: tianlong BabuVersion: 0.13.0402System: Windows XPTool: ce5.2 + od1.10Objective: To search for the character base address Step 1: search for the person Hp with Ce, get a bunch of addresses, continue searching after blood loss, get the unique address 0abdc360 (HP address) Step 2: Switch the map and find that the value in the address is no longer HP, it is a dynamic address. Repeat the first step to sear

[Deep Learning] Implementing a game-based AI, starting with wuziqi (1)

[Deep Learning] Implementing a game-based AI, starting with wuziqi (1) I haven't written a blog for a long time. How long has it taken, about 8 years ??? I recently picked up writing again ...... Recently, I 've been tossing AI and writing an AI-related question to my team's friends. After so many years of machine learning, from classification to clustering, from Naive Bayes to SVM, from neural networks to

SDL game tutorial Lesson 1 Basics

(){ } # Include "Capp. H" Void CAPP: oncleanup (){ } Now let's go back to our Capp. CPP Code and link all these functions together: # Include "Capp. H" Capp: CAPP (){ Running = true; } Int CAPP: onexecute (){ If (oninit () = false ){ Return-1; } Sdl_event event; While (running ){ While (sdl_pollevent ( event )){ Onevent ( event ); } Onloop (); Onrender (); } Oncleanup (); Return 0; } Int main (INT argc, char * argv []) { Ca

Using JS as a mini-game platform (1)

= W + "PX ";Div. style. Height = H + "PX ";Div. Select = function (){// Changes when selected};Div. unselect = function (){// When no selection is made};Return div;}// Continue...}; . Animation: Used to play game jump animations:Copy codeThe Code is as follows: var animation = function (endfn ){// Play the animationThis. _ play = function (){// You have not thought about the specifics.};// Playback End eventThis. _ palyend = endfn | function (){Ale

A Room-escape game made by Clojure, playing with Telnet and Pure-text Commands-part 1

Code Path:Https://github.com/bluesilence/Lisp/tree/master/clojure/projects/room-escapeAs I has been a fan of room-escape games, there has always been a desire to make my own story of a Room-escape game. However, I ' m not a UX and don ' t know the much about GUI. So I created the Pure-text room-escape game, with the scalable API for new stories.1. Build the model

unity3d/2d game development from 0 to 1

This is the high-quality pre-sale recommendation of Oracle class in computer >>>> "unity3d/2d game development from 0 to 1"unity3d/2d game development from 0 to 1 (including DVD 1 photos) The use of "case-based" teaching ideas, the individual long-term offline training hando

J2ME Mobile game Development Diary 1

J2ME Novice, did a game project, some experience, feel that some things can still be taken out and share. Excuse me if I'm wrong. Development environment: Windows2000+jbuilder X+semc_j2me_sdk_2_1_4_beta Never contacted this aspect, because the Group a project to start to learn J2ME, read two days of books, found that the JDK is still very simple. There are a total of those classes. Only if you want to consider the optimal optimization of resources

Cocos2d-x3.x tower defense game (defending radish) from scratch (1), cocos2d tower defense

Cocos2d-x3.x tower defense game (defending radish) from scratch (1), cocos2d tower defense I. Prerequisites: Complete the creation and compilation of the Hello Game project. For details, see Cocos2dx. 3x_Hello Game project creation. Ii. Objectives of this article: L talk about ideas and ideas about anti-tower games L i

Download and decryption of source code (article 1) of 2048 game games with more than 10 million downloads)

application market (2048 aggregated version): http://zhushou.360.cn/detail/index/soft_id/1634607? Recrefer = SE_D_2048 % 20% E8 % 81% 9A % E5 % 90% 88 Download CocosEditor source code: Cocos2d-js source code please go to concentration camp download: http://blog.makeapp.co /? P = 523 Github version management-https://github.com/makeapp/cocoseditor-2048 In Github, Daniel provides versions in various languages. Including (java, css, shell, python, objective-c and so on), readers can download th

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