Step by step Game server development (2) Complete login, chat, and step by step game
I know that many of you don't want to read this article in the blog Park, but this is the beginning of my series of articles. Please forgive me.
Multithreading, thread actuator (For details, refer to), socket communication (For details, refer)
My blog-related article test code, e
Atitit. componentized event-based programming model -- Server Control (1) --------- relationship between server control and label, atitit ---------
Atitit. componentized event-based programming model-Server Control (1) --------- r
Game control needs to meet the following conditions:
condition One: Remove the comments in the source code.
Locate all precompiled header Files "StdAfx.h", find the "Ur_game_control" function at the bottom, and remove the previous comment.
condition Two: permissions, in the QPACCOUNTSDB database Accountsinfo table to find the corresponding user, said figure 17907712 written to the "userright" column (defa
ObjectiveThis article mainly introduces some basic usage of photon engine and the advantage of using game engine to develop remote control.0x1Some time on the unity of the game to develop a bit of interest in the game to find the engine of the server, suddenly found the phot
Article 1: Hypothetical QQ game server architecture
In the past few days, QQ games finally broke through the goal of millions of concurrent online users and moved toward a more ambitious goal, which eclipsed many other traditional chess and card casual game platforms, lianzhong does not seem to be a competitor of QQ at all, because QQ has more than 1 million regi
The network game structure is divided into the client and the server side, the client uses the 2D drawing engine or the 3D drawing engine to draw the real-time picture of the game world, the server side is responsible for responding to all client's connection request and game
Method One: Verify that the network connection is normal.
1, find the network you are connected to, right click, select the status options.
2. After entering this window, select the Network Diagnostics option and reconnect the network after the diagnosis is complete.
3, if you still can't enter the game, you can choose to restart the computer after landing.
Method Two: Set Internet properties.
1, click on the compute
2017 National College students Electronic Design Contest B | Cricket Control System (ii) Image algorithm correlation
Reprint please indicate the source.
I've looked through a lot of existing tutorials and related open source stickers, found that the interpretation of the technology are very vague, the real problem did not explain clearly, the real technology is not reflected, but have to write their own program how powerful, the effect is good, this i
adminlist. Now, go to the game. You are gm, but the real gm won't see your name on the server !! He might be thinking, "What's wrong here? There seems to be another gm ???". Oh, but don't go too far. Otherwise, people will lose your permission to reload your resources.
Now everyone has completed their gm dream. Next I will talk about how to remotely control the
In the beta test, "Diablo 3" was updated again. After this update, the game's systems were greatly changed, jay Wilson, the game design director of Diablo 3, published a description on the official website. Let's take a look at the changes made in the Diablo 3 test server.
The following information is from Blizzard's official announcement:
System Change-Jay Wilson
In the process of making Diablo III
the business logic, and provides convenient and efficient distributed extension support, so that the user can realize the extension of the service end without modification or even change.
Complete Communication framework: Pomelo a complete encapsulation of the communication between the client and the server, between the server and the server. Developers only ne
connection is using bootstrap and using an event loop, and the server typically uses two event loops.The specific code can look at the section content: Build a simplest socket server and client.Iv. What are the advantages of Netty building a game server?1, the game
The Design of game servers is quite challenging. The development of game servers has also changed from the previous single-server structure to multi-server architecture, and even the bigworld engine distributed solution has emerged, I recently learned that the Unreal server
+ protocol is a complete server, the other game logic can be slowly spread, just this time the client's development also began, I used Luasocket wrote a simple client network library, and my this single process of the server to communicate, and finally, My server ran, the code is very few, I
This series of blog mainly on the background of the game to introduce 3D PvP Network game Common Development technology and C + + advanced programming skills, with this knowledge, you can develop small and medium-sized game projects or 3D industrial simulation projects.The author will be divided into the following three sections to introduce to you (daily update)
This series of blog mainly on the background of the game to introduce 3D PvP Network game Common Development technology and C + + advanced programming skills, with this knowledge, you can develop small and medium-sized game projects or 3D industrial simulation projects.The author will be divided into the following three sections to introduce to you (daily update)
Go to: http://jiangwen2011.blog.163.com/blog/static/194801340201181104532377/
Abstract: As the basic outline of game server development, this article is a summary of game practice development. The first part is the professional foundation, which is used to guide recruitment and practice assessment. The second part is the introduction to the
Tags: Server game Network Game Load LimitA recently developed online game is coming to the release stage, but the server load limit is a problem. How can this problem be solved?
The following solutions are available:
1. queuing mechanism, like wow;
2. Add a "full" mark to th
send messages to the players around it, so the server needs this. This is a good reason ,,,The client also needs to automatically find routes for players or pets and use them internally.Why do I say that the AI here is different from what I said in "1"? It is because the basic automatic function is implemented here, and then you can develop advanced AI intelligence based on this module, combine script and table configuration to use skills. For exampl
Network communication0X05: Rethinking1, the game throughout the design process, if you want to do the video function, you need to render this part of the code has an abstraction layer, so that in the late to do the second calculation, or server operations, as long as the implementation of the logic to render this part2, Unity Animation event callback, you need to implement a set of configuration files, bec
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