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When the server system is developed, in order to adapt to the request of large data concurrency, we often need to asynchronous storage of data, especially in the distributed system, this time can not wait to insert the database returned to take the automatic ID, but need to insert the database before the creation of a global unique ID, using the global unique ID, In the game
software firewall, such as a security dog.What if a DDoS attack is a game site? The real tricky is the Ddos/cc/syn/ackflood traffic attack, which kills various system network services. To solve this kind of attack, the high cost, the average small and medium enterprises are difficult to meet. Kohan is completely eliminated, but it is still possible to defend against more than 90% DDoS attacks with appropri
One, what is Netty?1,netty is a Java open source framework provided by JBOSS.2,netty is a jar package that can be developed using the All-in-one jar package.3,netty does not need to run on a server like Tomcat, he is building a server alone.4,netty can build HTTP server, socket server, WebSocket
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SQL execution, unnecessarily increasing the database burden and increasing the connection occupancy time. 2 If a large number of players, more behavior, will be in a short period of time a large number of difficult to digest the SQL, memory on the storage system caused by the hidden trouble.
The application uses source memory for business computing (client-side read-write capabilities), and the cache subsystem categorizes the handle of the source memory (read-only for data storage). The cache
. Calloption) (*res, error) {out: =New(Res) Err: = Grpc. Invoke (CTX,"/. Helloservice/hello ", in, out, c.cc, opts ...)ifErr! =Nil{return Nil, err}returnOutNil}Above is the generated go language code, inside I added a comment. I believe you have seen it and understand, do not understand the words are not good for me to express. Next look at how to use:// 先连接到服务器conn, err := grpc.Dial(*serverAddr)if err != nil { ...}defer conn.Close()// 通过工厂方法得到一个客户端对象client := test.NewHelloServiceClient(conn)
The original name of the blog from Yunfeng: multi-process game server design
Address: http://blog.codingnow.com/2006/10/multi_process_design.html#comments
Currently, our game server group is designed in a multi-process manner. To emphasize multi-process, we want to add another point. Each process is single-threa
The previous blog is about the basic use of the GRPC framework, assuming that the GRPC is only a few remote to send a few parameters, that and a normal HTTP request is not much different.So today I'm going to take a look at the usage of GRPC advanced point.Flow!Streams can be divided into one-way and two-way depending on usage:
Unidirectional–client->server–server->client
Bidirectional–client
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