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2D game engine Allegro series tutorial (4) text rendering and display of Chinese Characters

Document directory Step 1: declare a pointer to the allegro_ustr type Step 2: Create a string for a UTF-16 Step 3: render a string Step 4: destroy the resources occupied by the string at the end This series of articles is written by Sky. For more information, see the source. Http://blog.csdn.net/qq573011406/article/details/8263966 Author: Yuan quanwei mail: qq573011406@126.com welcome mail exchange programming experience Index of this seri

Game Engine BASICS (4) (model and animation, details level)

given animation manually-when you are doing something you cannot do in real life for a model-for example, you can't really bend backwards, or kick your leg on a walking bicycle like lui Kang In Mortal Kombat 4, and usually get out of the game when it's done! Motion capturing animation-in fact, video capturing live actors run through the animation you want to see on the screen-is a way to get realistic thin

Cocos2d-x custom blood bar and Its beautification ---- game development "zhao Yun to fight" (4), cocos2d

Cocos2d-x custom blood bar and Its beautification ---- game development "zhao Yun to fight" (4), cocos2d This chapter will explain how to add a blood stick to the interface, old rules, or in the Cocos2d-x map with the genie unlimited rolling and edge detection ---- game development "Zhao cloud to fight" on the basis of the increase of functionality. In

Guide to graphic display settings for game players (4) (the gamer's graphics & Display Settings Guide)

Guide to graphic display settings for game players (4) Translated by koroush Ghazi Level 4 graphic processing (part 3) Step 7 GPU processing data Now the GPU can access data in VRAM, And it undertakes a series of complex graphic computing tasks in a place usually called graphics pipeline. This "Pipeline" has many stages (stages) which are used to consta

LibGDX game engine-4-text rendering (TTF-FreeType)

LibGDX game engine-4-text rendering (TTF font-FreeType) This series of blog posts are from Sina's blog-xiaotudou. I have added my own understanding and modifications to this article! If you create a project through step-ui, this package is not added by default and needs to be imported manually Import method: (1) Open the decompressed 0.9.9 package, extensions folder, gdx-freetype folder, Locate gdx-fre

[Clojure] A Room-escape game, playing with Telnet and Pure-text Commands-part 4

Code Path:Https://github.com/bluesilence/Lisp/blob/master/clojure/projects/room-escape/src/room_escape/core.cljE2E ProcessNow it's time to put the stuff altogether.The body of the core class is a looping echo server with the following status transitions:1) Display Welcoming message upon a player ' s arrival;2) Initialize current player, including room-selection and context initialization. After that, display a action list for the player to start with;3) Loop until the player doesn ' t continue t

In-depth introduction to game algorithms (4)-unity3d algorithms (2)-mobile ball, in-depth introduction-unity3d

In-depth introduction to game algorithms (4)-unity3d algorithms (2)-mobile ball, in-depth introduction-unity3d Declare a gameobject object to implement a script for multiple objects #pragma strict//code:myhaspl@myhaspl.com//date:2014-08-12var rotate_object:GameObject;var translate_object:GameObject;var fuhao:int;fuhao=-1;function Update () { if (rotate_object!=null){ rotate_object.transform.Rotate(

"Game" "Ghost Cry 4" side to play while playing (a)

ground let me slaughter.Here can also jump up after using space +l key empty grasp, just want to catch the fish from the bottom of the time to get out of the good. When dealing with ghosts, you can't use this trick.3, the stuttering male called out of the birdThe sky is flying fast, want to hit down is not very realistic.With the previous two jump attack experience, immediately try to jump the empty catch after the airdrop, hey! I guess I guessed it, that's the attack.Throw a bunch of birds to

Job 4-desktop ice hockey game Software Design (Preliminary)

the whole function, the speed of the calculation is not strict, collision detection is not dependent on the physical engine, no mathematical physical model support, only rely on the QT item Collision detection implementation;The idea of a data interface is important, and if you have two classes that need access to every other when you use them, you can simply create pointers to the other class in your own class, passing pointers as constructor arguments when instantiated. Private members that c

PHP web game learning-Explanation of Xnova (ogame) source code (4)

{table} WHERE 'onlinetime'> '". (time ()-900 ). "';", 'users', true); $ parse ['Online _ users'] = $ PlayersOnline ['onlinenow']; $ parse ['users _ amount '] = $ Count ['players']; $ parse ['servername'] = $ game_config ['game _ name']; $ parse ['Forum _ url'] = $ game_config ['Forum _ url']; $ parse ['passwordlost'] = $ lang ['passwordlost']; $ page = parsetemplate (gettemplate ('login _ body'), $ parse ); // Test pour prensid le nombre total de jou

Cocos2d-x3.0 game instance of "Don't save me" Article 4-chaos into the main character

Well, I 've talked so much nonsense before, and finally I'm going to get into the right question. (wait, are you playing with us before you dare ?) What do you mean? Flowers? No, it's your heart ~ Reprinted please note, original address: http://www.benmutou.com/blog/archives/872 Source: dummies and Game Development It is too easy to add a protagonist. The protagonist must have the following super powers: 1. Cute Look 2. Not fly 3. will drop dow

Unity game Development Math and Physics 4 (adding gravity to Object motion)

spaceScreenrighttoppos = Camera.main.ScreenToWorldPoint (NewVector3 (Screen.width, Screen.height,0));//Convert the pixel at the bottom right of the screen to the coordinates of world spaceScreenleftbottompos = Camera.main.ScreenToWorldPoint (NewVector3 (0,0,0));//box half width, because box is squareBoxhalfwidth = transform.localscale.x *0.5F//Birth location upper left cornerBornpos =NewVector2 (screenleftbottompos.x + boxhalfwidth, screenrighttoppos.y-boxhalfwidth);//Initial position screen up

In-depth introduction to game algorithms (4)-unity3d algorithms (1)-ball rotation, in-depth introduction-unity3d

In-depth introduction to game algorithms (4)-unity3d algorithms (1)-ball rotation, in-depth introduction-unity3d Ball rotation Place the unity3d components in the following layout, and set the rendering, position, light source, and size. All contents of the good AI Park blog is original, if reproduced please indicate the source http://blog.csdn.net/myhaspl/ Write the following code: # Pragma

Hdu 1847 Good Luck in CET-4 Everybody! What is the bash game ?? I am not very clear, water ~

Hdu 1847 Good Luck in CET-4 Everybody! What is the bash game ?? I am not very clear, water ~Good Luck in CET-4 Everybody!Time Limit: 1000/1000 MS (Java/Others) Memory Limit: 32768/32768 K (Java/Others)Total Submission (s): 5901 Accepted Submission (s): 3811Problem Description CET4 is coming soon. Are you reviewing it hard? Maybe even the short term ACM has no tim

Use MIDP2.0 to develop game (4) improved map generation method

We used Sprite to implement the background last time, but it is not easy to generate a map through map data. Generally, maps in the game are divided into NxN squares, and there are only several patterns. Fortunately, SUN has taken into account the features required by game developers in MIDP 2.0. TiledLayer is the layer implemented by textures, and its usage is equally simple! First, prepare the small area

Hdu-1847-good Luck in CET-4 everybody! (Another bash game)

: the final grasp of the cards for the winners; Suppose Kiki and CiCi are smart enough (in fact, do not have to assume that there is no intelligent students ~), and each time is Kiki first grasp the card, who can win it. Of course, no matter who wins the game is not a problem, it is important that the immediate arrival of the CET-4 can have a good state. Good luck in CET-

Hdu1847 good luck in CET-4 everybody! , Bashi game, understanding SG Functions

Hdu1847 good luck in CET-4 everybody! Question: There are n cards in total, and both parties take turns to capture cards. The number of cards each time can only be 2 power times (I .e., 16 ...), After the card is captured, the result of the victory is also displayed: the winner of the card is the final one. Give N. Can I ask if I win first or later? PS: of course, this question can be launched directly n % 3 = 0 to defeat, otherwise it will win. // Ba

10-4 National Day Seventh simulation game

-i) * (mid-i-1)/2)//Arithmetic progression O (1)Two, when \ (a+1 \leq jj\leq b\), this time interval I to J maximum value will not be MAXL, because this is the definition of a. However, MINL can still be used as the minimum interval.So when we find a corresponding J, we need a maximum value of the prefix to J. Formula:\[ans+=\sum_{j=a+1}^b (J-i+1) *minl*f (j) \\=minl*\sum_{j=a+1}^b (j-i+1) *f[j]\\=minl* (\sum_{j=a+1}^bj*f (j)-(i-1) *\ SUM_{J=A+1}^BF (j)) \]It is clear to see that we just need to

Android Development Classic book Download-"Android 4 Advanced Programming" "Crazy Android Handout" "Android Application Development detailed (Guo Hongzhi)" Android Application case Development encyclopedia "Android 3D Game development Technology"

This is my collection of the classic books on Android development, high-definition PDF electronic version, can be downloaded in my Baidu network free of charge, I hope that the need for friends to help. Directory:Android 4 Advanced Programming (full source code included)"Crazy Android Handout""Android App Development (Guo Hongzhi)""Android Application case Development Encyclopedia""Android 3D Game Developme

Cocos2d-x 3.2 Monopoly game project development-Part 4 exit dialog box, cocos2d-x Project Development

Cocos2d-x 3.2 Monopoly game project development-Part 4 exit dialog box, cocos2d-x Project Development First look at the MenuScene. cpp: popupLayer () {// define a pop-up layer and input a background image PopupLayer * popDialog = PopupLayer: create (DIALOG_BG ); // ContentSize is an optional setting and can be left unspecified. If it is set as a 9-figure zoom popDialog-> setContentSize (CCSizeMake (Qui

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