Batch Processing for Unity3D game scenario optimization and unity3d game scenario
Remember my name when you like my blog:Qin YuanpeiMy blog address: http://qinyuanpei.comPlease indicate the source for reprinting. Author:Qin Yuanpei, The Source: http://blog.csdn.net/qinyuanpei/article/details/48262583
Dear friends, I amQin Yuanpei, Welcome to follow my blog, my blog address is http://qinyuanpei.com.
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Game personal opinion and Game Opinion
The weekly test was abused. after a long time of game questions, I found a lot of information about the game. I felt like I was still moving a little bit. Before going to bed, I would like to give a brief summary. I hope I can feel something later !!
Next is the question.
When tal
This seriesArticleWritten by zhmxy555. For details, refer to the source. Http://blog.csdn.net/zhmxy555/article/details/7355377
Author: Mao yunxing mailbox: happylifemxy@qq.com welcome mail exchange programming experience
InIn note 7, we explained how to use a timer to produce an animation. The timer is easy to use, but in fact this method is only suitable for displaying simple animations and small games.Program. In general, the game itself ne
Basic understanding of the game world Unity3D and the game world unity3d1. Preface
Unity3D is a comprehensive game development tool developed by Unity Technologies that allows you to easily create multi-platform interactive content such as 3D video games, architectural visualization, and real-time 3D animation, is a fully integrated professional
In Silicon Valley there is a mantra: "rapid failure, often failure." "It means that you should come out of your failure and do something, learn from failure, and apply what you learn from it to your next iteration, and get better results." Then you will fail again and repeat the process again. Theoretically, you will get a good result in a short period of time by learning from successive failures.It is following this mantra that Superell is very adept at experiencing failures in creating success
Web Version 2048 game tutorial, 2048 game web version
1. Game titleThe title of the 2048 game contains the game name, buttons for starting a new game, and game scores.
Create a
an overview of game program Development
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Game is a very wide range of disciplines, big to everything development, small to the board game, Paul Vientiane. Computer game also has a rapid developm
In the last time I said I wanted to write a mobile phone network game, I began to prepare some information and build the development environment, because in the previous development of a Java-based C/S database program, the game network communication This piece of technology is a bit prepared, but there are many uncertainties, These factors mainly come from the choice of client and server-side development l
This game uses HTML5 canvas. To run the game, the browser must support HTML5.
This article explains in detail how to use HTML5 to develop a shooting game. Lightning can be said to be a classic in the shooting game. Below we will imitate it.
Let's take a look at the game.
De
Unity3d game engine game Object Access draw line and draw plane details
Original by Yu Song MomoArticleIf you reprint it, please note: Reprinted to my independent domain name blogYusong Momo program Research Institute, Original address: http://www.xuanyusong.com/archives/561
After learning unity3d in a blink of an eye for a while, I have basically won this
I saw the dark blue SilverlightArticleIf you are not familiar with the game map editor, go online to learn about it:
Almost any commercial game has its own game map editor, whether you are a 2D game or 3D game. Of course, the map editor of 2D games is very different from t
In game development, I learned from materials and books that two formats of playing audio can be used in our game development: MediaPlayer and SoundPool!
PS: Of course, there is another JetPlayer, but the format of the file to be played is quite troublesome, so I will not explain it here. If you are interested, you can study it on your own;
Run:
MediaPlayer and: SoundPool class! What are their advantage
Cross-border games in a single-player game will be more, but more leisure-oriented, such as "Candy Crush", "Angry Birds", "P V Z", "Small Crocodile naughty Love bath", "Tiny thief" and other classic casual games, Since many insiders predict 2014 is the year of hand-tour, and focus on the ARPG type, it seems that there will be a lot of cross-border clearance or full 3D action game, we will be for this type o
1, open sesame Cake Game Master will appear in the next picture of the window, sliding right to the "Settings" interface, click on the interface of the "time Shuttle" to download the installation, to be installed in the mobile phone system interface will appear similar to the "Game handle" icon
2, the installation of a good cake game
InGame programsIn the fieldGame Engine)No. It sounds like a cool term, but in fact, the word "Game Engine" is often overcalled and misused. The so-calledGame Engine ArchitectureFrom Low-Level to High-Level can be subdivided into the following threeLayer):
Drawing APIFor example: DirectX and OpenGL)
Drawing EngineFor example, OGRE, Renderware, and Gamebryo)And other engines
Game EngineExample: Unreal
The greatest magic-game development-my game ideas-Environment
Games, specifically game software. Then, the content is implemented through software as the carrier. Whether a software can be called a game depends on whether the features provided by the software are game exp
"Sina Games Weibo original, please pay attention @ Sina Game"June Tong-China's most professional online payment platform, support prepaid cards, game points card, net silver and other payments, so you enjoy the happiness of online payment anytime and anywhere! For details, please add q:2990968116Recently the game developer The Coding Monkeys announced its memory-
(No. 00005) iOS-based pop-up game (7): Game data serialization presentation
Use plist list files to represent game data
Because there are many different levels in this bombing game, and the difficulty increases in turn, we have to store data for each level somewhere, there are many ways to save, here we choose to us
Good evening, everyone. I'm Qin Yuanpei. Welcome to follow my blog. My blog address is ghost. The blogger got up at seven o'clock this morning and finally finished the game at ten o'clock AM. Therefore, the topic of today's blog is "Unity3D Game Development's parkour game project explanation".
From the perspective of bloggers, when you choose to do what you love,
Panda Pig • Patty original or translated works. Welcome reprint, Reprint please indicate the source.If you feel that the writing is not good please tell me, if you feel good please support a lot of praise. Thank you! Hopy;)
Use the Plist list file to represent game dataBecause there are many different levels in this bomber game, the difficulty goes up, so for each level we have to store the data somewh
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