game strategy

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The SG function of game (explain why it is different or can produce results)

SG value of 0, will lose; X=3, you can take away 3-f{1,3} stones, the remaining {2,0}, mex{sg[2],sg[0]}={0,0}, so sg[3]=1; Can make the opponent SG 0; X=4, you can take away 4-f{1,3,4} stones, the remaining {3,1,0}, mex{sg[3],sg[1],sg[0]}={1,1,0}, so sg[4]=2; X=5, you can take away 5-f{1,3,4} stones, the remaining {4,2,1}, mex{sg[4],sg[2],sg[1]}={2,0,1}, so sg[5]=3; F[] need to order from small to large, this template f is starting from 1. Hash array size is the same size as f[], F1. The numb

"UVA1378" A Funny Stone Game (game-Calculate SG value-output scheme)

Topic DescriptionThe funny stone game is coming. There is n piles of stones, numbered with 0, 1, 2, ..., n−1. BothPersons pick stones in turn. In every turn, each person selects three piles of stones numbered I, J, K(I Put one stone into pile j and pile K respectively. (Note:if j = k, it'll be the same as puttingStones into pile j). One would fail if he can ' t pick stones according to the rule.David is the player of the first picks stone

3D game development processes and job categories at Home and Abroad

(proposal)N Production)N Integration)N test (testing)N Division (Debug)N Tuning)Concept Design)N game types (game types)N game world view)N story)N game features (features)N game play)Game Product Positioning)N target playerN mar

Game Game Summary

, Mex{2,3,5}=0, mex{}=0.For a given, forward-free graph, the SG function for each vertex is defined as follows:g (x) =mex{g (y) |y is all subsequent states of x; there are no vertices with an out edge, and the SG value is 0 because its successor set is empty.For n pieces, the SG values corresponding to the vertices are: (a1,a2,......, an) to set the situation (A1,a2,......, an) a winning strategy for the Nim game

Load Balancing--the key to realize large-scale online system (Part One) (again talk about the technology realization of QQ game million people online)

rooms. This information can be judged according to the global information.The above about how the communication between the contents of the server, is a personal guess, QQ in the end how to do, I am afraid only after one of us into the Tencent to know. Oh. However, one thing is for sure, in the entire server architecture, there should be a place that is dedicated to keeping a global list of logged-in players, only in order to ensure that players do not log on repeatedly and enter multiple rooms

Cocos2d-x3.2 turret creative three elimination game source code, parkour game source code, tower defense game source code

Idle and boring,I wrote three games. The basic knowledge points are as follows:Three elimination games:The principle is a two-dimensional array,Parkour games:Collision between tiledmap, Sprite, animation layer, and map layerAnti-tower games:Cocostudio UI Editor, animation Editor, scenario editor, and dynamic scenario acquisitionUi editor AnimationTiledmap, Action animation, automatic Node DeletionLevel Data configuration file, level switchAsynchronously load Resources----------------------------

Hangdian 1279 stone game (classic game)

Stone game Time Limit: 5000/1000 MS (Java/others) memory limit: 65535/32768 K (Java/Others)Total submission (s): 2539 accepted submission (s): 741 Problem descriptionthis game is a two-player game and is played as follows: 1. There are n boxes; each box has its size. The box can hold up to S stones if the size is S. 2. At the beginning of the

HDU 1846 brave game bus game!

of the game are using the best strategy, please output which one can win. The input data first contains a positive integer c (C Each group of test data occupies one row and contains two integers n and M (1 Output: if the first person wins, output "first"; otherwise, output "second". The output of each instance occupies one row. Sample input2 23 2 4 3 Sample outputfirst second Authorlcy Sourceacm short term

On the algorithm--game

There are a lot of online game blogs and papers, but some don't have a detailed proof, just a conclusion. Today, the author brings together some common game theory templates to introduce the decision of some single games in game theory and the common Nim templates and proofs.Note: The following games are based on the optimal

C Language New handwriting minesweeper Strategy 1

工欲善其事, its prerequisite, first of all to prepare the development environment, since is the C language, that is not the winapi of mine, is pure C language development, but the previous C are TC development, now with must be outdated for a long time, but there are solutions, some great God developed easyx this library, Basically the function of the TC is restored, it can be used under a variety of Ides, and the following is and help, to help inside have all functions of the calling method http://w

[IPhone game development] One of iphone-Cocos2D game development: game terminology

animation? We define images of different animation frames through the sprite table, and then useCodeLoad each sprite (FRAME) into an animation and display the rendered Sprite on the screen. The first genie table above shows the genie running in different directions. The first line shows running down. The second line is displayed and runs up, the third is displayed to the right, and the fourth is displayed to the left. (4) lattice words BecauseOpenGL ESFonts are not supported,

[IPhone game development] iPhone game development 5: game scenario switching, dot matrix implementation, and use of Hiero tools

I. game scenario Switching In iPhone game development, there are many animations available in scenario development between games. The specific animations are as follows: Cctransitionrotozoom // Scale down the image from large to small and beat it Cctransitionjumpzoom // The three-dimensional jump from the Left Cctransitionmoveinl // Move from left to right Cctransitionmoveinr // Move from rig

Micro-credit game to play aircraft game production (Java simulation micro-mail game) _java

Gameplayingpanel ();C.add (This.gameplayingpanel, Borderlayout.center);This.gamePlayingPanel.startGame ();Long starttime = System.currenttimemillis ();while (This.gamePlayingPanel.getMyPlane (). IsAlive ()) {try {Thread.Sleep (Config.game_panel_repaint_interval);catch (Interruptedexception e) {E.printstacktrace ();}}Long endtime = System.currenttimemillis ();Add to score ListThis.addscore (This.gamePlayingPanel.getScore (), endtime-starttime);int option = Joptionpane.showconfirmdialog (This, "

Analysis of search engine optimization strategy

One talk about the search engine optimization strategy, basically can be divided into two kinds: one is to search engine as an imaginary enemy, try to conquer it, a kind of the enemy as a friend, as a strategic partner for optimization. Hangzhou SI billion Network Technology Co., Ltd. generally advocated by the search engine to make friends with the strategy, in fact, both strategies can become an effective

[Unity3d] Unity3d game development Lua and the game's indissoluble bond (next)

--------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------Like my blog Please remember my name: Qin Yuanpei , my blog address is Blog.csdn.net/qinyuanpei.Reprint please indicate the source, this article Qin Yuanpei , this article source: http://blog.csdn.net/qinyuanpei/article/details/40050225------------------------------------------------------------------------------

Strategy VS Mixin

subclass.However, the irony is that if there are many sub-classes, there will inevitably be an alternative like Rubber Duck; it will be even worse if the sub-classes need to be constantly added, every time we raise the subclass behavior to the parent class, we will fear whether there will be an alternative in the future and cannot apply the logic already fixed in the parent class ......The following describes four different methods to solve this problem. 1st designs: use virtual functions The s

Policy mode (strategy pattern)

Policy mode (strategy pattern)Aside from the obscure definition, first look at an example:We want to create a game that simulates ducks, and in this game there will be various types of ducks, such as Mallard duck,red head Duck,rubber duck (except rubber duck (rubber duck), see the other two ducks are curious, so look for related pictures, Found Mallard Duck is gr

Unity Hand Tour < 13 > Manual Tour Code Update strategy discussion

Tribute to the original http://blog.csdn.net/janeky/article/details/25923151These months the company project is very busy, plus home things also more, so the blog update has been shelved. Recently in the project development on-line process encountered a number of new issues, the next time and everyone to explore the study. Everyone in the work encountered technical problems, or have anything to share, welcome to explore [email protected]-----------------------------------------------------------

Unity Hand Tour < 13 > Manual Tour Code Update strategy discussion

http://blog.csdn.net/janeky/article/details/25923151These months the company project is very busy, plus home things also more, so the blog update has been shelved. Recently in the project development on-line process encountered a number of new issues, the next time and everyone to explore the study. Everyone in the work encountered technical problems, or have anything to share, welcome to explore [email protected]-----------------------------------------------------------------------------------

Unity Game Lamb Knife vs. Pendragon: What DotA did right

other side's defense tower and the main base, but the PvP battle. in this conclusion, the sheep knife began to quickly transfer the game from the previous PvE strategy to PvP play. Killing your own creeps is still a viable option, but the hero who kills the place becomes more fulfilling and rewarding, so the Lamb knife provides the game map with an update design

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