called difficult.The first one is the virtual sense. A very important point to realize the virtual sense is the low latency, i.e. the display screen will be refreshed quickly with the change of people's sight. The general requirements of the field of view return delay of less than 20ms, a higher demand to achieve 15-16ms. Human beings are very sensitive to changes in the head rotation and the relative field of vision, according to research statistics, more than 20ms will have obvious picture ou
We are more and more to VR,VR technology will be more and more in the field of application, in the next 5-10 years, VR will usher in the outbreak of the tide, currently in the game, film and television, sports and other areas of positive performance, but in the next 5-10 years, the world will usher in a large-size
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In addition to the game, VR also has a wide application space in other fields. First of all, the video entertainment content, such as the previous Sony's "Tightrope Man" is a combination of PS VR and physical scene
01texel:pixel Render Scale Unity5.3 official VR Tutorial-Series 2-Goofy cat programming-Learn about columns depending on the complexity of the VR interactive application scenario and the hardware environment you are running, you may need to change the Render Scale settings. This setting allows you to adjust the ratio of the texel:pixel before the lens is corrected, so that you can sacrifice
With the diversification trend of emerging technologies and application scenarios, VR is ushering in a new development period.The person who made this point was Pico's CEO, Zhou Hongwei.At the "Singularity and Innovator Summit" held in Shanghai on July 15, Zhou Hongwei the idea of "VR technology will help people and the scene to implement the application portal". In his understanding, "
Initial Development of Cardboard VR (III): cardboard VrInitial Development of Google Cardboard virtual reality glasses (III)Use Cardboard SDK for Unity Demo for subsequent development
In the previous article, we imported the Cardboard SDK and ran the Demo. This time, I will teach you how to use this Demo to create a scenario of your own, put your model into the scenario, and use virtual reality glasses for viewing and even operations. In fact, as long
Sony PS VR device okay
Virtual Reality device PS VR for the price of 399 U.S. dollars, and officially sold in October this year, PS VR needs to be matched with PS4. PS VR uses a 5.7-inch OLED screen with a resolution of 1080P (Monocular 960x1080), the refresh rate supports 90Hz and 120Hz, the field angle is abo
VR in the 90 's after a burst of fire, in 2016 ushered in an outbreak. This year's VR field, in addition to Oculus, HTC, Sony and other released hardware, there are many VR content in the burst, but VR will always keep the heat?In fact, the entire VR industry is still at an
How to play the Live VR live pepper
1, through the Advisory Pepper Live customer service, found that if you want to open VR live, the need for host computer to open live. VR Webcam link computer. And fans need to wear VR glasses.
2, in addition, if the audience want to watch the stereo live, can not directly fi
communicate effectively with the virtual world through actions, gestures, language and other human natural ways. generally speaking, the user's hands, feet walking, in the virtual world to create a user can understand the change, the user thinks that the virtual world to the user feedback, then the user's action and the virtual world to the user's feedback, combined together to form an interactive roleso the theme came, to achieve the current VR glas
In recent years, Vr/ar has been particularly hot, such as the previous E3 game exhibition, saw a clear trend: based on virtual reality or augmented reality of the new form of play, which is what we call the Vr/ar.
What is the future of VR/AR/MR?
In fact, the giants of Sony, Oculus, Microsoft, Google, Samsung and countl
installed on your computer.Of course, if there is still a problem, you can go to the forum to participate in the discussion. Virtual RealitySome useful information about VR development:While VR application development is similar to standard unity application development, there are some differences to be aware of.1. Frame rate displayed in the editorWhen you view the project through the editor, note that th
the following articles:1, VR and Vertigo, a wonderful paradox (2016/6/22)
VR gives players a high degree of immersion and deep interactivity, but the VR experience brings the vertigo problem, Mordor for the game designers put forward the following five points of advice:
1.1 reduced complexity movement
, Google announced that it will take the same strategy as the Nexus family on Daydream VR hardware, creating its own brand of Daydream VR headset for reference to other manufacturers. I just don't know who's going to work with him this time.Of course, Daydream VR is technically a firmer (and better worn). Cardboard, or to be plugged into a mobile phone to use. Go
and refresh rate consistent, hardware requirements are similar.
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Average fidelity of "STEAMVR performance Test"
"Xortex 26XX" game frame number test
Why would you choose NVIDIA GTX 970 or higher? First of all, because each VR head shows its own requirements are GTX 970, while in the actual variety of game tests GTX 960 is locked up t
Although it's a bit late than expected, YouTube is finally supporting 360-degree video, which should appeal to VR enthusiasts. This January, Google said the feature will appear in the "next" few weeks. Now there are some panoramic videos on YouTube, and there will be more video in the future as the cameras go public. The 360-degree video is characterized by the ability to move the viewing angle during the viewing process, which is more shocking and in
interface and related options. Due to the need to use Samsung's mobile phones, the high-resolution screen of Samsung's range of smartphones is also paving the road for the Gear VR, which is now available for purchase at Best Buy and Samsung's website for a price of $199.99. Although the Oculus Rift and Gear VR two virtual reality devices have a competitive relationship, but the former is not on sale, does
new developers.In general, to develop a game, the first thing to contact the need for hardware equipment. So think about the hardware requirements before considering development. Without the experience of developing VR applications, it is not possible to enter the industry without a hardware device, but there is no need to spend a lot of money buying Oculus touch to start developing. Cardboard is a great e
, encourage the open source community to participate and be compatible with VR content offered elsewhere.Learn MORE:Use our Getting Started Guide by understanding the Android SDK and the NDK.Download the Google VR SDK for Android.To learn about the Google VR API, see Android API Reference.Deployment GVR-ANDROID-SDK PrerequisitesClick here to learn more and get st
Don't always take the first and innovation to fool, black technology is often called failure650) this.width=650; "src=" Http://s1.51cto.com/wyfs02/M02/87/24/wKioL1fWBeXTxKzDAACNrRVSzis713.jpg "title=" 06c0bfe08fc87e2477224b45b8ab5123.jpg "alt=" Wkiol1fwbextxkzdaacnrrvszis713.jpg "/>Wen/Zhang ShuleOriginally contained in "People's posts and telecommunications," September 9, 2016 "Happy Travels" column 115About VR Boy's topic, just caught up with the
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